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A jam submission

Space-time OverdriveView game page

A short, fast-paced shoot-em-up
Submitted by PatteBlanche — 12 hours, 31 minutes before the deadline
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Space-time Overdrive's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#33.4293.429
Fun#33.7143.714
Music#43.2863.286
Overall#43.1713.171
Theme#73.2863.286
Art#112.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A nice game, albeit too short. I think you could turn this into a boss rush. Also, the projectiles blend in with the background, some more contrast would be nice.

Developer

Thanks for your feedback.

Submitted(+1)

Warping the aspect ratio to manipulate time is so cool!  Some more balancing on it was needed as I had a hard time being able to distinguish ammo and obstacles sometimes. Maybe changing the window aspect ratio instead of warping the images. Would have liked to have seen more. Great job!!

Developer(+1)

Thanks, i'm glad you liked it.

Submitted(+1)

My biggest complaint is that it is too short.
I love the idea of the enemy manipulating the canvas, its very creative.

However, it only lasts a couple seconds since you only need to land 4-5 or so shots to kill the one enemy this game throws at you.
Because of this Ive played it 3 times and as far as i can tell its more space control and not really time.

Still a great concept tho, and as the rest is your typical top-down-space-craft-shooter its a very solid game.
Really good job on this one.

Developer(+1)

Thanks a lot for your kind words.

The 4 hit limit is indeed problematic, but i couldn't find a way to increase the length of the game without making it too hard or too uninteresting. I'll think about it.

I should also point out the fact that while the canvas height diminish, the perceived speed of fragments and bullets stay the same, so the time it take for them to hit is actually reduced.

I'm glad you had some fun.