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A jam submission

And We're Back?View game page

Puzzle Platformer with a Twist
Submitted by ProphecyOak
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And We're Back?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#873.7424.000
Fun/Design#1423.3413.571
Technical Implementation#2082.8063.000
Overall#2322.7532.943
Graphics/Animation#2562.6732.857
Music/Sound#4251.2031.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
The player goes around collecting crystals (Collectables) and certain levels can send you back instead of forward

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Art/Animation

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted(+1)

Niice :)

Almost gave up when confronted with the pick-a-gem-interface ;)  It might help if it's preselecting the take icon.

Very clever puzzles. I didn't pick the yellow and pinkish crystal in the last screen, but simply walked outside the right door to "You win!"   Out of time I guess? ;)

Also, what others said, combine the files!

(+1)

Judged on stream for the "Judges Choice" -award. https://www.twitch.tv/efmi_ on Wednesday 30th at ~3h 05min

Submitted(+1)

Really cool idea! No complaints about the game other than maybe the jump feels a little too floaty. Also a friendly advice for a fellow godot user, untick the debug button when you're exporting so that it doesn't open a console when you start the game, and put both .pck and .exe into a .zip file and then upload the game to itch so that the players don't have to download both separately.

Developer

Yeah, first time making a game, exporting a game, etc. thanks for the no debug tip though. Hadn't heard that one yet.

Submitted

Oh and i found out today you can actually combine the .pck and .exe. In export settings there's something called 'Embed Pck', tick that and you'll only get the .exe file :)

Submitted(+1)

I really liked this one. Neat idea, clever. I did get stuck at level 5 and couldn't jump out of the trap and at one point my inventory reset without it making sense, but apart from those bugs, this is a great game and the aesthetic fits really well too.

Submitted(+1)

what a good game.loved the art

Please check out our game if you want馃檪

Submitted(+1)

Incredibly well thought out level design with some really fun puzzles. Really have to think about your next move. 
I would love to see the ability to restart a level though because you can get into some impossible to win situations (the small pit in one of the last rooms where you drop in to get a gem. If you don't de-active the walls you can't get out. ) Otherwise great jam submission. Cheers! 

Submitted

It's better to export the game as zip, because otherwise executables can be blocked by pc. Also, on zips you don't have to install the game, it becomes portable.

:(

Submitted(+1)

The art is minimalist, but it all has the same theme, so thats fine.

The mechanic is simple, but deep. Which is great.

The lack of music or sound though is a real let down.
And some juice and animations would have made the game feel much better to play.

All in all, a simple but enjoyable jam game, I'd give you a higher rating if you had some juice and sound.