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HamsterOnTheMic

28
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A member registered Feb 10, 2022 · View creator page →

Creator of

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Sure we can work together, do you have discord or smth like that? What's ur @?

ik it doesnt fit the theme, this is because im stupid and cant read apparently.

Sure i can use someone like that, what's ur discord?

nice concept, but the movement feels very sluggish and the music is kinda hard to listen to for a long time.
still a very nice idea tho!

quite a few bugs.
the art is really nice but maybe make less different tilesets and spend a little more time coding.

nice and short.

Very unique concept and it fits the theme really well, but it can get pretty boring since there is a very low difficulty curve.

thanks! I wanted to make sounds but i duck at it so I'll probably get someone else to do it for the full release.

lol

Thanks for the feedback! Definitely gonna fine tune the mechanics so it feels better now that the jam is over.

level 4 is beatable but it's alittle tricky, and i forgot to fix the screen size so on some screens it won't work properly, I'm fixing it rn.

thanks, i like the pink as well.

And yeah i already got a better version which I'll upload after the jam which will hopefully fix these issues, at least some of them.

Originally i wanted to put in a timer with a Highscore system to make people want to finish as fast as possible, which is obviously easier with the normal mode.

Unfortunately I didn't have enough time for that and I'll add them after the jam is over, but you're totally right atm there's no point.

Just all around a solid 2d platformer.

The music speeding up is very nice, although it can be unpleasent at times and i like the time management mechanic, although i might be biased since this is basically a better version of my own game.

The art looks nice as well, this is just all around a solid game, not much to talk about.

The music is really annoying, the mechanics arent explained, the ui overlaps, the different citys are backgrounds with low quality styalizations of skylines and dont affect gameplay at all, as far as i can tell it has nothing to do with the theme and, wortst of all, its just not fun.

This is a really good game.

The artstyle and the music blend together really well and create this relaxing, calming atmosphere that I enjoy very much.

The UI is clean and the Sounddesign is great, giving you clear feedback on whatever you do.

The obvious complaints are that the rewind mechanic is used a lot in these make your own choice type games and makes everything you do inconsequential. If you make a wrong choice, just go back and make a better one. It really takes away any urgency. It might work if the answers weren't so straight and youd only see the consequences when it's too late or smth.

Overall i think this is a good game that has, if it was expanded and had some rework done to the rewind mechanic (or hell, if had it removed), has a lot of potential.

I really like this game and i dont know why.
Objectively, its a mediocre bullet time game, but I guess i like that charme that the ms paint speach Bubbles and sometimes badly cropped images give the game.
Its an interesting premise, but the time control mechanic is very plain and uninteresting.

Overall its weirdly entertaining, so ill give you points for that
even though the gameplay can get pretty stale and the sound design is horrible.

Nice job, I guess?

It's a well execuited game.
I like the models and the sounds and it fits the theme very well.

One big problem is that there are no options and the mouse sensitivity is set very high, making it very uncomfortable to play.
The core mechanic is well done and the visual effects are nice just like the sounds but its not very original.

Overall a solid game, especially since its just a demo.

The idea is great, the shooting feels nice, the art looks good and it matches the theme.
The only issues are that there is no music and very little sfx, with the sound effects included being rather unpleseant.
The game over menu is good too, but the highscore is based on time,  which gives you no reason to kill enemies since you can typically dodge the bullets.
There also arent any healing items, which means that all health is permanently lost. I dont think something like this wouldve been op, especially if combat was rewarded in some way.

I really like it, and all it really needs is a bit of polishing to shine.

My biggest complaint is that it is too short.
I love the idea of the enemy manipulating the canvas, its very creative.

However, it only lasts a couple seconds since you only need to land 4-5 or so shots to kill the one enemy this game throws at you.
Because of this Ive played it 3 times and as far as i can tell its more space control and not really time.

Still a great concept tho, and as the rest is your typical top-down-space-craft-shooter its a very solid game.
Really good job on this one.

Its way too hard. The time window you get is very small compared to the tasks you have to complete and the candy, which is the only way to extend it, spawns very rarely if at all, I really cant tell since i havent found a single one nor have i completed the first set of tasks.
there is no audio, which makes it even harder since there is no feedback on finishing tasks, which is a really big deal since they can range from doing 1 thing 3 times to doing 3 things 1 time.
The maker of this game clearly had an idea and the screenshots show unlockable levels, but its not worth to grind something so hard for that.

This game would really benefit from slightly larger time-windows and audio feedback, as well as an improvement of the pick up mechanic, since it doesnt really work whenever you run.

This game is ok but i needed more playtesting, probably an outside opinion as well.

I like the idea of this game and i think it could be a nice, somewhat challenging game to hop on to if you feel like playing an indie platformer with some more development time.

The core mechanic is nice, but it really gets dragged down by the floaty movement that makes the game feel really slow.
The soundtrack was nice, but there was no good end-start transition so you really notice when it loops.
The only time control related mechanic is the starting of the level after you rearranged all of the objects, which is not only minimal, but also pointless as you can rearrange the blocks even after pressing play.
That one level where you have to built a staircase out of 2 blocks is especially exhausting because you constantly have to pause to rearrange, which takes any kind of flow away, which is especially bad since this doesn't offer much of a challenge,

Overall id say its alright and could be really good with a little bit more work, keep it up.

Really nice game, but it's more time measuring than time control.
Still a solid idea for a mechanic though, haven't seend anything like it before.
Good job

Asking just in case

Week Sauce (June 2022) community · Created a new topic -

*makes WW2 fps*

Ill take the 0 responses as a go ahead ig

I've been thinking about putting some music iny game that people actually know instead of just the music i made but idk if there's some kinda auto block feature for that kinda stuff on this site or if this jam forbids it or smth like that.