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CursedSoldier

169
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A member registered Sep 19, 2020 · View creator page →

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Thanks for the feedback! Glad you gave it a go. It was a tough 48h, wish I could make it more fluid and easier to play.

What a cool way to interpret the theme! Lovely feel of the game and it looks quite polished. Definitely could build on the foundations you have here post jam. Good job!

Good golf game with a solid smooth gameplay feel. Found it quite relaxing. Good job in the 48h window!

I found this one good fun. I definitely enjoyed destroying the castles and having hordes of enemies chasing me. Would be nice if I could get a health pickup during the round so I could keep going further! Good job with this one.

This was an interesting spin on the theme! I found it real fun to play and had to think about my scoring as it changed per round. Great job!

This was a fun throwback to the old school games I used to play! Really well made art style and mechanics. Great job!

This one was challenging (in a fun way). I like the way you twisted the theme around uniquely! Great work!

Very polished and fun to play game. I really enjoyedthe interesting level design and spin on the theme. Good job!

Thank you! Yeah definitely had some plans but 48 hours was tough. Aim was to have the "player" invisible so you need to find them with the far seeing units but some field of views would have helped. Happy jamming!

Thank you, glad you enjoyed it and managed to figure it out without a tutorial as the game can be confusing. Fog of war is a great idea, might give the game a more legitimate feel. Happy jamming!

Thanks for the review! Glad you gave it a go, it was a lot of work. Sorry you didnt manage to play it. I should have added a tutorial. The main premise is placing down far seeing units (like the patrollers or archers) and then taking the enemy out once you can see them (the knight is a good one to place on the enemies path).

This was a fun play! Looks like a lot of effort went into this one. Good job in the 48h

Loving the idea! The visuals are impressive. I struggled to find how to start at first but there is depth to a lot of the options. In a 48h jam this is great work.

This is such a well polished jam game, well done! I loved it! Some of the requirements had me thinking. Good job

Yeah that 48h really was a tough goal! Solid work in the jam! 

Main premise of the game is to put down units around the perimeter (best one is the patrolling one) to find the enemy and then put archers or knights on their path to stop them. Wish I had more time to add a tutorial bit as it is quite confusing. Thanks for trying it out!

Thanks! Yeah the game could have really done with a quick tutorial. Main premise is putting down units so first spot the enemy coming (its random where they spawn) and then intercept their path with archers or knights. Appreciate you gave it a go!

Thanks for the feedback, glad you like the idea! The short timeframe kind of limited me in adding features such as proper combat engagements sadly, the enemies however do attack within their proximity and having a knight on the invader does close range damage whilst putting down the archer allows you to fire from afar. The main strategy right now is to send out patrollers to find the enemy and then intercept their path with knights/archers. Definitely lots of improvments to add but I am happy you gave it a go!

I found this quite fun actually! Not seen this concept done before and this is very impressive in the short timeframe. Only improvement would be if there was a replay button after a game to quickly start a new match. Good job! 

Thanks for the ideas, unit range is definitely a core mechanic that  I wish I had more time for. I appreciate you giving this game a go and happy jammin!

I am so sorry, I must have completely overlooked how unity does this. :( I will export to mac and linux asap! :D

Thank you! I had to compromise on the quests due to the 2 day Ludum Dare Compo time limit so I stuck with fetch quests. As for the theme, each reset means you are stuck in a loop and once you finish the game you break said loop. I'm very happy you enjoyed it, definitely worth the 2 day grind :D!

That sounds like an awesome plan, the rhythm would make it so unique and the different planets would definitely fit with the vibe. Definitely take this to the next level, would love to see what you make!

Thanks! Definitely need to polish the forms. I will check out your game now!

Ah I understand, just kind of got confused at how I was meant to play haha. A tutorial would be enough really as once I kinda worked it out it made sense :)

Enjoyed  this game though I was kinda confused at the start what sea shells to really collect/trade. Maybe a tier list or something would help at the start? Good game though and very different to the others I've played, nice job!

I loved playing this game, it was very simple to understand, had good music and an interesting setting but the ship battles were challenging. I did find that taking on the large waves of ships was suicide though so you had to be near asteroids and prioritise destroying them to get the missile so you could systematically take out the large group. Could make it a bit easier on the player haha. Great jam entry, had a blast playing it!

Sweet game, though challenging. I found that the concept was unique and the score system was very rewarding, plus the music fit very well with the fast paced environment! I did find holding down left mouse button to be a bit annoying to shoot as I usually tap and the shooting felt a bit slow but that may just be my preference. Also, personally, I would love to see some graphics though to get the feel of the environment and story a bit! Overall this is a great, challenging and rewarding experience! Great job!

I really liked the idea here and the ghosts giving you powerups was such a great addition. This is a well polished game with lovely mechanics like the bouncing bullets and the radius blast bullets. I had a lot of fun playing this one! Great job!

Really nice game with great music! Like a lot of people said, the floaty movement was weird at first but worked for the game as it grew on you. One thing I did have a problem with is the lava level as I went off screen and died to slimes or fireballs that I had no idea were there and the falling platforms made me restart a lot but apart from that it was a solid game with a very nice feel to it. Really well done in the jam!

Thanks! With all the bugs it feels just like normal programming but with more steps haha. 

Agreed, but yeah I had a lot of fun so you hit the nail on the head with this game! :D Great job!

Thanks! When I thought of it I knew it was something different :D

I know unity can be a bit dull with colliders and ui sometimes so if you were using it then I understand haha. Good to know you have a post jam plan! Good luck! :D

Loved the concept and spin on the theme this was very cool and a unique experience. Well done! Though this game nearly made me hate pasta haha, so annoying to hit! Great job!

Robitin is safe! Sweet little game, nice way of interpreting the theme. I have not seen magnets done before. Love the art and clever level design though I wish there were more levels! :D Great job!

Thank you very much! Yep, ghost form is over powered in its current state haha. I do like your idea of having different hazards for different forms as that would make it more interesting. I kinda did run out of time as I wanted to have different platforms for the different forms but it turned out well enough for the jam. Thanks for the solid feedback for me to learn from! :D Enjoy the rest of the jam!

Thanks so much, glad you had a blast! As for the theme I kinda went with going "there" to switch into the ghost form and going "back" to go into normal mode. Definitely could improve balancing though but I am very happy you enjoyed! :D

Thank you! Yeah generally I see the major concerns now and will take that into account for the future. For a first game this was a great learning experience! Happy jamming!