Sorry, I have time set aside to play a bunch of games nearing the end of the jam and afterwards, and I'll mostly be looking at the top rated community voted games.
HelperWesley
Creator of
Recent community posts
On itch, if your game has a low number of ratings compared to the other games in the jam, your score will be "adjusted" to be lower than what it actually is.
So in this example, if most games have around 10 ratings on them, the game with 1 rating will have it's score reduced and the game with ten 4-star ratings would probably win.
Hope that helps. 👍
I've seen rate for rate spamming ruin the scoring of jams in the past, and I'd like to see a fair and honest jam here.
It's alright to ask someone to play your game if you've played, rated, and gave feedback to their game. But blanket "rate for rate" callouts can really mess with ratings as people try to collect as many ratings as they can without playing/having their own game played.
If I find people posting blanket "rate for rate" posts here, they will be removed. If I find too much of that happening, the community tab will be removed entirely.
They may be disqualified when the jam ends if they have not made any other changes to the project by the end of the jam.
But there are still 6 days left in the jam for them to update and improve their game, so we won't be taking any moderation actions against those sorts of games until after the deadline passes.
Web browser HTML5 games and gd.games exports can be done as often as you need to without a subscription.
The one click automated desktop and android exports get sent to our servers to get built, and are then sent back to you as the .exe or apk, so those builds cost GDevelop money, which is why you need a subscription to get more of them. But since HMTL games get packaged on your computer, and don't cost GDevelop anything for you to export, you can do that as many times as you want without a subscription. 👍
So no, you definitely don't need a subscription to join the jam.
Hope that helps clear things up. 👍
When the jam starts, and til the end of the jam deadline, there will be a button on this jam page where you can submit your game.
Along with submitting your game here, upload a public version of the game to gd.games. (And you can add the game jam number in the genre tab to make sure it gets added to the right jam page on gd.games, but the important part if just getting a public version of the game on gd.games.)
So:
1. Submit here on itch.
2. Publish the game on gd.games.
Hope that helps. 👍
We can't moderate what you do in your head prior to the jam, a lot of people think about the things they'll do before the actual start time.
Planning ahead of time is fine, but DON'T make any assets or make any part of the game prior to the start for the jam. 👍
________________________________________________________
Remember that the theme for the jam won't be announced til the start time, so the game you plan to make might not fit with the theme.
Anyone who won a prize, needs to get in touch with the team via email. The email address is in the blog post that was linked under the video.
Here: https://gdevelop.io/blog/big-game-jam-6-winner
The email address is shown under the list of prizes and winners on the page. You need to email that address from the email address attached to your account, so we know it's you.
They'll get 50$ USD, and they can pick what they want from the Goodies Store.
The top 10 Community voted games will get 1,000 in-engine credits, divided among the team, and if they're in the GDevelop discord, they'll get the fancy "jam winner" role.
The top 5 Judges's picks, picked by our team of judges(From all of the games in the jam), will get the prizes listed on the jam page.
And then the guest judge will pick their favorite game(From all of the games in the jam) and they'll get credit to pick out GDevelop merch.(Like a GDevelop mug, hat, mouse pad, laptop sleeve, etc.)
Thanks for the feedback!
I'm already working on fixing the issue with obstacles not being too clear, and I removed the big vehicle as a platform, since people assumed it was an obstacle and got confused by it. I've also fixed the bug for knockback, and now instead of going back to the last place you touched the ground, you only go back a little from the obstacle you hit.
When the jam is over I'll release the updated version. 👍