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I, too, like using RPGmaker Ace: it's a very robust engine that is simple enough to use. I created three games with it, and I cannot understand why some people speak ill of RPG Maker, only to fail and despair because they are unable to finish their "more fancy" Unity/Unreal Engine game. I learned a lot using RPGmaker Ace and am thankful for it.

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I have all RPGmaker engines (on Steam) and these include VX Ace as well. Maybe one of you can point out what exaclty are the differences between the latest RPGmakers,thou I also have 2000 and 2003 lol 

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Ahh, very cool! The whole engine series is pretty great, honestly. 2K, 2K3 and XP are far more interesting than some people understand~

Honestly, there's not a huge difference between MV and Z.  The biggest difference is that MZ is a more polished version of MV, just like how miniscule the differences between VX and VXA really are. At least that's what I've noticed when I played around with both of them; granted, I haven't used MV/Z as frequently as I have the older ones, so there might be more differences between the two than what I've noticed.

thanks its nice to have a little overview now :) Im want to create a rather not too advanced top down not really rpg more in the direction of point in click, thou im not sure how much this would actually be possible :) Which one would you reccmmend for beginners ?

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You're welcome :) I'm honestly not sure if point-and-click games would be possible to make in RPG Maker, even though it is possible (and pretty easy) to find and incorporate scripts that allow mouse controls. It's definitely worth a shot, though! 

Hmm... honestly, that's a hard call. I'd recommend either VX or Ace, because they have a ton of tutorials,  scripts, graphical and musical resources that you can find on RPGMakerWeb's forums for free.

 MV/Z don't have as much available and a large chunk of plugins cost quite a bit (Yanfly and VisuStella seem to be extremely popular, with the latter being costly.)

XP is very good, it's not hard to find resources for and has a large number of tutorials as well. The deciding factor, I think, between it and VX/Ace would probably be what visual style you prefer. XP is more detailed and has larger sprites,  but the mapping isn't quite as easy as it is with VX/Ace. 

Even though I started with 95, then moved up to 2K and 2K3, I'd say to dabble in the oldest trio once you've managed to get your toes wet a bit. The three of them are easier to use, but limited, so it would help to have a little experience with the series as a whole before trying to push those three, which you would need to do, with their limitations.