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HelperWesley

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A member registered May 20, 2020 · View creator page →

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My Devlog from the VimJam. 👍

Send another email in to ask about it.

Send it to the same Email address, from the email associated with your GDevelop account.

I saw your comment on the YouTube channel, but for some reason it won't let me reply to you. 😕

You need to email the address from the blog post that was linked under the jam winners video with the email address associated with your account. Did your issue get resolved?

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The person in charge of giving out prizes was off over the weekend. They're back today and will start rolling out the prizes, so give it a few more days before worrying.

But if you don't hear anything after a few more days, then please reach out and let us know. 👍

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Anyone who won a prize, needs to get in touch with the team via email. The email address is in the blog post that was linked under the video.

Here: https://gdevelop.io/blog/big-game-jam-6-winner

The email address is shown under the list of prizes and winners on the page. You need to email that address from the email address attached to your account, so we know it's you.

They'll get 50$ USD, and they can pick what they want from the Goodies Store.

Book the time off, join us for the premiere!

The top 10 Community voted games will get 1,000 in-engine credits, divided among the team, and if they're in the GDevelop discord, they'll get the fancy "jam winner" role.

The top 5 Judges's picks, picked by our team of judges(From all of the games in the jam), will get the prizes listed on the jam page.

And then the guest judge will pick their favorite game(From all of the games in the jam) and they'll get credit to pick out GDevelop merch.(Like a GDevelop mug, hat, mouse pad, laptop sleeve, etc.)

3D physics is on the roadmap, it was shown in one of the community posts on YouTube a while ago.

It's in the works. 👍

Thanks for the feedback!

I'm already working on fixing the issue with obstacles not being too clear, and I removed the big vehicle as a platform, since people assumed it was an obstacle and got confused by it. I've also fixed the bug for knockback, and now instead of going back to the last place you touched the ground, you only go back a little from the obstacle you hit.

When the jam is over I'll release the updated version. 👍

Happy to have made your year. 😅

It will likely be released a little later than our usual videos, so more people will be online to watch to go live. Our usual videos are released at 2:10pm gmt. So sometime after that.

We're currently planning to release the video(And results) next week on Friday.(November 29th)

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Thanks for the feedback, totally fair comments to make.

I'm already going back to rework the game and clean/polish it up. (I actually didn't start making the different chunks for randomization until about 3 hours before the end of jam deadline, because of those little things.😅)

Thanks. I based the difficulty on my own skill level.... which was obviously a bad idea, because I've played the game more than anyone. 😅

I'm going back and reworking the randomization and difficulty to hopefully better fine tune it so people can more easily get in to that nice flow of running as fast as possible.

Thanks for the feedback. 👍

That's a pretty consistent comment I've been getting.(Even with the original DeltaChase.)

So I'm going back and completely changing the randomization, reducing the total number of things that show up at any given time and reducing the variety of obstacles. So you can look for 2 or 3 things instead of the current 12 different types of obstacles.

Hopefully that'll let people run faster and run in to fewer surprise obstacles. 😅

There were no trees falling this time, but tiny things kept happening, and my plan to make the game in 48 hours turned in to me still working on it til right before the jam ended. 😅

Only the top 10 community voted games, the 5 judges' picks, and the favorite game of the guest judge will for sure be in the video, but the rest have a chance of being added as background footage for the opening and in between moments of the video.

And no, only games that ranked in the top ten or are picked by judges will get any prize

https://itch.io/jam/gdevelop-big-game-jam-6/topic/4301529/jam-results

As with all of our BIG jams, the community winners and judges' picks will be announced in a video when the judges are finished tallying their votes. So keep an eye on the GDevelop YouTube channel for that video premiere.(https://www.youtube.com/channel/UCmoHIfIerKCZkOOt6zr9inw)

A couple of reminders:
1. Do not update your game on itch before the video goes live. (To give time for the judges to make their decisions, and for video recording/editing.)
2. You can share your game on Newgrounds.(They're one of the sponsors for the jam) You can post an updated version of your game there without waiting for the judge/video editing to finish.

It's doesn't specifically say you can't infringe on an existing IP, but we do say that you can't use assets you don't have the legal right to use.

Sorry again, I know you worked hard on it. It's an impressive game for the limited amount of time you had to make it.

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Unfortunately, the marvel universe IP isn't one you have the right to use, so your game has been disqualified from the jam.

It's still technically in the jam, but it won't be ranked with the other games.

If you want to avoid any IP infringement going forward, I suggest that you re-color/modify your assets and designs enough so they don't resemble marvel characters, and change the name/symbols in your game to not be so clearly about the marvel IP.

__________

You made a neat game for the jam, and I know you thought you were alright if you made the assets yourself, but the "legal right" to use something is often a complicated mix of copyright, trademark, and IP rights. Sorry.

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Have you added the gamejam6 genre to the game in your game dashboard in engine? That's how games get added to that page on gd.games.

To properly judge the game, we can check the downloadable version for the judges' picks, since it was submitted before the deadline and hasn't been modified on the itch page, but you still need a browser version on itch.(Unless a technical issue prevented the game from being submitted.)

Be sure to also post your game on other sites, like Newgrounds, and link back your game page so people can rate it.

If everyone brings players to the jam, we'll have plenty of players for everyone. 👍

Please play the games and rate them fairly. 😅

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I'm sorry, the official version being judged is the version submitted in the HTML format on itch, unless a technical issue prevented the game from being submitted at all. So I can't let you change your game files now. (But you could suggest to people, in the description of your itch page, that the downloadable version of the game is bug free)

As for players, we're hosting 2 days of gaming (https://itch.io/jam/gdevelop-big-game-jam-6/topic/4137158/2-days-of-gaming) and you can post your game on other sites(like Newgrounds) to try and get more players for your game.(And you can link back to your itch page on those sites, and ask those people to rate your game as well)

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As long as it's not an agreed upon thing before hand, and you actually play their game, there's no harm in asking them to check out yours afterwards. 👍

The issue is that people would use the community tab to collect dozens of rating agreements with people, and sometimes just spam all 5 stars without actually playing the game, which completely ruins ratings.😅

As long as you don't touch the game files on itch, you can change the itch page/descriptions/images. 👍

What isn't working as intended? Is it game breaking or just not ideal?

And does the downloadable version of the game work as intended?

I've seen rate for rate spamming ruin the scoring of jams in the past, and I'd like to see a fair and honest jam here.

It's alright to ask someone to play your game if you've played, rated, and gave feedback to their game. But blanket "rate for rate" callouts can really mess with ratings as people try to collect as many ratings as they can without playing/having their own game played.

If I find people posting blanket "rate for rate" posts here, they will be removed. If I find too much of that happening, the community tab will be removed entirely.

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You can use any method of connecting players online, it doesn't need to be the built in lobby system. 👍

"It depends" on how the model was trained, and what you're asking it to do.

AI itself isn't explicitly banned from this jam, but you of course must have the legal right to use all of the assets in your game, which means that AI tools trained on the wide open internet without the permission of the artists that it learned from are not allowed to be used. So the answer is "it depends" on how the model was trained, and what you're asking it to do. As long as neither is breaking copyright, it should be OK.

I hope that helps. 👍

This is good advice, if your game can be played by a single player, people are more likely to be able to give you feedback.

But for the rating phase, we do have the "2 days of gaming" planned, so I hope people mark those out in their calendar. 😉
https://itch.io/jam/gdevelop-big-game-jam-6/topic/4137158/2-days-of-gaming

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I just tried it, and it works fine for me.

The camera wasn't moving, but I was able to move both characters around on two different screens.

You should change your resize mode to not change the game size or add the anchor behavior to your chat section, but it "worked".

Well you have 4 days left, better get to it! 💪

(Scope VERY small if you are going to try with only 4 days left.)

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As long as it doesn't require money to play the game, and can be played in browser, sure.

But don't expect any donations, it's very rare for somebody to leave a donation on an itch game.

You can update the game during the jam period, yeah. 👍

New updates/uploads will be locked during the voting period, and they're not allowed during the judge voting period.(The few days after the voting period ends, before the video goes live)