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A jam submission

GhostelView game page

A short game for the Vimlark + 8Bits to Infinity game jam (VimJam)
Submitted by FatWednesday — 10 hours, 3 minutes before the deadline
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Ghostel's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#94.4694.469
Technical Implementation#134.0004.000
Fun/Design#154.2504.250
Overall#163.9943.994
Theme/Limitation#573.9063.906
Music/Sound#943.3443.344

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
'Score' based on collection of orbs. A key mechanic is transfering between spirit and living. 'There and Back' being interpreted as traveling to the 'other-side' and back

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

Hidden Secrets

Feature secret items rooms or features in the game

If you did any of the optional challenges, explain how they were used:
There are a couple of hidden rooms in the map containing a number of orb pickups to increase score, as well as a few messages for the player. Access to these rooms is either visible but not simple to reach, or subtly indicated.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

I beat the game! I love the pixel art and the level design is really good. You interpreted "There and Back" as going from living to ghost, but I thought the game fit the theme because you had to revisit some rooms again. I also love how you did the credits for your game. Great job!

Submitted(+1)

Very good puzzle platformer game. I got pretty stumped and a little frustrated, but I finally managed to find my way out! Great work!

Submitted(+2)

I'm not a big fan of platformers, but I loved this. I enjoyed the Halloween-ish atmosphere and the state change was fun to play with.

I didn't get to the end because I couldn't find the third lever, it may be on the other side of the small platforms, but I'm the worst a platforming so I can't get there. -_- I did play for nearly forty minutes because it was fun just running around and changing into a ghost. Also I found the secret room entirely by accident.

I do wonder about our character. He reads a sign that says he needs to turn into a ghost to continue and he's just like; 'Yeah, makes sense.' pfft, dude what?

So yeah, I adored this not too many games pull me in enough to continue even when I'm not making progress. 10/10 or rather 5/5. \^0^/

Developer(+2)

Haha fun review to read :D sorry to hear you didn’t get to the last lever. It does require some platforming though for sure. A sneaky tip, when you’re in the big tower room, if you go to to the floor where you turn into a ghost, drop off the side and hold left to get back into the halway, you can then take the stairs all the way to the top where it’s a little easier to jump across to the lever.

I’m glad you enjoyed the game. And yes, our heroic spirit walking character is willing to suspend all disbelief and take the realization of a machine that turns him back and forth from ghost to human all a days stride. We could all learn a lot from his reckless abandon :D

Submitted(+1)

This game was great! The platforming was good. I found one hidden room. I couldn't hear the music really if there was any, but the game looked and felt really good!

Developer(+2)

There isn’t much in the way of music to be perfectly honest, It’s a very short loop of only a few bars and it’s quite low in tone, so very possible it was not super audible for some.

Thanks for the kind words, glad you enjoyed the project.

Submitted

Very solid secret room, 910 coins in the end. Beyond giving a clear path to the next thing I needed to do I'm unsure what the coins did as a collectable.
Super cute, simple, and surprisingly large amount of level space.
This game has a lot of polish and love.

Developer(+1)

Haha thanks for the kind words. Beyond functioning as a sort of ‘score’ they really didn’t have a purpose to be honest. I had ideas for how I wanted them to serve more mechanical purpose, like a kind of fuel allowing you to become a ghost instead of the machines, but by the time I developed that Idea, I didn’t have the time to implement it in a way I was happy with and that felt balanced. It’s definitely my biggest regret in terms of self assessment of the project.

As for the large space, it’s all just a benefit of a tilemap and large brushes, made creating rooms a lot quicker than having to place each tile individually.

Glad you enjoyed the game :)

Submitted(+1)

I liked it a lot! The pixel art's nice and clean, music fits the mood well and overall just looks and feels good. I couldn't finish the game cause i didn't know where to go, but at least i found a couple secret rooms!

Developer(+1)

Sorry to hear you didn’t finish it, I’ll admit there’s definitely room for improvement as far as guiding the player through parts of the game, not being a designer I just had to kind of wing that part and do the best I could. But it’s something I’ve noticed from seeing people play it, and so definitely something for me to try and work on in future projects.

Glad you enjoyed the game though, thanks for the feedback :)

Submitted(+1)

Really good, I was very impressed with the Main Menu. Visually appealing and enjoyable. The level design I appreciate it a lot, I vaguely got lost. I had a problem in the secret room, I interacted with the plank to read it and then I had no other choice but to return to the Menu, because i couldn't get that text panel away, though I was pressing E the panel didn't hide. Congratulations!

Developer(+2)

Sorry to hear about the signpost error in the secret room. I think I’ve seen the issue, if you hit the signpost without being on the platform you fall too far away from it, so it doesn’t register the attempt to dismiss. This is an oversight on my part which I’ll have fix up for once the rating stage is over and updates are unlocked.

But thanks for the kind words, I’m glad you enjoyed playing.

Submitted (1 edit) (+2)

I really solid game there! I cant believe you made everything solo! The movement was just perfect for a platformer. I really love the art style and i really love the take on the theme! Great job! This is the best game i have played so far! Gave you a high rating 😉

Developer(+2)

Thanks a lot for the very kind words. The programming under the hood really isn’t anything super groundbreaking I don’t think, but I do that for a living. With these Jams I try to spend a good bit of time on the art which is not something I get to do in my day job, so it means a lot to hear people appreciating the style of it, makes those late nights staring at Aseprite worth it :D

Submitted(+2)

I really should try and focus more on art. Im my pass few jams, i spend too long on coding the mechanics, and the art is usually rushed or in this jam, made by my partner. Maybe i should try doing a simple platformer or top down game. Anyways, great job and congrats!

Developer(+1)

Yeah it’s often a hard job to balance time on each aspect of a game project, especially during a jam with time constraints and what not. Your partner did a great job on your project, really love the art on it, and the gameplay and mechanics were super fun, you should be very proud of what you made!

Submitted(+1)

That was SPOOKY fun!  I love the haunted hotel theme and the flip between ghost and human form - nice use of the "power" flip for puzzle solving and level navigation.  As a gamer who is notoriously horrendous at accurately jumping onto tiny platforms - I found these controls really smooth and manageable.  So that's saying something.  Very clean cute art style.  I enjoyed the "interactive" menu - well done all around - I have no critics for you!

Developer(+1)

Thanks for the kind words, I too often struggle with platformers so I made sure to give this one a decent bit of input leniency, so there’s a little bit of coyote time and some allowance for pre-jumping.

The theme wasn’t really intended at first, I just started trying to make some backgrounds and it sort of just steered itself that way from the attempts I didn’t hate :D.

There is room for a lot more with the two modes mechanic, like items/pickups that require one state to show or perhaps be used. So definitely some more things for me to try and play around with.

I’m glad you enjoyed the interactive menu area. It’s something I did in one of my first semi-profesional games years ago so wanted to bring it back.

Submitted(+1)

This game is a platformer done right! The controls were really fluid, responsive and it was really fun to jump! 

The level design was really good and the pixelart was adorable! 

Did you do the pixelart yourself?

Also, I found 2 secret rooms, 850 orbs and finished the game with a smile haha. (I LOVE secrets) 

I wish I could give you a negative point but I can't really think of any right now. 

Developer(+2)

Well thanks for the kind words, watched a lot of different tutorials and other games regarding platform controls to try and make it feel fun to move around.

I did yes, I’m not an artist by trade, but have always tried to have a crack every now and then as a hobby, and I actually stumbled on Vimlark a while back after looking for streamers doing pixel art as It was something I wanted to get into after watching some MortMort videos.

Two secret rooms were all that made it into this so well done on finding both. Definitely some things I want to improve and try out to build on top of the mechanics here but will see what the future holds.

Thanks again for playing, glad you enjoyed it!

Submitted(+2)

Yeah I understand. I also like to make my game look good even if I'm not a graphist.  And I think you nailed it!

Also I just saw your other Jam game with the cardboard game. I really love your style!

Maybe we should collaborate one day. 
I'll be glad to help you with one of your future projects if you want? Like a game jam for example.

At least let me keep touch with you. Here is my discord ID : " Romain Bayer#1745 "
Feel free to add me.  ;)

Developer(+2)

I prefer jamming solo just for the reduced responsibility. But I’ll be sure to add you on Discord, always good to connect with other creatives.

Thanks I enjoyed working on that cardboard style, It’s something that’s appealed to me for a while so was nice to have an excuse to try it out on a small project.

Submitted(+1)

looks so good but I can't play as I use Mac :(

Developer(+1)

Ahh sorry about that, I can’t build for mac right now, but once the rating stuff is all done and the submissions are unlocked I’ll be more than happy to swap it to a web playable build.

Developer (1 edit) (+1)

Scratch that, decided to just upload it elsewhere for the time being, and will update the description of the game.

This build was created from the same version that has been uploaded to the jam, so you’re not missing out on anything, or getting anything extra.

http://fatwednesday.co.uk/Jams/Ghostel/index.html

Submitted(+1)

This game looks super cool, and I dig the concept of going ghost. I managed to collect around 500 or so orbs, but when I entered the secret room, pressing 'E' didn't do anything and my game stopped there. Other than that, I like the game :) sad I wasn't able to finish it though. If you have the time I hope you can also play my game!

Developer(+1)

Thanks for the kind words and for playing. I’ve had another user mention a bug pressing E in the secret room as well. Was it a particular sign that you were pressing it on? Not sure why some users seem to get this bug but will be looking into it.

I’ll be trying to go through games this weekend so I’ll put yours on my list.

Submitted(+1)

The game is really fun.

Feels good to explore the building and the mechanics!

This is one of the few games I have completed in this Jam

Nice job!

Bug: there was a bug when I entered on the secret room and pressed "E" to read the singpost, it halted there.

I hope you can play my game too! :D and give me some feedback!

Developer(+2)

Ooh interesting, I’ve not encountered that bug, but will take a look into it and see if I can work out what went wrong on your play through.

Glad you enjoyed the game, thanks for taking the time to play it. I’ll be going through a bunch of games this weekend (my god there are so many XD) so I’ll be sure to pop yours on my list to get through.

Submitted(+1)

Very good design I liked it.

Developer(+1)

Thanks a lot, glad you enjoyed the game.

Submitted(+1)

Very good little game. The art is absolutely fantastic, the music is pretty good, the level is great, and the overall implantation is spot on. If you want to you can also take a look at the game that I put in and give it your own review!

Developer(+2)

Happy to pop your game on my list to play through this weekend.

Thanks for playing, and for the kind words. I’m only an artist by hobby, programmer by trade, so it’s nice to see people like the artwork for my jam games, I try to focus on pushing myself in art on jams just to make a nice change from the day job :D

Submitted(+1)

Amazing game, the game I most had time playing on this jam, Didn't see any glitch and everything was perfect, love all the animations/sprites you made for this game, also really cute ghost, even tho the coins you collected are useless, I will disconsider it since the game is amazing.

Developer(+2)

Yeah the pickups not being more of a core part of the game is probably my biggest regret. My ultimate goal would be to have them used instead of the machines as a sort of currency/fuel that you use to enter into the ghost form. But I didn’t pay it enough attention early on and was not confident in implementing in time once I had realized what I wanted from them.

Thanks for the feedback, and I’m glad you had fun playing the game.

Submitted(+1)

Great game! 2 nitpicks tho.. 1. Ian introduction to double jumping via sign would have been helpful and 2. the text sometimes is a bit blurry but yeah those are really minor things... Great job!

Developer(+1)

Yeah I’ve noticed in hindsight that I never actually introduce double jumping, I think I just got too used to it being there and didn’t think to put myself in a first time players shoes. In future I’d likely implement a room where you can only proceed with double jumps, and a sign to confirm the feature.

Thanks for the feedback and the kind words. I’m glad you enjoyed playing the game.

Submitted(+1)

That was really fun with fantastic art! I thought the puzzles were really clever and interesting and I really understood the layout of the map after just playing for about 5 minutes. One point for improvement I'd make is that although what you did with the death/falling was really clever I think it was a bit too punishing to make players go all the way back to the start, I'd recommend doing a similar thing but adding check points throughout the map.

Submitted(+1)

This was awesome, the art and music feel like they are from a real game! The level design is fantastic - it never feels easy - but always stays fun, even when you're trying to open the third barrier! - I love the secret room and hope this becomes something really big!

Developer(+1)

Thanks for the kind words, I’m glad you enjoyed playing the game. Having seen some people play it now, there are definitely some changes I’d implement to make things a little clearer for the players, but it was a fun project, hopefully I’ll have some time in the future to play around with it a bit more.

Submitted(+2)

Absolutely love the game and art! Great job on the jam. If you have a second I would love it if you could play my game. :)

Developer(+1)

Thanks for playing, glad you had fun. I’ll be trying to get through a bunch of games this weekend so I’ll be sure to add yours to the list.

Viewing comments 20 to 1 of 26 · Previous page · First page