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Endurion

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A member registered Dec 04, 2017 · View creator page →

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I’ve restarted as I suspected a deadlock. If you put all palettes into storage without taking the kibble first you can’t seem to get it anymore.

I’ve finished the game a minute ago. Wow! :) The final stage is great! Took me a while to get past the management board. Hilarous!

Well done!

Still struggling finding kibble.

Do I need to restart the game or can I continue from the saved state?

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Boy, is that tough :) Sorry for getting spoilerish: I’m in Act V after getting Mint Mode. I’ve got 7 palettes readied and need the cats going. I’ve set up the trailer with the cat bowls and the blanket. Juno’s wearing the safety armband, Torvalds and the other guy (Rufus?) are set up. I’ve called the cat retrieval service. I just need the final thingie (probably what do to with safety charged Juno)

Edit: Just saw the hint about kibble trail. Hope I didn’t break anything, I’ve already moved all inbound palettes into storage.

Quite funny and bizarre in its own way. Lots of cats. 152 last time I counted.

A bunch of smaller issues, like exits that are easy to miss. Just today I found the storage area between inbound and outbound docks in Act II. Still struggling on how to go forward from here. I can’t seem to find the 2nd part of the Manifest (some orange cat ought to be near it). Also description texts keep referring to items I’ve already taken. Coming back after a few hours I forgot what I ought to do.

Still, it has a certain something to it.

Got the Parkour, and now I’m missing the “I’ve seen it all”. It would be nice to get some in game hints regarding achievements.

Damn, finished the full game already. Great game! On replaying this I found you can fall off the world in the music shop, when walking through the wall behind the sheep.

I unfortunately refreshed the page and the save data was gone. I’m on the full game currently, so I’ll have to return later for the parkour. Splendid game!

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Awesome, I just love it! :)

#29 was mean and took me a while to find ;)

This is a really great game! A bit annoying in the web build, pressing escape both opens the mobile and leaves full screen mode.

Now I need to find out how to get “Parkour, Parkour”. I have no idea

Edit: Just had to buy it on Steam. Mooooore :)

Very nice! The ascent to the 2nd key is a bit tough, but once you’re up the rest is a piece of cake.

Awesome :) The text at the last two platforms ought to say “FUCKFUCKFUCK”.

Nice and simple :) The last one had me for a while. A little bit fat with 55 MB.

Completed the demo now. Very clever ideas there, love it! :)

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That’s what I figured, but I can’t reassign any key. Key presses are not registering. Btw, also the movement of the player I’ve done with mouse, since pressing the pre-assigned keys (A,D, SPACE, etc.) do not move the player at all. It seems like the canvas doesn’t get the focus.

Edit: Skip that! It works today, yesterday I couldn’t use any keyboard keys. I have no idea what went wrong. Consider the case closed :)

Very clever :) I can’t beat the part where I ought to remap the dash function. I can’t seem to figure out how to do that. No key is reacting, neither by pressing the actual key or use on of the key buttons below the game window. Am I just missing the gimmick in that stage?

Not bad :) Got a little tedious in the last room, but made it nevertheless. Very atmospheric. Some specific door openers couldn’t be retrieved again, I guess this is by design. Well done!

Very nice :) Love the winning spin speedup effect!

From the looks I expected some simple game. Boy, was I wrong! From the moment I’ve entered the broom closet I stumbled in a whole new area with surprise after surprise. The sudden change in the perspective made me smile madly. Unfortunately I then got stuck in the dish washing puzzle, I used up all the star fish before diverting the energy back to the life support system.

I’ve added the “to C array” option to all editors export tab. Probably not perfect, but should work good enough.

Currently only in the WIP version, which is always at https://www.georg-rottensteiner.de/webmisc/C64StudioRelease.zip

Will do, thanks!

Do you have an example of the .C format? Just to be sure I do the correct thing. Basically a piece of C code with an byte array of the data?

Glad you like it! Regarding multicolor mode, it follows the restrictions of the C64. You need to set a custom color >= 8. Anything below will stay hires, and only >= 8 will set the multicolor mode. The character color combo list should reflect that by showing two colors.

What a great game! You mossed it all in 56:50

The fish has been retrieved! Nice little game :)

Sokoban mixed with nice lighting, very nice :)

The level selection screens (if I interpret that right) are extremely irritating. I more or less moved about and pressed space until I landed in the puzzle screens.

Lovely, that plays great :) Can’t wait for the new one!

Something’s wrong with the setup, when clicking “Run Game” is says https://html-classic.itch.zone/html/17316532/Build/Build.loader.js net::ERR_ABORTED 403 (Forbidden) in the console.

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Phew. Made it. A counter would be nice to see how far you are. The magnifying glass is a nice touch.

For others: You are looking for <^w^> You’ll notice once you found all of them.

Very nice! From the outside it doesn’t look like much of a game, but it’s quite relaxing. White pixels are hard to make out from the regular grid below. Also, parts of the image which are dithered (lots of single pixel blocks) get tedious, would be neat to have less of those.

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It’s a javascriptified (Emscripten) version of SDL VICE I’ve found somewhere. Modified the starting page to adapt key mapping and inject either a .d64 or a .prg file directly.

Something’s broken. I can rotate via mouse, but not move.

I was happy enough that some talented guy pixelled the sprites for me, you wouldn’t have liked the sprites I’d done even more :) Also, 16 pixel width doesn’t leave much space unfortunately.

That worked now, thanks! Could it be the count down timer is not reset? I’ve played several times, never making it much further than 20 seconds, and suddenly right two seconds after playing again I won :)

And I even had enough trash to buy my way in.

The collision and randomness is quite tough, but it seems I survived :)

Something’s weird with the embedded game, I see a screen with intro text zoomed in and cut off on all sides. There’s no indication how to start the game.

Very cute! You might want to add a hint that you can move the screen to see all parts of the game.

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Unfortunately Retro Remakes is no more. It got hacked somewhere about 2010 and never really recovered. A shame really, it was a vibrant community with tons of Remakes.

I forgot to remove the link. Very sorry about that!

Egg? Egg!

Oops, sorry about that. The designer seems to have moved the original URL. I’ve uploaded the d64 directly to itch.io now.

Sorry for the inconvenience!

It’s embarrassing how I keep forgetting things. Forgot to update the text database file in the setup. New version uploaded (still shows up as 2.7b).

Sorry for thet extremly late reply. I’ve updated the game. The score display is now unlimited (it scrolls after a while), also score is reset after loosing all lives.