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(1 edit)

Depending on the project I went with the following approaches:

  • Built the game from scratch in C++, using DirectX for multimedia handling [1], [2]
  • Built the game using my own 2D game engine, called Casual Game Engine (written in C++, uses DirectX, features AngelScript for game implementation) [3], [4]
  • Built the game using Phaser when I wanted the game to be played as a web build [5], [6]

Games:

  1. Casual Desktop Game, a fan remake of the ancient Desktop Destroyer featuring community content
  2. Hyper Frenzy, an arena-styled space shooter / shmup game
  3. Casual Pixel Warrior, a 2D top-down wave-shooter with RPG elements, seasonal events and pets
  4. Solitarius, a story-driven space shooter, originally designed as a tech demo for the CGE game engine
  5. Krepagotchi, a virtual pet game where you take care of a Krepa (depicting a Minecraft Creeper)
  6. Bouncy Garden Fox, a jump&run game, originally designed as a present to the HortusFox plant parenting community

I also posted some articles about the progress of developing my games / game engine: