Good game! It has a replayable value since it is a high score game. I had fun with the mechanics. Powerups would be better to encourage the player to anticipate something else. But overall, it's a nice jam game.
I'd be happy if you give a rate and a feedback on my game too, if you get the chance :)
Play game
Electro-Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #135 | 3.375 | 3.375 |
Technical Implementation | #163 | 3.000 | 3.000 |
Music/Sound | #179 | 2.875 | 2.875 |
Overall | #183 | 3.050 | 3.050 |
Graphics/Animation | #194 | 3.000 | 3.000 |
Theme/Limitation | #236 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You have to collect chronometers to reset a timer back to its original value..
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
In the "Secret" menu, I hint the player that there is a dog in the game and also that the HighScore is interactable.
If you click on the word "HighScore" in the game, the bullet will turn into a dog.
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