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ragtorstone

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A member registered Jul 15, 2025 · View creator page →

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Just tried adding these letters via the custom translations, this is the result with the free itch version:

Can you show me where the problem occurs, possibly screenshots? Maybe it's a specific situation?

The games use the same font, so I'm surprised there are problems. I'll look into it.

I'd have loved to put it on Steam. I even had achievements set up and working. The only other alternative for Orc Bastion is my patreon, but that also isn't a good option for some.

There'll be some of that, but not exactly (spoilers) :)

NP! And thanks for making the guide! It'll help a lot of players, I'm sure.

Hi! Yeah, I tried to get it on there, but shortly before the release Valve took it down, saying it may cause trouble with their payment processors. They never even told me what the offending content was.

Recently, Valve also removed my other games Demon's Soulbound and Hellfire Factory from Russian storefronts.

Here's something that may help with the world map treasures, the icons show approximate treasure locations:



I think we can pinpoint these a bit.

Steep Cliffs: I'm counting 5 treasures in the cave, so it should be in there. One is in a rock that moves down when jumping on it on the eastern side, near the ramp leading to the water.

Yuath Desert: I'm counting 3 in the southern area, and 8 in the northen area. I'm counting 0 in the trench area.

Hi! You may be underlevelled, and equipment matters, too. The game allows you to bypass many enemies, but you might end up unprepared for more challenging areas.  During battles, using the correct attacks/skills to hit enemy weaknesses and gaining additional turns matters.

You could try increasing your levels in an easier area. And there are items that increase your stats permanently that may help, too (if you haven't used them yet from the item menu).

The numbers look good so far for those areas where your counter is at zero.

About the areas where it isn't 0:

Steep Cliffs has 15 all in all, so that should be fine.

Yuath Desert has 11 treasures in the soulstream area, so you've got all of those. The remaining two are in the normal desert. It's a big area to search, though.

The World Map likely is probably the hardest place to find all treasures in. The sparkles are much smaller because of the zoom level. The numbers look correct now, though. The Underworld area has 8 treasures, and topside 22.

The werewolf you get after mattis' quest counts as a master.

I think I'd need your save files to investigate. They're here: %userprofile%\AppData\LocalLow\Ragtor Stone Games\Orc Bastion\SavesDir

You can upload them to Filebin without a login, for example.

The prisoners don't count as masters to find. What's the hint you get from the statue?

I fixed the Dark Power spell in a more recent version, what's the version you're playing on (visible on title screen)? The quest should end after finding all the masters. It should say "I have no more gifts for you, and you've found all the powerful Masters I could sense out there" after asking it for wisdom.

Added 'em just for fun and an optional battle.

Thanks! You cleared a lot of areas. I'll compare the numbers when I'm home from work.

That one only has the tailhole scene. The merc can join, though.

opengameart has quite an extensive library, pretty impressive. I'll look through it for suitable music for future projects, thanks! I'm making music for fun using Fruityloops and soundfonts sometimes, but my tracks still aren't where I want them to be. Maybe some day. I'm more of a 2d/3d artist and coder at the moment.

I'd be interested in your treasure collection stats. I can check through them if you share them.

Toying with the idea of making little dots appear on the mini map if a treasure is close. What would you think about a feature like that?

The one who wants money? He's a master to invite.

There are 15 non-party member masters you can invite. Party members also count as masters at the altar at Rok's fort, bringing the total to 21. There are some NPCs that have additional scenes, too.

Some demons are just NPCs. There's one in the lake/graveyard area. Maybe that's the one you mean.

The additional travel point and a fix for the world map treasure counter (and potentially other areas) is in the v1.03b update that went live just now, as well as the things you've brought to my attention since v1.03. Thanks for the bug reports!

Hi! I'll look into the treasure counter. Should be the same in both worlds, but there's a distance cap for adding them up, maybe that's it.

There's no post-game save functionality, so the game just loads your last save after the ending. That's intentional.

I'll look into the additional travel point at Falgar's Palace. If there's no technical/programming-related reason for not adding one, I'll add it. Just gotta make sure.

The music was made with ACE-Step, an open-source legally licensed music AI (or so the creators claim) that runs on my own computer. It's the only AI media in the game. Considering how controversial these things are, I may have to move away from that in future projects.

I'd suggest to stop by again later. You'll find enough money for him in the last third of the game.

Looks like it's not the rendertexture format or the render backend (the error looks the same on both Metal & OpenGL). I'd need access to a Mac to figure this out.

I updated the mac build, but it's mostly just me guessing what the problem could be. Can you give it a go and let me know if it works better?

Hi! I don't have a Mac and can't test the Mac versions and offer proper support for them, unfortunately. My previous two games seem to work, but I haven't gotten much feedback on Orc Bastion's Mac version.

I'll try some things and upload another Mac build later.

Thanks. I fixed these, they'll work properly in the next version.

I've lost track of what I've fixed in which version (I tend to neglect documenting changes), but as long as the counters work, it's all good. The updates shouldn't cause any problems between versions.

The fort and dam counter is fixed, but I haven't uploaded the update yet. Sometimes, re-entering the scene is needed for the counter to go down, so that's what happened with the Snake Demon.

I took a look at the scene counter in Rok's fort, and I had a typo in one of the strings that checks for the T-Rex scene. Will be fixed in the next version.

I've added the EXP fix after  v1.03, so the next update will have that. I also fixed the false positive in Falgar's Palace. Thanks for the bug reports!

I like the idea. I made a scene like that in Hellfire Factory.

I fixed the counter for the two areas for the next update. Thanks!

Might be, the counters are a later addition and may have some false positives. I'll take a look.

A map system would be neat, but quite a big task. I want to make a somewhat automated system for this so I can use it in possible future games I make with my jRPG system, so I'll likely code a map sooner or later.

Hi!

1. There's no hard level cap, but I'd guess at some point, it'd become a real chore to level further. 35-40ish is good for the endgame.

2. The little icons are: 1. Number of treasures in the current area, 2. Number of adult scenes to get in the area, 3. Number of Masters to find in the current area. They're not 100% reliable and may update once you re-enter the scene in some edge cases, but they should work most of the time.

3. Difficulty changes the damage dealt and received:  Factor 0.75 for Easy, 1.00 for Normal and 1.25 for Difficult.

I updated both versions of the game with the control scheme fixes. You can also use ESC to back out now, along with Q in battles. Space also selects menu items during battle now.

Cheers~

You can use the right mouse button to cancel out of the menu, but I'll make Q also work for this.

Yeah, could be a control scheme issue I missed. I'll take a look at it.

The only character-specific (de)buffs are heavy (=slower, less movement range) and light (=faster, increased movement range), everything else is a field effect, including ATK & DEF buffs.