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ragtorstone

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A member registered Jul 15, 2025 · View creator page →

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Thanks! Your save files got corrupted somehow, and the game can't load them in anymore. It tries to load the data at the start and crashes. Can you send me the contents of the following folder (maybe as a zip to make it easier):

C:\Users\origa\AppData\LocalLow\Ragtor Stone Games\Orc Bastion\SavesDir

If you delete the SavesDir folder you can start a new game, but the saved games will be gone. I want to see if I can restore the save files somehow, or if it's possible to fix it in code.

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Hi! There are log files the game creates while playing, and I'd need to see them. They're here:

%localappdata%low\Ragtor Stone Games\Orc Bastion

If you copy/paste that text above into the file explorer, you'll get to Orc Bastion's save folder. Here, you'll see two .log files, and they're the ones I need:


(On my computer, that path is C:\Users\ragtor\AppData\LocalLow\Ragtor Stone Games\Orc Bastion, for example, it's usually hidden by default.)

With those, I can figure out what's causing the bug and fix it.

You can quickly upload the log files here (no sign up needed) and paste the link here:

LimeWire: Share Files - Secure File Upload Platform

Do you still remember what made the game crash? An action you performed, menu stuff, or an enemy encounter? The more info I have, the more likely it is I can find the bug.

Thanks!

The main problem is that they won't even point out the offending content, so I can't even alter anything for the Steam version.

The game currently only supports a certain number of travel points, and the world map uses up all of them. I might change that if I make another game with my RPG system to support more destinations. A world map overview would be nice, too.

By the way, the game won't have a Steam release. Valve canned it, citing something about payment processor regulations. Took me a few days to set everything up, implement achievements and prep the page, graphics and icons, and they never even told me what the problem was.

A guide would be pretty neat. :)

I checked the first battle, and the cause of that EXP jump is how I calculate level-ups and some tacked-on rebalancing. This'll happen for the first level-up from 1 to 2, and the real first level-up would be at 85 with the rebalancing, but it used to be 20, and that is still the default set when starting a new game. Other characters don't start on level 1 but are set to a pre-determined level in the background once you get them and won't have that first experience bump. It's an easy fix and it'll go into the next update. Won't affect anything gameplay-related.

You can recover Slith's powers after fighting Falgar. There's another area afterwards.

The "Fallen One" is one of the names of the last boss. If you follow the main story, you'll eventually end up fighting him. Are you stuck somewhere?

You'll have to find a way all the way up. From the starting island, go northeast towards an island (hoof), and use the clouds/fog to float further upwards.

Thanks for the bug reports! Maybe my Dark Storm after-the-fact fix doesn't work the way I thought, but at least players who reach that point normally will get the spell now.

I've made it so that talking to the statue unlocks the Dark Storm skill if the needed Master count has been reached and you talk to the statue -- doesn't matter what it says. It's a skill for Rok, Slith and Karas. I'm not sure if it's still all that useful if you're nearing the end of the game.

Did another quick update adressing the speed debuff and the bonus turn star. Heavy stops after battles, but Light doesn't. Loading the game resets the light/heavy status now. The bonus turn star also saves its status now.

Hi! This quest's steps are as follows:

1. go to the fort to the east of the dam.

2. inside the fort, make your way up/east and watch a scene (you can get further up through the backdoor).

3. the dam can be entered now. head north along the dam and jump up the debris and enter the dam's interiors, climb upwards and push a switch to pump water upwards to the area with the debris, then you can use the water to go further north.

4. head through the dam's insides to get further north, slide through the moving cogs.

5. boss battle!

Let me know if you need more details.

Hi! I just checked, and I did indeed not update the skills properly during that cutscene. I've updated the game just now, and if you check the Wyrm Altar again, the Dark Storm skill should become available.

Thanks for letting me know about that bug! They're so easy to miss, sometimes.

I've recently added a battle mode and rpg elements to this game engine, but I haven't made any new playable content yet.

Thanks! I have more adult art like thar on furaffinity (also ragtorstone), but it goes into very kinky territory.

itch remains one of the only places where I can post my gay NSFW games, and it looks like offering both a free version & a paid version helps.

Still hoping for a less restricting payment processor, though.

I added a fast-forward function for cutscenes. Hold Backspace or Accept+Up and the screen will go black and fast-forward until the scene is over, or if you let go of the buttons. This will only work for close-up cutscenes, but not for scenes happening in the top-down view.

I've updated both the free and the donation version.

Hi! Thanks for the kind words. The only way to go through the scenes a bit faster is by holding the "Accept" button (x, left mouse...), but you'll still see the scene flash by.

I could also code a better skip functionality that darkens the screen and makes them go by much faster with a dedicated hotkey or key combo.

Hi! You can find it by exploring the place further and reading some books: 1. Defeat the boss demon there & read the book, 2. go up the stairs in the tower on the east end, and 3. find a way over the bookshelves to a balcony, a character in a room on the western end can provide a hint.

Hi! This is the prototype demo, the full version has a WASD controls you can enable in the settings: https://ragtorstone.itch.io/orc-bastion-free

Hi! There's a path past him that requires some light puzzle solving. Check the room all the way to the right/up of that hallway, the one with the big chair.

The character is from my new project, Shadow Facade.

The optional quests unlock after passing the desert, but you may want to visit Falgar's place for gear. One quest can only be finished after beating Falgar.

I'd suggest to keep playing until you're level 30+ and have better equipment for now.

Hi! Can you try again on X? I checked, but couldn't find anything. I get like 10+ spam requests a day, so maybe it got buried.

Hi! The way I coded the game makes this really difficult, and I couldn't think of a way to do this yet.

Oooh a let's play, thanks for making one! Sorry about all the censoring work you had to do, haha :D

Hi! Once you've found the elemental well in that cave, equip a fire spell on one of the characters and use it on the ice crystal via the menu.

Thanks! ^^ I went with the Unifont one. Both versions of Orc Bastion have been updated and are now live with the new font.

Thanks for the feedback! Might do that in a future update if I have some time to spare.

Thank you :) I don't have the resources to make bigger updates ATM, but if I have some time to spare, I'll do better location visibility/minimap stuff for the world map.

Hi! I don't understand the question, even after translating it with google.

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Thanks for the feedback! :3 Do you happen to have links to ttf versions of a good 12px or 16px one? Needs to be an all-in-one ttf font, if possible. I'll search for one myself, too.

There is support for translations via editable text files (=easy custom translation), but no finished translation at the moment. Having translations done with a huge script like in Orc Bastion isn't something I can afford. I don't make enough money to pay for things like that, unfortunately. I calculated the costs by looking at freelancer pricing ($ 0.07 per word), and it's about $3000 US dollars per language.

What you can try is doing a quick machine translation of the text files, copying them into the game folder and play like that. See the "Translation Instructions.zip" file in the game directory to see how that works.

Look for light in the water near the sign that says this and follow it to an island.

Thanks! I'll keep those in my dev resources folder for future projects, they're handy. Orc Bastion should work with most languages you throw at it with the update I've just uploaded.

I did it! Wasn't that much work. As soon as the game detects a custom translation, it'll switch to a pixel font that should cover most languages, including Chinese and Japanese. I'd love to know if it works well enough for you now.

On it :3

Thanks! I'll try to include one of those fonts. I'll post here when I've updated the game.

Steam won't publish the game and removed it, citing something about payment processors. They've delisted the store page (only accessible with a link now).

The two alternatives are subscribestar (Ragtor's Games on SubscribeStar) and patreon (Ragtor's Games & Art) at the moment.

In my games' comment sections, the pending posts in need of approval are hard to find (Analystics -> More -> Edit Comments). It's easier to spot them in forum-type comment sections.

I'd love to have a complete overview of all pending posts from all my games in the Dashboard. It seems like no such overview exists at the moment.