You should try each if you didn't already : it's two very different experience that are interrresting in their own way.
PatteBlanche
Creator of
Recent community posts
Thanks for the feedback. Choosing the first color to pop wasn't obvious : if i start with orange, the player can understand the defusing mechanic by doing nothing (and understand naturely that he should 'collect' the blue mines, it's more friendly to non-gamer) but if i start with the blue mines, the rythm is better (the action start right at the beginning and there is a slower phase before the "mixed colors" waves).
You finished it ! Until a late stage of development i had no music for the end so i tried to think of something sad for the death and happy for the win : evangelion is what came out of my synth.
Thanks for the feedback on the visuals, i though it was contrasted enough but maybe my view was biased by the time i didn't want to spend in redrawing the sprites.