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A member registered Nov 19, 2018 Β· View creator page β†’

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Yeah, I let it test by my brother on his old GBA and he said that he couldn't barely see a thing due to the screen almost haven't any contrast left. Another friend of mine had a much better device where it looks quite good. But yeah,...I definitively need to have a real device... but as you said, you played it on a NDS,...I actually do have one(somewhere), that doesn't detect NDS-Cartridges anymore, but maybe GBA works... good hint. Let's find a GBA SD-Card cartridge.
And yes, GBA is such a fun platform to work with. Love it and only scratched the surface. Had to resist to start with affine transformations and such,... πŸ˜‰
I agree that the dungeons in comparison to the outside world are dull. It was in the end a question of time. Even though it wouldn't have taken too much time to polish this more as well, but there were a lot of fires πŸ”₯  to put out and I gave this the lowest priority πŸ˜‰
Thanks for playing and testing it on the device(s). πŸ‘

Nono,.... I'm glad for every feedback.

Yeah,...I know πŸ˜‰ The NPCs are not that challenging but there were just not enough time to make this work right. NPC behaviour is not that trivial. 

I have to admit.... I did die almost a million times without much progress πŸ˜†, only came max in the 2nd stage of the first boss.... those tiny pixels were damn good aimed πŸ˜‰

Wow,...that was really impressive graphics! And thinking back....I bought my first riva128-card in 1997 (they didn't had a voodoo so I had to take it and didn't regret it). Maybe I have this pci-powerhorse still somewhere πŸ€” The 20 year limit makes already much power possible.
Great entry πŸ‘

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I liked it. It was really challenging and I almost(!) made it, one tiny ball hit me πŸ˜‰ I was actually dedicated to beat the game, but at one point the game seemed over and there were only balls hoppings around...which I took as a sign πŸ₯ŽπŸ˜‰ Good job!

Nice game, but I have to admit, that I didn't do well πŸ˜†. I was overrun pretty fast and semingly the button<->color mapping changed. I know that is not true, but my brain πŸ˜‰. Also like that you made the music on your own πŸŽΈπŸ‘

Fun game! Really liked to play an NES game! 

I really liked it a lot! It was really fun to play and as old sokoban-fan (that I forgotton about for the last 30years) I was really ambitious to beat it. And what should I say, I found the lost relic of MacGyver MacGaffin. Great job πŸ‘

Thx for playing and sry for being 'walled' πŸ˜‰. 

Actually loved it. You can control the character quite well, love the graphics and the level design is really challenging. For now I made it till here...

Cool, is really good πŸ‘

Hmm,...I'm always undecided about how to rate 3rd party music. Feels a bit strange to favor some cool 3rd party music over some crappy music made by the developer..... 

Indeed, that was the trick :D
Nice game. Love the graphics and catchy sound. You did this?

Nice one. Would loved to have the option to speed up or (as kwikrich said to move up and down) so you could control better to pickup the burgers. There were quite some 'downtime' when you were just unable to pick up burgers... but other than that πŸ‘

215pts.... nice!

Yeah,...I did it! ;)

Hmm,...can't get it to run. I can see for a second 'Loading' and then black screen. I'm on windows and tested with firefox and chrome. Will test on linux in the evening.

After 7 burgers the people in my restaurant really had a problem with my cooking skills πŸ˜‰ no kidding 🀩 πŸ‘

Good job, fast burger boss πŸ˜‰πŸ‘

Nice. Reminded me of GTA 1 πŸ‘ Good job, if you started with a new engine and made this on your first day πŸ‘

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Cool game. Sounds, music, visuals, theme. All fit veeery goodπŸ‘

Again, a super polished game! Great stuff πŸ‘

Hmm, denshust said, I guess you should be able to see the shuffle-action πŸ˜‰ But hey, 3h are over very fast, we know that πŸ˜‰

Nice game! πŸ‘

Cool game and very unique. Actually I was unmask (on the last(?) bloodshed question πŸ˜†). Good jobπŸ‘

Nice game.... there could have been more 'true'-cases, but hey. With that even I had a chance for a decent score 🀩

Good game,...too bad my memory is like a bucket without base. But the chance is still 50:50 πŸ˜‰πŸ˜†

I actually don't have the answer. Did you use C#? Afaik that wouldn't work. Docs Found this: and here some youtube:

But other than that. Why not export to windows/linux-binary? I know it would be more accessable with web, but better than nothing. (My engine doesn't have web-export, so I do exactly that...)

Very cool :+1:

Strange thing, in a vanilla test I got the UI more or less working as I (more or less) would have  wanted it, in 5minutes πŸ€” πŸ˜† better luck next time.

Great game. Feels from start to finish like a 'real' game. Very polished πŸ‘

The theme got lost with my inability to add UI-Buttons. My plan was to have equations (simple one) like 3+4=? and then 3 options 6 | 7 | 8. And with getting the 'true' solution you would have controlled thrust up and with 'false' one thrust down. So you would have been even been forced to answer intentionally wrong to lower height.... I spent 2.5h(!) just for trying to add those Buttons. Still don't get it....then I decided to submit without the main-mechanic.... 🀨

Very cool.... and quite polished πŸ‘

Hmm, marked your download-file as windows and macos, but it seems to be only macos for me?! Or do I miss something? 

Yeah, I know. I had a lot of struggles and that was the maximum I could achieve :D Good enough for an first trijam, lots of room for improvement πŸ˜‰

Wow, and looks super polished πŸ‘

Nice. I was in the 130secs when I pushed the rectangle out of bounds without hope to restart :D

Yeah, nice. Visually very good. Good atmosphere. I'm actually not that good on changing this kinds of condition πŸ˜‰ I already go crazy with inverted mouse-options. But very good job

Nice, stuck in level 3 or 4...too hard for me :D