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IllegalRazer

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A member registered Jul 27, 2020 · View creator page →

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It was really hard to complete, but really satisfying when you train your brain to multitask (in this game at least). It was sometimes frustrating to be suddenly shown a gap and pressing the jump button just a bit too late causing me to fall and therefore have to restart. Some suggestions i can give to solve this issue is 1. Add some checkpoints 2. Maybe change the level placement to be top-down, so the player can have more view of whats going to approach them, so they can prepare for the jumps a little bit earlier. Overall, this is a great game!

Thanks for checking out my game and hope you like my review!

Hi people!
I am a intermediate unity developer, looking for a partner/ team to work with in the jam. I am looking for an artist to team up with, and pixel art is also a ok! 

Here's my itch page if you will be interested https://illegalrazer.itch.io/

DM me on discord if interested! Eden#6746

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Will you be interested in adding me on discord? I have some ideas on how you could improve on the game, and i really want to see how this game will turn out! My tag is Eden#6746  btw 

hehe, the right click used for testing, so we forgot to remove it. You can always go to menu and level selection to return to whichever level you were on!

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Thanks for the kind comment! You can always press R to reset a level :) For the theme, out interpretation was that you have to switch there and back between the two characters


Also, i already have played and rated your game before! I got there by the itch randomizer ; )

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Oh haha, you found our bug! Right click was used to tp us to a level for testing, and we forgot to remove it. You can always go to menu and level selection to go back to whichever level you were on! The E button was a last minute feature, since i remembered people complaining using esc as pause for WebGL, since that makes you exit full screen. Thanks for the comment and glad you enjoyed it!

This is a very creative take on the theme! The animations and screenshake is perfect! I cant really find anything to suggest, its just too perfect for a game jam!

I really cant find anything to suggest, this game is so well polished!

Maybe make the ghosts a  little bit brighter to see, and also a countdown timer so the gohsts dont spawn out of no where to scare you.

But anyways, great game and well done!

Oh really! It is meant to be able to carry players and boxes on each level, so what you have experience might be a bug. can i ask which level was the player/ box unable to be carried by the moving platform? Anyways, thanks for the feedback!

Ah, thats because of the lack of time to do animations. We only had time to create idle animations for the front, and thats why it changes back to that every walk. Walking is based on a grid system, so the animations were separated. I will be sure to make them continuous after the jam. Thanks for the feedback!

Oh my. This game is a masterpiece! This is the first game that emotionally connected to me. I really dont know what this feeling is, but the game really connected my mind with music and my memories. I really cant express my feelings with words. I just could not resist it but to finish the game and find all 12 scores. Some of the phrases were hard to remember despite of me having a music background, but thats the challenge, isnt it? I really enjoyed fiddling with the 5 keys and finding the right combination.


Here are my suggestions:
0. Continue development! I LOVE IT!

1. Add more levels/ worlds, and add mechanics such as chords

2. Maybe try using the pentatonic scale instead?  I think that would provide more harmony (Do Re Me So La)

This is the best game i have ever played in this jam! Top ratings for this (Yes, I gave all 5s)! Music is really the only language everyone speaks!

Nice game! I enjoyed the squishy feeling character. The only thing i can say is that some of the platforms are a bit slow,  and maybe use space for jumping next time. Well done on your game!

A polished game and an interesting take on the theme! The game is fun to play and explore, and i really like the lighting effects that you have used. But sometimes, the darkness caused me not to be able to see where i should go, making the exploration a bit aimless and slow. Anyways, great game!

Amazing implementation of the theme! Well polished game! The mechanics were simple, but it was really fun to play! I really felt like i was being a thief and being sneaky. Hope you continue development on the game! Well done!

Great game! Very relaxing. The art was not the best, but the music makes up for it. The only bad thing i can say about this game is that the music doesnt loop around! It was so relaxing until the music stopped. I really enjoyed this game! 
Thanks for checking out our game and hope you enjoyed my review!

Some nice puzzle concepts! I really enjoyed the moment when i realised how to finish the puzzle. However, as a puzzle game, the controls was kind of fuzzy. This might cause puzzle game lovers to not like the game, since it requires skill too. Was the input delay intended or a glitch? It would be perfect if the lag was removed. Anyways, i really like the concept! Good work!

Thanks for the feedback! The level design was mostly rushed in 1-2 days, so it is not up to my standards as of now. I did try to create "ah ha" moments in the puzzles, such as the ability to pass through each other, but the final product was kinda jumbled with less or no link between the levels. I also had made lasers, mirrors and photosensors, but there was just no time to design levels for them. I will be sure to redesign the levels and maybe a future release, and maybe a walkthrough video too. Anyways, thanks for the comment! glad you liked it!

I really should try and focus more on art. Im my pass few jams, i spend too long on coding the mechanics, and the art is usually rushed or in this jam, made by my partner. Maybe i should try doing a simple platformer or top down game. Anyways, great job and congrats!

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I really solid game there! I cant believe you made everything solo! The movement was just perfect for a platformer. I really love the art style and i really love the take on the theme! Great job! This is the best game i have played so far! Gave you a high rating 😉

Very solid game! The art style is amazing! I enjoyed how you implemented the theme, running "there and back" to shoot and pick up arrows; very creative indeed. It was one of the best games i have played in the jam! Well done!

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I really like the looks of this game! The lofi beats really got me to relax after a stressful week of jamming. Next time, maybe make the game support wasd and space to jump, since a lot of people (like me) is used to the controls. The controls were a bit funky, but it was still interesting to play.  A fun little physics platformer 😉

It was indeed a tough game to play! Nice take on the theme! I really like the sound effects and the mechanics. I enjoyed spamming my mouse button to place coins to guide the thief. Well polished game! Well done!

Thanks for playing! Glad you enjoyed it! 😀

The there and back concept was mainly about how you had to constantly switch around the characters, and it was very important in solving the puzzles. It might not be the easiest to understand, and i understand, we did take risks by landing on this game idea. Thanks for the feedback! 😊

you need to submit it to the jam after you created the project

It was mostly a solo project, with some help of other people. I didnt have much time to do the animations, so it was lacking it. The fire rate of the player is supposed to increase when you buy upgrades, and the fire rates of the enemies are supposed to increase (didnt have time to implement that :S) Thanks for your comment!

I love the artstyle! It is surprising how much you can so with only 3 colours! However, the mouse position seems to be a bit off for me, so shooting was really hard for me. Overall, this is one of my favorite games!

Thanks for the comment! If there is only one room, that would make the map always the same and lack variation. I am trying to make it a rougelike, but there isnt enough time for me to implement different bosses and enemies. Glad you enjoyed it!

Wow! Really good ideas! Originally, i thought of only letting the player using the heal pod when in combat, so you will have to risk getting damaged when healing. I love the idea of choosing between healing and shopping with the bolts! Making the shooting to arrow keys might make the game inaccessible to certain players without arrow keys, but maybe i could make a mapping system for the keys. Glad you enjoyed it! Thanks for the feedback!

Ill be sure to add a story and some cut scenes between each level! I also spotted the boss not opening doors glitch and the unfairness of enemies spawning right next to the character, but was running out of time to fix it :P Glad you liked it!

Thanks for the feedback! This game was a rush for my skillset, so i didnt have much time to polish and balance things up. I was building the game in the last 15 mins xD. I will be sure to work on balancing the repairs and enemies when i re make the game!

No, just ask them in the discord server

Nice first game! It would be really nice if you change the fire to left click, or else using space to click will feel very weird

was rushing the game so we didnt have the chance at adding walking animations xD

Maybe you can zip all the pys into one zip folder? Also, I had to remove all the [1]s to get the program running, which is kind of trouble some :P

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Oh. Wow. This game is really fun to play with! Very creative and and nice take on the topic! The controls are really fun and interactive to mess with! One advice i can give is maybe to automatically face the air gun towards the balloon, so that it will be easier to blow the balloon, especially when trying to brake it and stop it from going into obstacles. The position of the air gun can still be on one mouse, giving player the freedom to preview the level, just changing the rotation will be fine. Also, i though the towers was the background at first, so i bumped into it and died xD Maybe a better differentiation between the tower and the background will be better. This is one of the best games i have played in the jam! Dropped a nice rating :)

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Thanks for the comment! I also believe that the scissors does not add to the game, ill remove them and make them more coherent  to the game. The game started with me trying to make a exploration and fighting game, but ended up being a puzzle game. I will also improve on the tutorials in game when i re do the game.