"Why did you create life in the first place?"
Nerio
Creator of
Recent community posts
Honestly, I do not think the idea of trying to draw investors or anything of the sort is a good idea. They can dictate what sort of games they want to see published and as itch is indie (and indie devs are dealing with major fucking fiascos right now) the last thing we want or need is the potential for even more opague rules, regulations and sudden changes being forced down everyones' throats.
Itch is already prosperous, the site takes a cut from game sales. It doesn't need anything like investors; what it needs is to figure out what it's doing, stop keeping developers in the dark and doing more advertising on their own.
If you want to drive more traffic to the site, you can probably always advertise for them, like mention where you get your games and stuff of that nature, though.
You're welcome :) I'm honestly not sure if point-and-click games would be possible to make in RPG Maker, even though it is possible (and pretty easy) to find and incorporate scripts that allow mouse controls. It's definitely worth a shot, though!
Hmm... honestly, that's a hard call. I'd recommend either VX or Ace, because they have a ton of tutorials, scripts, graphical and musical resources that you can find on RPGMakerWeb's forums for free.
MV/Z don't have as much available and a large chunk of plugins cost quite a bit (Yanfly and VisuStella seem to be extremely popular, with the latter being costly.)
XP is very good, it's not hard to find resources for and has a large number of tutorials as well. The deciding factor, I think, between it and VX/Ace would probably be what visual style you prefer. XP is more detailed and has larger sprites, but the mapping isn't quite as easy as it is with VX/Ace.
Even though I started with 95, then moved up to 2K and 2K3, I'd say to dabble in the oldest trio once you've managed to get your toes wet a bit. The three of them are easier to use, but limited, so it would help to have a little experience with the series as a whole before trying to push those three, which you would need to do, with their limitations.
Ahh, very cool! The whole engine series is pretty great, honestly. 2K, 2K3 and XP are far more interesting than some people understand~
Honestly, there's not a huge difference between MV and Z. The biggest difference is that MZ is a more polished version of MV, just like how miniscule the differences between VX and VXA really are. At least that's what I've noticed when I played around with both of them; granted, I haven't used MV/Z as frequently as I have the older ones, so there might be more differences between the two than what I've noticed.
