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Dahuanna

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A member registered Apr 10, 2019 · View creator page →

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Спасибо за игру! Меня впечатлила смелость в обращении с языком: в русских играх этого не хватает - или калька с английского, или нейтрально-литературная лексика. А тут прямо живой язык, органичный ситуации.
Понравилась лаконичность, и еще то, что птица ведет себя как мог бы вести себя человек, которому мешают пользоваться пространством привычно.
В том смысле, что птица воплощает людей определенного типа, игра похожа на басню.
Башня как буква А не читается) Зато пизанскую башню узнала сразу

Отличная игра. Я постараюсь сказать, что еще не говорила на плейтестах, чтобы не повторяться. 

Что мне больше всего нравится в этой игре, так это нелинейность повествования. Я не думала, что такое можно реализовать в битси. Похоже на "Игру в классики", роман, который можно читать с любой главы, и каждый раз получишь свою, отдельную историю. Так и здесь: смотря, какой триггер выберешь - попадешь в ту или иную часть истории.

Интересный прием - квадрат, который нужно взять, чтобы перейти к следующей части истории. В принципе, в играх битси такие штуки не редки, но интересно, что эти квадраты просто огромные. Огромный объект в человеческий рост, который персонажи как бы не замечают - объект из мира игрока, не игрового персонажа. Их величина так выразительно подчеркивает, что игровой мир двояк: мир, про который игра, и система, с которой взаимодействует игрок.

Еще понравилось, что можно попасть в разные другие, как бы их назвать, суб-миры: телевизор, планшет. Это так разнообразило игру!

В общем, если коротко - это три основных момента, в которых, кмк, проявилась авторская мысль.

Еще прагмапоэтичность игры - но это уже не прием, а целое художественное направление. Прагмапоэтика - это когда произведение искусства не про что-то там высокое-далекое, а про тот медиум и ту историческую ситуацию, в которых оно появилось, и благодаря этому включает читателя/зрителя/игрока в качестве соучастника создания произведения - его реакция предугадывается и т.о. становится частью этого произведения. Мне кажется, что-то такое тоже есть в этой игре

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Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.

I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect. 

What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.

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Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.

I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect. 

What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.

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Thank you for the game!

I was impressed with how 3d was built into the 2D game as a part to increase immersion. I was looking on everything from above, and suddenly this scary boring school-maze is surrounding me. This was impressive! Time segments ('one more week', 'and another week') shown through player's movement from one object ti another in the 2D world are very palpable. Limited movement and animations of the Bitsy character has done well for the game.

Same strange pixel faces have reminded me of my class- mates faces. Just as in life every face makes you think about a detached, silent person, these faces presented parts of character's emotions. Together everything told the story perfectly. 

What didn't I like? First. It seems to me that lilac and sandy colors do not combine very well, and also do not convey the atmosphere of a dream about "groundhog day" at school. Also, the balance of white in the purple color is much lower than in the sandy one, because of it characters looked ghostly. And secondly, I did not quite understand, these sprites or objects that cannot be reached, was it planned that way, or is it a bug?

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Thank you for the game!

I was impressed with how 3d was built into the 2D game as a part to increase immersion. I was looking on everything from above, and suddenly this scary boring school-maze is surrounding me. This was impressive! Time segments ('one more week', 'and another week') shown through player's movement from one object ti another in the 2D world are very palpable. Limited movement and animations of the Bitsy character has done well for the game.

Same strange pixel faces have reminded me of my class- mates faces. Just as in life every face makes you think about a detached, silent person, these faces presented parts of character's emotions. Together everything told the story perfectly. 

What didn't I like? First. It seems to me that lilac and sandy colors do not combine very well, and also do not convey the atmosphere of a dream about "groundhog day" at school. Also, the balance of white in the purple color is much lower than in the sandy one, because of it characters looked ghostly. And secondly, I did not quite understand, these sprites or objects that cannot be reached, was it planned that way, or is it a bug?

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I liked realistic visuals, exquisite design, creating feeling of something cosmic. In the end, this is what Bitsy ultimately lacks. Can't say anything about the gameplay since it's unfinished. 

Narrative part though is impressive: game about unfinishedness of a game speaks beautifully with well made design and description. In this case, the description of the game is a part of this art-installation and the 'about' of the game is not what's inside of it, but the reality of its developer's creative work, in which player is looking. The contrast between what was announced and what was done, I think, can be considered a technique.

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I liked realistic visuals, exquisite design, creating feeling of something cosmic. In the end, this is what Bitsy ultimately lacks. Can't say anything about the gameplay since it's unfinished. 

Narrative part though is impressive: game about unfinishedness of a game speaks beautifully with well made design and description. In this case, the description of the game is a part of this art-installation and the 'about' of the game is not what's inside of it, but the reality of its developer's creative work, in which player is looking. The contrast between what was announced and what was done, I think, can be considered a technique.

Спасибо! ) Я уже думаю, как бы этих нпс поглубже раскрыть. На рпг мейкере предположительно

и еще, я увидела у вас новый для меня прием: в начале игры вы говорите игроку - пришло 4 сообщения. игрок знает, предупрежден, сколько текста ему выпадет, это снижает тревожность от того, что на него могут вывалить тонну текста (а у меня есть такая тревожность в отношении текстовых игр, к сожалению).

спасибо за историю, выполненную на достойном уровне! я была заинтригована, погуглила... оказалось, тема трущоб, которые "в широком смысле - ветхое и аварийное жильё" для меня актуальна, потому что сама живу в доме, который был построен в спешной урбанизации индустриального района и где без энтузиазма жильцов не было бы всех удобств. а на районе у нас периодически случаются то убийства, то драки, то  хулиганство. просто страшные ситуации случаются на наших окраинах. сегодня вот шла в супермаркет - позади шло трое мужчин, один из них рассказывал, как дрался с женщиной и душил ее. блин. в общем, классовое неравенство это беда, и было бы интересно увидеть ваше предложение какого-то выхода из ситуации.

на хакатоне Контроллер я работала над игрой "Трудно быть женщиной", и наша ЦА - молодые женщины. в ночь перед презентацией изучала проблему, читала научные исследования, и поняла, что по вопросам неравенства обращаться нужно не к жертвам, а к политикам и тем, у кого есть власть и кто реально ответственен за ситауцию. может быть, это и утопично, но меня изумило и порадовало, что вы раскрыли проблему именно с такого ракурса.

надеюсь увидеть продолжение вашего проекта!

Спасибо за игру на актуальную тему! Необычно встретить игру на тему психического, сделанную на твайне на русском

Спасибо за игру! Очень классный стиль, атмосфера. Прошла 2 раза.  Герой козел)

Deconstructing the rpg gameplay, what a wonderful idea.!

My street art stickers in 2019, Dnipro, Ukraine: "I killed a talking character in Dark Souls, and he told me - Finally I found peace". They weren't inspired by your idea, but they are similar. I killed one of the heroes. I did it just out of curiosity, but his comment reversed the meaning of my act. It was the best video game murder I've ever done, so I wanted to do some street art stickers about it. Even if none of the passers-by will understand my message, at least I had a chance that someone who did the same thing in Dark Souls as I did, would read them, and now he will recall what an incredible event it was

It's hard to understand physics and rules, but I've had kinda fun.  Thoughtful level design, it's almoust a gambling game.

Never saw games of this genre before. 

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With the latest update the game has become different. A completely different experience. Enchanting music to listen to forever, less stres, if you don't try occupate all the territories. All this provides a calm exploration of the game world. You can't make a dinosaur garden here (not so quickly), but you don't want to stop either. I spent four hours building a garden last night. My goal was to grow as many lilies as possible. It is a pity that I could not take screenshots, but this is definitely my game.

Today I acted more strategically: I tried to get ahead of the spread of dry grass, capturing the space with moist soil. Wow, this fight against dry grass is a battle! Dead plants will not enter my garden! 

And I also think that if this is an idle game, then it's very hard. Yesterday I left the garden for a couple of hours, and when I returned, I had a lot of water, but everything was overgrown with dry grass. Removing it is very inconvenient: if the hexes are small, then you need to click on the hex 1-3 times to kill dry grass. It is very inconvenient to bring the field closer, and when I was playing in full screen mode, the field moves when I click to water hex or to clean it. It seems to me large expenditures of effort in case of delay. It really fatigue.

But anyway, Tenderly is cool' and I think that if it was adapted for a mobile platform, it would become really popular.


I like it. Such a creative using the bitsu space, cute colours and the story itself. 

It's so petical! 

A very scary story about a teenager girl whom everyone hates (apparently for some kind of offense) and rejects, she goes to church, and there, metaphorically speaking, she is mistaken. Thanks for the game!

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The the well is empty. It's so sad! I completed the game three times, but could not find Moon Water T_T

But the game is lovely anyway. I play it and I wanted to find something similar to it. Soo cozy and minimalistic. Cats as a main characters, cozy autumn colours, and something ancient and powerfull, like harvest, which player - in the role of small girl - is called to save! Cutest adventure game I can imagine. It placed me somewhere between the "Moon Hunters" expirience and the expirience of "Night in the woods".

Please please please keep making games! So that I once found a dream game on your page <3

And one more question. What engine did you use to make this game?

Thanks for the answer! Well, market orientation is an understandable motive. I hope the skills you have gained will be useful to you in future projects. No code, thanks, I'm not a programmer :)
Tamagotchi cat in my heart <3

I love how sound voices of characters. The dog is very charming in conversation, especially when you pet him. I also liked the very fact that the idea of "active listening" was conveyed. Thank you for game!

I love how sound voices of characters. The dog is very charming in conversation, especially when you pet him. I also liked the very fact that the idea of "active listening" was conveyed. Thank you for game!

I really liked the cat tail. Made from pixels, it looks surprisingly alive. Although angry cat is very frustrating for me. Are you planning to complete development?

I really love this game. Most similar to The Beginner's Guide part, but you go further by developing whole puzzles from messages left by people. 

Although the "online space" is a deliberate gimmick, every now and then there is doubt and confidence in such a description.

No matter how much I walk, following the messages left to me with small funny characters similar to mine one, the feeling of loneliness never comes. Times and I start to trust this space. Like if it was alive and frendly.

I think this is a new kind of literature - spatial writing. It can also be called a trail letter. I would like to fill in such a "blank slate" from scratch, creating my own "community"; or inviting different communities of people to do it in a truly multiplayer version.

Thanks for the meditation and new horizons!

I really love this game. Most similar to The Beginner's Guide part, but you go further by developing whole puzzles from messages left by people. 

Although the "online space" is a deliberate gimmick, every now and then there is doubt and confidence in such a description.

No matter how much I walk, following the messages left to me with small funny characters similar to mine one, the feeling of loneliness never comes. Times and I start to trust this space. Like if it was alive and frendly.

I think this is a new kind of literature - spatial writing. It can also be called a trail letter. I would like to fill in such a "blank slate" from scratch, creating my own "community"; or inviting different communities of people to do it in a truly multiplayer version.

Thanks for the meditation and new horizons!

Damn, this game got me exited! Zoe is a really scary enemy, who keeps the attention and makes me anxious. The good news is that this is not a simple Zombies vs. Plants clone. There are descriptions of upcoming enemy attacks, cool art, beautifully ghoulish cat sounds, as well as adorable sound design.

Damn, this game got me exited! Zoe is a really scary enemy, who keeps the attention and makes me anxious. The good news is that this is not a simple Zombies vs. Plants clone. There are descriptions of upcoming enemy attacks, cool art, beautifully ghoulish cat sounds, as well as adorable sound design.

An unusual sandbox farm, a very exciting setting. Experimenting and observing the growth of plants was so meditative. Intellectually, I understand that these are algorithms, but my heart was immersed in caring for plants and fighting zombie plants. And then I created a dinosaur lake. Look at this!

An unusual sandbox farm, a very exciting setting. Experimenting and observing the growth of plants was so meditative. Intellectually, I understand that these are algorithms, but my heart was immersed in caring for plants and fighting zombie plants. And then I created a dinosaur lake. Look at this!

Cool game! A small adventure puzzle in a beautiful aesthetic color scheme. The parallax effect adds credibility. The difficulty is neither small nor too great. Just right to escape from the hustle and bustle of everyday life.

The visual style of this little game is combined with the polyphonic "organ" music so harmoniously! I really wouldn't think that this things can go together.
The story is fragmentary and incomplete for me. But it perfectly holds my attention with intonation and dramatic tension and unusual characters.

The visual style of this little game is combined with the polyphonic "organ" music so harmoniously! I really wouldn't think that this things can go together.
The story is fragmentary and incomplete for me. But it perfectly holds my attention with intonation and dramatic tension and unusual characters.

A game with a clever design. The color of Mr. Flower is the same as that of the opponents, which every now and then leads to mistakes. But not that it was necessary to cooperate: I reached 670 points, playing only as Miss Flame. Mister Flower got in the way.

A game with a clever design. The color of Mr. Flower is the same as that of the opponents, which every now and then leads to mistakes. But not that it was necessary to cooperate: I reached 670 points, playing only as Miss Flame. Mister Flower got in the way.

Deep tearful story with cute arts and music:) I  just spent half an hour in this action-packed and vibrant meditation. This is a love story with the author's vision of love as a phenomenon. I also see here a kind of natural philosophy. Because it is about the love of transcendental girls, whose personalities reflect the essence of natural phenomena that these characters symbolize.  In short, it's awesome!