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A jam submission

Fate's CrossingView game page

GBA-Game created for the Retro Platform Jam #6
Submitted by dertom1895 (@dertom1895) — 3 hours, 29 minutes before the deadline
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Fate's Crossing's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#63.5003.500
Theme#63.8003.800
Overall#73.5503.550
Fun#83.2003.200
Platform Usage#93.7003.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Reviewer Notes - Required
To play the game in the browser(You need to tell 'Run it anyway'(arrow-keys and x and z or y):
https://thomas.trocha.com/blog/fates-crossing/

To play the game you need mgba-emulator or an actual Gameboy Advance.
( https://mgba.io/downloads.html )

**Buttons**:
Interact : gba a-button (x on mgba)
Attack : gba b-button (z on mgba, If using e.g. a qwertz-keybord, switch b-key to y-keybord key)

There is one nasty crash bug involving being in fighting brawls... will try to fix this in a post-jam version. For whoever struggled here a playthrough video:
https://www.youtube.com/watch?v=H8ZoT5LMb8s

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Comments

Submitted

Very fun action adventure game. I love the music :)

Submitted(+1)

Small but polished game.

I liked it a lot.

As others said, the need to talk to a character multiple times may get misleading, especially in a bigger project. The enemy AI is just walking straight to the player, but this is too common AI for a mindless monster.

I really do not have much to say. This is a very good entry.

Submitted(+2)

The GBA is definitely one of my favourite hacking platforms, but I very seldom like GBA games. I don’t like zelda-like games in particular, but I must admit the GBA’s hardware is very well suited to this kind of game.

The graphics are very nice, but they look very washed out on a real GBA. I had to move the cartridge to my nintendo DS with its properly backlit screen to be able to enjoy the game properly.

You really need to saturate the hell out of everything to make it look ok on the GBA screen, and I tried having an option for that in my previous GBA game, but I also failed miserably in this, I have to admit Maybe its a lost cause and almost everyone has IPS mods nowadays anyway…

I liked the above-ground “3d” view of the environment, and I think it would look awesome if that was maintained for the dungeons below.

Developer (1 edit)

Yeah, I let it test by my brother on his old GBA and he said that he couldn't barely see a thing due to the screen almost haven't any contrast left. Another friend of mine had a much better device where it looks quite good. But yeah,...I definitively need to have a real device... but as you said, you played it on a NDS,...I actually do have one(somewhere), that doesn't detect NDS-Cartridges anymore, but maybe GBA works... good hint. Let's find a GBA SD-Card cartridge.
And yes, GBA is such a fun platform to work with. Love it and only scratched the surface. Had to resist to start with affine transformations and such,... 😉
I agree that the dungeons in comparison to the outside world are dull. It was in the end a question of time. Even though it wouldn't have taken too much time to polish this more as well, but there were a lot of fires 🔥  to put out and I gave this the lowest priority 😉
Thanks for playing and testing it on the device(s). 👍

Submitted(+1)

I got briefly stuck early on - either had missed a villager I needed to talk to, or needed to talk to them again, I think. But got past that eventually and went on to complete the game. Would benefit from greater variety of enemy behaviour, as once you figure out how to kite the mobs one at a time so you can just kill them individually it gets rather easy. But the look and feel (and music) of the game recreates adventure games on Nintendo platforms (in the vein of Legend of Zelda and the like) really nicely.

Developer

Yeah,...I know 😉 The NPCs are not that challenging but there were just not enough time to make this work right. NPC behaviour is not that trivial. 

Submitted(+1)

Oh, ain't that the truth. Enemy AI is tough at the best of times, and even more so on retro platforms where you really can't just throw compute cycles at the problem. We similarly accepted that we had to make do with very minimal AI in our tech demo, so trust me I feel your pain. I'd like to think my comment was intended constructively, and hope it didn't come across too critically.

Developer

Nono,.... I'm glad for every feedback.

Submitted(+1)

Damn, made it into the room two before the overlord. I walked left and got stuck in the wall on the next screen.

So I cheated and looked at the video for the rest of the game. Nice! :)

Developer

Thx for playing and sry for being 'walled' 😉. 

Submitted(+1)

I liked it. The bridge "obstacle" made me lol :D