A problem with the y offset of the screen had been reported over PSX PAL version but users had been reporting that it is playable.
I would love to hear back from you.
The game is very simple and unforgiving as you have to restart it all over again when you lose that one life you have.
It was quite small too so I was able to finish it.
Also the game had no sound or music at all.
I am also confused why you did not uploaded the rom and you had only an html5 version. This is a Game Boy game after all.
Very impresive.
Graphicaly the game was very impresive even thought some textures were stretch at some places but this is a very common problem (I believe that as you reached this level you will eventually fix that too)
But most impresive of all were the collision detection and responce it worked realy well, even thought at some places the ship danced on the normals I guess and produced a like rapid fire sound. But this was expected in that complex geometry.
Physics in general were good but I had realy hard time landing on the planets as I was bouncing on and off. Maybe it was just me cause I am not used to this kind of games.
Also traveling from planed to planet was quite boring cause the space felt empty, but this is expected too if we take in acount the limitations of the Jam.
Sound fx and music were spot on.
The number one problem of the game is that it looks like more as a technical presentetion than a game.
P.S. The sound required an instalation of OpenAL to work. I uninstalled it to check this out.
Saturn blew up? Sega fanboys are not gonna like this...
The idea is quite cool but the game have some flaws.
Apart from what you said (UI, Start and End screen and a scoring system) the game needs sound fx and some music too.
The camera movement even thought it must had passed from some lerp it becomes the number one problem of the game cause it moves with rotation too and this game requires to rotate too often to hit the asteroids. I think the solution to this is to just use the relative position of the ship and ignore the rotation all together.
Graphics were ok as a tribute to "asteroids".
Physics were rock solid (smells like Rapier).
The idea that the ship is used as a hammer (and it looks like one too) was brilliant.
The way the ship was controlled reminded asteroids but there was no way to me to realy control the ship. In the end without even achiving to touch any of the "garbage?" I managed to clean the stage as those two fell by themselves in the "black hole?"
But I must say that I had mixed fillings hearing Strauss as I was fighting to control the ship.
I liked the zoom in out.
Nice game, but without music.
I wish there was a checkpoint system or something cause the first level was quite borring to replay.
Another thing I want to comment is the use of the scanline shader or overlay.
Scanlines must separate the pixels in the native resolution of the game, seems like you choosed a higher resolution for your game than what those scanlines supposed to be used.
This gives a strange outcome at least to me as I am used at scanlines.
Almost a good try for a 2d overcooked clone.
I say almost cause essential elements are missing that made that game great.
Like the ability to leave ingrentients on the floor or on the kitchen counter.
Especialy leaving the ingrentient on the counter was the number one game design idea of Overcooked to force you to cooperate with other players. You can see it even in the first level as you cannot get 3 stars without doing this. And this is the reason that even in single player you control two characters. This forced cooperation of OverCooked made it great.
Other than that I like the simplicity of the graphics and the overall functionality.
Can you please try to delete the out directory of scream_mr_jack and try again?
Also I forgot to mention in the tutorial that Java 8 at least is required. Can you check if you have it or install it?
You can download it from here : http://icy.bioimageanalysis.org/upload/jre-8u281-windows-x64.exe
The first part is part of the python-igraph and it's alright. It's how the pathfinding is written.
The second part I have no idea why it's not working.
I have to find another computer to try this out . Probably something in my environment paths were used and haven't noticed.
Thanks for trying this out and sorry for your troubles.