I’ve been using Godot 4 lately — it’s lightweight, easy to learn, and I really like how clean the workflow feels. For bigger or more visual projects, I sometimes switch to Unreal Engine because of its strong visual scripting and rendering tools.
By the way, there’s a similar thread you might find interesting: https://itch.io/t/1890638/what-tools-do-you-use-for-game-development