Cool,...music is really good 👍
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Hmm,...I'm always undecided about how to rate 3rd party music. Feels a bit strange to favor some cool 3rd party music over some crappy music made by the developer.....
Indeed, that was the trick :D
Nice game. Love the graphics and catchy sound. You did this?
Nice one. Would loved to have the option to speed up or (as kwikrich said to move up and down) so you could control better to pickup the burgers. There were quite some 'downtime' when you were just unable to pick up burgers... but other than that 👍
Hmm,...can't get it to run. I can see for a second 'Loading' and then black screen. I'm on windows and tested with firefox and chrome. Will test on linux in the evening.
After 7 burgers the people in my restaurant really had a problem with my cooking skills 😉 no kidding 🤩 👍
Nice. Reminded me of GTA 1 👍 Good job, if you started with a new engine and made this on your first day 👍
Hmm,...as denshust said, I guess you should be able to see the shuffle-action 😉 But hey, 3h are over very fast, we know that 😉
Cool game and very unique. Actually I was unmask (on the last(?) bloodshed question 😆). Good job👍
Nice game.... there could have been more 'true'-cases, but hey. With that even I had a chance for a decent score 🤩
Good game,...too bad my memory is like a bucket without base. But the chance is still 50:50 😉😆
I actually don't have the answer. Did you use C#? Afaik that wouldn't work. Docs Found this: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting... and here some youtube:But other than that. Why not export to windows/linux-binary? I know it would be more accessable with web, but better than nothing. (My engine doesn't have web-export, so I do exactly that...)
Strange thing, in a vanilla test I got the UI more or less working as I (more or less) would have wanted it, in 5minutes 🤔 😆 better luck next time.
The theme got lost with my inability to add UI-Buttons. My plan was to have equations (simple one) like 3+4=? and then 3 options 6 | 7 | 8. And with getting the 'true' solution you would have controlled thrust up and with 'false' one thrust down. So you would have been even been forced to answer intentionally wrong to lower height.... I spent 2.5h(!) just for trying to add those Buttons. Still don't get it....then I decided to submit without the main-mechanic.... 🤨
Hmm,...you marked your download-file as windows and macos, but it seems to be only macos for me?! Or do I miss something?
Yeah, I know. I had a lot of struggles and that was the maximum I could achieve :D Good enough for an first trijam, lots of room for improvement 😉
Nice. I was in the 130secs when I pushed the rectangle out of bounds without hope to restart :D
Yeah, nice. Visually very good. Good atmosphere. I'm actually not that good on changing this kinds of condition 😉 I already go crazy with inverted mouse-options. But very good job
Omg 😆 Well,...that is how to world looks from the other world! No...I have no clue whats going on there. Guess I need to work harder on the publishing part 😐
Not bad,... obviously (as a no instructions reader) I was out of bullets in no time :D BUT good that there is a gate to another world, right? 😉
That is unfortunate. Can you have a look in the "Urho3D.log" and maybe send it to me ( email@example.com ). Let's see what's going on there...
Well, that I do call a 'peep-show' ;) As Beta stated, after >60 peeps my computer starts lagging quite noticeable and also the rate of the incoming enemies and gates goes down. I played to 73peeps I guess,... 👍
Nice. But without Chipzel's music not the same ;) Nice clone, well done!
My Highscore 7 :D The movement could be a bit smoother-slower for more control