I tend to start with a very detailed game design word document. I like to add all the info I can about the characters to help flush out the world. Even if it is useless info like birthdays and favorite color.
Cagey Games
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You got +1 follower from me. It seems like the twitter algorithm is hard to break into. I'm pretty sure if you are not a paid member you are pushed down in the algo. You can always check out Bluesky, I've noticed it has a pretty good gamer community. cageygames.bsky.social
I do admire your optimism but its hard to rally when the big banks are not budging. Censorship groups have high budgets and can just wait out this current storm of complain calls, while developers are left in the dust with lower and lower sales. It would be cool to see alternate payment processors emerge but I don't think a duopoly is going to crumble very fast.
Thanks for the constructive feed back!
I do think I will update the game in the near future adding more features and content. I did notice the "Made with GDevelop" logo blocking the buttons, I totally want to fix that.
The art was generated by me locally on my machine using Stable Diffusion. I made sure the game had the tag "AI Generated" and checked "Yes" in the AI disclosure setting on Itch. I might update the game page description too since knowing what tools I used is important to some gamers. Thanks for checking out the game and have a kick ass day RedWolf390!
I like working with AI art, it looks so much better and more unique than CC0 assets.
It would be interesting to see AI work with games NPC AI logic. If in the future you could train a bot to playtest your game and then use that data to create more lifelike interactions and behaviors for in game NPCS that sounds like the future.













