Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

RelyView game page

An asymmetrical shooting galore! Play as two characters simultaneously and protect each other despite their differences!
Submitted by KeepTrying — 43 minutes, 47 seconds before the deadline
Add to collection

Play game

Rely's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A game with a clever design. The color of Mr. Flower is the same as that of the opponents, which every now and then leads to mistakes. But not that it was necessary to cooperate: I reached 670 points, playing only as Miss Flame. Mister Flower got in the way.

Submitted

Thanks for the game!

The idea to make flower vulnerable to your bullets is brilliant in conveying the idea of care. I only wish that it would reflect projectiles automatically, so I only think of its position and not timing. Taking care of both was a bit overwhelming to me. Artwork and sound design are of the highest quality, of course.

Submitted

Very coll game! Addicting, funny and a little difficult to me XD. Really engaging! Also good take on the theme!

Host(+1)

This is feels like such a simple concept and yet is such a tricky game! It's incredibly well done from the art to the sound. The tutorial at the very beginning is incredibly helpful and sets the player's expectations of the game right from the start. I completely agree with the folks who mentioned it feeling right at home in an arcade cabinet. The limited colors also make everything feel super clear which helps prevent the game from getting too overwhelming. This is awesome though, congrats!

Developer

Thank you very much for the kind words! I'm really glad you enjoyed it! Hearing these words from you guys really gets me pumped up to keep making fun!

Submitted(+1)

I really want your game in an arcade cabinet. I'm pretty sure if I stuck it next to other arcade classics no one would know this didn't come from the golden age of arcades. 

Developer (1 edit)

Thank you very much for the kind words <3 Glad the intended feel got through!

Submitted(+1)

This concept is so cute and I think the tutorial is brilliantly done! Great work and really cute concept. I wish I was better at it because this game is a delight haha

Submitted(+1)

One of my favorite games of the jam. Excellent little interactive instruction intro to put things together piece by piece. This is so well polished and really fun to play!

Developer

Thank you for the kind words! I spent almost a whole day just on the tutorial actually! The game's complex mechanics would be rather useless if I didn't make sure everyone playing understood the basics!

Submitted (2 edits) (+1)

Really interesting mechanics !

I love how naturally you use the flame to shield you from bullets because it’s always at the opposite side.

The art is very good too.

With a bit more content it could be a fully featured game !

Developer

Thank you for the kind words! Originally, Mr. Flower was only a barrier that protected the player from backfire in the circular movement pattern, but when I realized that I wouldn't actually need to aim a shield and I could make it part of the controls, the pieces fit naturally!

I'm actually considering expanding it over the next months! I still love the concept a whole lot and don't feel I explored it as much as I wished to!

Submitted(+1)

This game is soo good and cute.

Its a great game idea for the jams theme too.

I especially liked the tutorial ;)

Submitted(+1)

wow, this is so much fun
great art, great use of colours, and great gameplay

Submitted(+1)

I love the artstyle! It is surprising how much you can so with only 3 colours! However, the mouse position seems to be a bit off for me, so shooting was really hard for me. Overall, this is one of my favorite games!

Developer (1 edit)

There is a bug that skews the aim from far away of where the mouse is pointing as of now for some people ... I already fixed it locally and am trying to get permission to upload ASAP so everyone can play!

Edit: An Hotfix version is now available in the description, for people having issues!

Submitted(+1)

I really love the idea and art style of this game! It's very challenging but rewarding. The tutorial was brilliant and very clear. Overall a very awesome game! Great job!

Submitted(+1)

Really nice use of dithering to get the most out of the limited palette! And the tutorial was concise showing me everything I needed without overstaying its welcome. My only real complaint is the Blue Flower's ability feels kinda lackluster. Maybe if the bullets he reflected became purple and hurt enemies, or he could push stuff back further to buy more time when surrounded.

Developer (1 edit)

Thank you for the feedback, PZ!
You can actually also push enemies back to give you more time! :) Flower pushes away anything that is blue!
In the later waves, there are some bullet patterns that actually require that you defend them properly, otherwise Miss Flame will not have a path she can go through! I tried to only make the player NEED the block a little bit later so that it wouldn't become too overwhelming for someone not used to shoot 'em ups! (Also on a later wave there are enemies with pink shields, that require a bullet to be reflected onto them first!)

Submitted

The game looks good and the tutorial feels good but i can't really play it : the shot doesn't go where my mouse is. It looks like the angle my mouse is describing is shifted. I run the game in firefox.

Developer (2 edits)

Thank you PatteBlanche! I'm onto that bug, someone already reported it to me yesterday after the submission ended, I'll try to ask to get in a fix as soon as I can!

Edit: An Hotfix version is now available in the description, for people having issues!

Submitted(+1)

Amazing  game and it looks amazing, love the way you did the limited palette.  The mechanic is great too.

Submitted(+1)

I really like it. I think it has a steep learning curve in a good way. like when you feel accomplished from 'getting good'.  In the future I would be interested in a way to make the ring move independently of rotation for an interesting change, probably as like a power-up.

Submitted(+2)

This is such an amazing concept! For some reason it is really hard for me, but I did get to stage 3 and that is success enough for me! Seriously the game looks, feels and sounds great! It is also really polished for a jam game and the playable instructions really blew me away! 10/10

Developer (1 edit) (+1)

Thanks a lot, I mean it! I really need to drop the caffeine off for some time after this! I really did an effort to make the rules understandable as it's not the simplest concept at all!

Submitted(+1)

Same. Too many Monsters. I stayed just within the dangerous limit.

Submitted(+1)

Yo what a cool concept!

Really hard tho

#NotAProGamer

Submitted(+1)

So beaultiful *-*

Submitted(+1)

The 3-color palette usage is really impressive!

This is one of those game jam concepts I'd love to see expanded  upon into a full game - it's really great! I feel like it would be even more fun if I could aim twin-stick with a gamepad.

Developer(+1)

Thank you! I think that's one of the best compliments I could get, and I mean it! I didn't consider the option of twin-sticking, but it definitely would be something to add in a future version!