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Endurion

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A member registered Dec 04, 2017 · View creator page →

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Oops, sorry about that. The designer seems to have moved the original URL. I’ve uploaded the d64 directly to itch.io now.

Sorry for the inconvenience!

It’s embarrassing how I keep forgetting things. Forgot to update the text database file in the setup. New version uploaded (still shows up as 2.7b).

Sorry for thet extremly late reply. I’ve updated the game. The score display is now unlimited (it scrolls after a while), also score is reset after loosing all lives.

Ouch! Thanks, I’ve replaced the file. Sorry about that!

Woah, how did that escape me all those years?? Will fix later today, thanks!

Ouch! Looks like the input control count got changed. The last update was years back. And I didn’t run into that issue locally. If you wouldn’t mind, could you re-map to the intended values?

Really sorry about that, I don’t have a reset control mapping function.

It’s supposed to look like this (german layout) image.png

Fixed that achievement bug (I was copying the achievement settings from the last profile to a newly created one, facepalm). Also reset the score to zero when keeping playing after all lives are gone.

New setup is up, thanks!

The highscore per stage is a bit more involved, currently I’m only storing per set. That would include having to remember delta scores during playing (only count points from that level), and taking care that the order of levels is adapted. for. I’m also afraid that you’re basically getting the same score for every stage when it’s completed but the bonus points.

Oh, that’s definitely a bug. I’ll look into it, thanks!

It’s actually a clone/remake of the C64 game Crillion (1998). I never found out which one of these (Crillion or Diamonds) came first. By some stages it’s obvious one of them cloned the other.

Interesting idea, it was a while ago since I last looked at this. I have to check whether all the score details are still available.

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I tried to behave properly with the access rights. “In built” sets are properly installed with the game (Program Files) where there’s no write access when running). User sets (custom made or downloaded) are stored in %AppData%\Roaming\GR Games\HitBlock Deluxe.

I haven’t tried it but manually copying the sets in the game’s sets folder ought to be enough for them to show up.

Try going back a room and bomb the wall.

Ouch! How did you set up the project/file? I can’t reproduce but I’m probably doing something different.

Can you send the exception info to my email? (georg@georg-rottensteiner.de)

There is already a dialect file for XC= BASIC (open a .bas file and select XC= BASIC from the drop down).

You will need to create a solution/project. Add a new .bas file to the project. In the project properties you can add either a custom or a post build event to call the XC= BASIC compiler. I’m not up to date with its call syntax but it shouldn’t be too hard finding out.

The help/manual of C64Studio (F1) is also available online at: https://www.georg-rottensteiner.de/c64/C64Studio/manual/main.html

The description of the build events is found under Build Setup->Build Steps

HTH, otherwise don’t hesitate to ask!

How embarrassing! You’re right, I’ve fixed the high score. Luckily it still fits on one screen :)

Thanks go to the wise people defining the 2nd 16 colors like this :)

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Oops, my bad then. I was sure there was a game similar to this, and also with puppy in the name, so I assumed it was a port. I’d would have increased the rating now but it is already max :) My apologies!

You win! :) Solid entry, and even non annoying Sokoban stages!

Incredible, having that in a screen :)

Good work!

I found a bug! And then another one! :)

Very nice :) Needs to speed up with time, I stopped at 153 points.

I made it! :)

Quite cramped on the screen :) Nice port!

Nice demo of some basic capabilities :)

Solid display :) Text Adventure sounds good!

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Feels dizzy!

Most impressive for a screenful though!

I didn’t make it out, dizzy seems to rotate, and feels weird is teleport/mirroring?

Whoa, that’s impressive! Scrolling and even difficult to play :) Got 4300 on difficulty 1.

Impressive, getting 111 puzzles in there!

Whoa, the music is awesome! Obviously it makes more than half of the listing :)

Nothing ground breaking, but a nice simple BASIC listing to show off the BASICs (see what I did here?) Could use a toggle to switch to mixed case font at startup

Nothing ground breaking, but a nice simple BASIC listing to show off the BASICs (see what I did here?) Could use a toggle to switch to mixed case font at startup

Could be useful for certain tasks :) Would be good to provide as .d81 file, since saving into a .prg does not work (at least in Xemu)

Could be useful for certain tasks :) Would be good to provide as .d81 file, since saving into a .prg does not work (at least in Xemu)

Solid port of the game :)

Solid port of the game :)

Looks way better than my quick last minute hack, but boy, does it take its sweet time, even with 40 MHz.

Whoa, with music and everything :) Great port!

Awesome! :) First thought, BASIC, how could you possible die? Second thought, damn, didn’t see the cactus coming.

10 races with 2 dead heats :) It shows that the RNG is not that good, Chewbacca won 4 times, while others had zero.

Nice and straight forward. I would have hoped that the game sped up with time.

Interesting, actually setting it to SPEED 3 :)

The possibilities of SPEED 40!