Play gameGhostel's itch.io page
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
'Score' based on collection of orbs. A key mechanic is transfering between spirit and living. 'There and Back' being interpreted as traveling to the 'other-side' and back
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
There are a couple of hidden rooms in the map containing a number of orb pickups to increase score, as well as a few messages for the player. Access to these rooms is either visible but not simple to reach, or subtly indicated.
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