Godot Engine > 4.5 , its free fast small 160MB, singnals can forward actions from forms controls 2d to 3d but also 2.5d , clean structured game dev design
- fbx deprecated, because glb / gltf+bin makes for 3d model best pbr collaboration, the actions of animations like from 3d blender exported are listed in glb
- await inifinite learning step by step improvment features , game dev keep happy save industry - if you see still working on robust pc
- programmers can upgrade into projects saving all expensive hardware by godot opengl3d_angle compatiblity mode
- not python but gdscript into projects syntax update (if not c++/c#.net modules gdextension or wasm later)
- compression asset it can shrink web export of webgl2 wasm from 40M to less than 10MB for mini / games
- just for info exporter takes all kind of os that can be reduced by 2gb, but you can shrink away linux android osx, just keep web* 80MB
- see what version and goto 4.5.stable: explorer %appdata%\Godot\export_templates\
- shift+f5 and it just host in (webgl2/wasm) browser (firefox/chromium) , yes you can dev on browser
- godotEngine+webExporter+yourGameForBrowser=totalCreatorRequirements: 160MB+80MB and 40MB for the 2.5D game = 280MB