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(3 edits) (+1)

Godot Engine > 4.5 , its free fast small 160MB, singnals can forward actions from forms controls 2d to 3d but also 2.5d , clean structured game dev design

  • fbx deprecated, because glb / gltf+bin makes for 3d model best pbr collaboration, the actions of animations like from 3d blender exported are listed in glb
  • await inifinite learning step by step improvment features ,  game dev keep happy save industry - if you see still working on robust pc
  • programmers can upgrade into projects saving all expensive hardware by godot opengl3d_angle compatiblity mode
  • not python but gdscript into projects syntax update (if not c++/c#.net modules gdextension or wasm later) 
  • compression asset it can shrink web export of webgl2 wasm from 40M to less than 10MB for mini / games
  • just for info exporter takes all kind of os that can be reduced by 2gb, but you can shrink away linux android osx, just keep web* 80MB 
  • see what version and goto 4.5.stable:    explorer  %appdata%\Godot\export_templates\
  • shift+f5 and it just host in (webgl2/wasm) browser (firefox/chromium) , yes you can dev on browser
  • godotEngine+webExporter+yourGameForBrowser=totalCreatorRequirements:     160MB+80MB and 40MB for the 2.5D game = 280MB

Thanks for sharing so much! 

I noticed there is a way to use Python in Godot? Sounds like a kind of "bolt on"? How solid is that?