the mashing bug is now patched out.
DmAndy
Creator of
Recent community posts
how could we better communicate that you punch on the beat? Your team's game was very good at communicating without words so i'd appreciate your further thoughts.
unfortunately the Pico8 has a set number of tokens and we completely ran out so I'm not sure how much we can tune and change but I'd still love the feedback for the sake of learning. thanks!
after several minutes of confusion i realized the goal was to draw roads. for the first couple games i drew all the roads and died pretty quickly; i thought "there is no interesting decision" then I realized you could remove roads! suddenly the game shifted from poorly tutorialized to poorly tuned:
- the right side is twice as far from the arrows so it takes twice as long to arm
- the towers do not start covering any of the gate and it takes several minutes to make the range large enough to include the gate; so once you start taking damage it's over.
- there are too many monsters. it needs to start slower and increase linearly
- other tower defense games give you a lot longer to start damaging enemies and usually allow you to start damaging them very far away from the tower. I would make all the towers have max range and make the one hut only increase the rate of fire and the other increase damage.
stand out as one of the best game's visually I've rated thus far. the puzzles are a little samey so i wish the free music mode wasn't locked behind it; in a commercial release a couple puzzles with missing dots, or the dial turns the opposite direction or something would be really cool. i did appreciate the music though and I hope you develop this into something bigger
the coloring book tutorial is very very nice! very self explanatory.
I don't understand why i suddenly started stomping very loudly occasionally but otherwise the game was straight forward.
I don't personally love stealth horror so when I say I wouldn't buy it that shouldn't imply that other people share my opinion
The game was fun and a cute and clever idea. The controls made sense and it was obvious what I needed to do.
it might be fun if your vision distance was shorter, like a real mole, but with a little bit more time to escape the farmer, and places you couldn't dig up or down; so there would be multiple game loops of scout, grab, run.
as for bugs, I got soft locked in a situation where the farmer was frozen and the pumpkin I needed to collect didn't exist.
The comic on your page was super cute, but would be better as a cutscene at the beginning of the game. The game play didn't seem to have anything to do with sleep, but that's because I couldn't get past any of the first obstacles so maybe i have to assasleepinate wakeful people later in the game? the FOV had a lot to do with the difficulty of the parkour, and when i did manage to get onto the swinging bar I got instantly motion-sick. It would do well as a 3rd person game, however I did love Mirrors Edge so you might be able to fix it with FOV adjustments and maybe some player hands; or another option could be to only switch to 3rd person when swinging. Or maybe make the collisions for obstacles more forgiving?
Had fun with you game! here are some self-explanations that weren't clear;
the full screen is larger than my computer monitor, I didn't figure out how to fitit until my third play though
i had no idea what the jelly beans were for until my second play through
i couldn't figure out the controls were WASD until after i tried both arrows and mouse
I didn't know when the magnet would run out, and i wasn't sure if anything stacked.
https://www.lexaloffle.com/bbs/?tid=39399 Here is a post-jam update version.
changes: better color palette, new ground sprite, updated into music, new sfx, death counter, and timer!
https://www.lexaloffle.com/bbs/?tid=39399 Here is a post-jam update version.
changes: better color palette, new ground sprite, updated into music, new sfx, death counter, and timer!





