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(+1)

My biggest complaint is that it is too short.
I love the idea of the enemy manipulating the canvas, its very creative.

However, it only lasts a couple seconds since you only need to land 4-5 or so shots to kill the one enemy this game throws at you.
Because of this Ive played it 3 times and as far as i can tell its more space control and not really time.

Still a great concept tho, and as the rest is your typical top-down-space-craft-shooter its a very solid game.
Really good job on this one.

(+1)

Thanks a lot for your kind words.

The 4 hit limit is indeed problematic, but i couldn't find a way to increase the length of the game without making it too hard or too uninteresting. I'll think about it.

I should also point out the fact that while the canvas height diminish, the perceived speed of fragments and bullets stay the same, so the time it take for them to hit is actually reduced.

I'm glad you had some fun.