Thanks for the feedback! Glad you gave it a go. It was a tough 48h, wish I could make it more fluid and easier to play.
CursedSoldier
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Thanks for the review! Glad you gave it a go, it was a lot of work. Sorry you didnt manage to play it. I should have added a tutorial. The main premise is placing down far seeing units (like the patrollers or archers) and then taking the enemy out once you can see them (the knight is a good one to place on the enemies path).
Thanks for the feedback, glad you like the idea! The short timeframe kind of limited me in adding features such as proper combat engagements sadly, the enemies however do attack within their proximity and having a knight on the invader does close range damage whilst putting down the archer allows you to fire from afar. The main strategy right now is to send out patrollers to find the enemy and then intercept their path with knights/archers. Definitely lots of improvments to add but I am happy you gave it a go!
I loved playing this game, it was very simple to understand, had good music and an interesting setting but the ship battles were challenging. I did find that taking on the large waves of ships was suicide though so you had to be near asteroids and prioritise destroying them to get the missile so you could systematically take out the large group. Could make it a bit easier on the player haha. Great jam entry, had a blast playing it!
Sweet game, though challenging. I found that the concept was unique and the score system was very rewarding, plus the music fit very well with the fast paced environment! I did find holding down left mouse button to be a bit annoying to shoot as I usually tap and the shooting felt a bit slow but that may just be my preference. Also, personally, I would love to see some graphics though to get the feel of the environment and story a bit! Overall this is a great, challenging and rewarding experience! Great job!
Really nice game with great music! Like a lot of people said, the floaty movement was weird at first but worked for the game as it grew on you. One thing I did have a problem with is the lava level as I went off screen and died to slimes or fireballs that I had no idea were there and the falling platforms made me restart a lot but apart from that it was a solid game with a very nice feel to it. Really well done in the jam!
Thank you very much! Yep, ghost form is over powered in its current state haha. I do like your idea of having different hazards for different forms as that would make it more interesting. I kinda did run out of time as I wanted to have different platforms for the different forms but it turned out well enough for the jam. Thanks for the solid feedback for me to learn from! :D Enjoy the rest of the jam!


