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Magnetic Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #22 | 4.189 | 4.189 |
Overall | #66 | 3.600 | 3.600 |
Fun/Design | #73 | 3.676 | 3.676 |
Technical Implementation | #85 | 3.486 | 3.486 |
Graphics/Animation | #119 | 3.514 | 3.514 |
Music/Sound | #137 | 3.135 | 3.135 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
collect to progress, there and back due to magnetize
What was your team size?
Pair
You and one other jammer
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Good answer to the theme, it sometime felt a bit hard to control and magnet phases were not easy to read but I enjoyed level design! Don't hesitate to add particles when collecting energy / getting to the end to add more juice!
Fun game, but a little frustrating, I would maybe increase the time in between when the magnet retracts the robot? Its just a little hard to maneuver given the time constraints. But overall, a very cool game!
I think the concept is certainly unique. Being pulled back by a magnet while attempting to obtain batteries to increase your speed is pretty cool. I do however think that zooming out the camera and making the batteries have more of an impact on the speed would have helped the game. As it is currently they feel like they have an almost miniscule speed increase for each one you pick up. I was even able to finish levels while picking up less than all the batteries.
The music also seems to restart for each level which is a little jarring, and even with the max speed with all the batteries the magnet starts to feel rather annoying. I do however like the art and other than that the movement, while a little slippery feels pretty good regardless.
Great implementation of the theme! Love the cute magnets and how each collectable lets you get a little bit further
Robitin is safe! Sweet little game, nice way of interpreting the theme. I have not seen magnets done before. Love the art and clever level design though I wish there were more levels! :D Great job!
Great game!
Fantastic! Great game all around had a lot of fun!!
Nice short experience, with a nice kind of back and forth progression in the level competing with the timing of the magnet and increased distance you can travel thanks to batteries.
-My favorite part is the in-level 'checkpoints' when you get on the other side of an object so the magnet can only drag you back so far. Feels really satisfying to keep your progress towards your goal like that.
-As enjoyable as it was, I think with more creative levels and tightening of the time you have available to escape the level, it could feel like a more complete package. Doesn't require a lot of levels/I don't think the mechanics would necessarily benefit from that, but just strengthening what you have and maybe rounding it out to 10 could be nice if you'd be interested in working on it more.
The balance of trying to get the battery but not moving so far as to hit the spikes for example was a nice extra layer of tension thanks to the mechanics.
And the gaining of batteries could be made to feel more substantial, like a punchier sound and expanding the battery when you collide with it plus some electric-like particles. Especially when that's such a core part of the game.
Thanks for your ideas, are great! I couldn't make a couple more levels due to time, I hope, I could improve the feelings and the feedback when the battery is collected. Thanks again.
Neat game! I really like this concept & take on the theme works really well. Music is great also :) Keep up the good work!
Would be great if you could check my game also <3
This is such an interesting idea! The movement felt too floaty to really control well but it was a very original game :) not sure if I got far enough to see all the mechanics but this concept definitely has room for some fun
Robitin freed! Clever take on the theme! Art looks good, music sounds nice. No complaints
Wow, nice game :) I think if you were able to control the Robitin also during the time magnet is on, it would open some interesting level posibilities. For example you would have to use the magnet to get somewhere by utilizating it's power :)
Really nice art, music, sound effects. Perhaps the electrical sound of the magnet could be quieter, but that might just be me. This is a good play on the theme too!
Super Solid all round effort, I hope you make more games in the future.
very unique idea! I had fun c: ... would be nice if you could stay behind a wall and not slide back to the magnet, but nice job!
Very good use of the theme, well done!
Really great and fun game, great idea using theme and collectables, and very creative. The only thing I have a problem with is the slide like nature of the walls, but other than that great.
If you have the time I would be grateful if you could rate / give feed back to my submission as well.
Pretty cool idea and very well executed! Art and audio also work very well. I could tell you're part of the Godot Squad from the blue outline of buttons, but I see they already suggested how to fix that! Very nice!
Wow a really unique idea that's fun and fits the theme perfectly! Fantastic work!
This is really good well done! Fits the theme perfectly.