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Crystal Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #5 | 4.360 | 4.360 |
Graphics/Animation | #6 | 4.520 | 4.520 |
Overall | #6 | 4.280 | 4.280 |
Technical Implementation | #11 | 4.080 | 4.080 |
Theme/Limitation | #16 | 4.240 | 4.240 |
Fun/Design | #19 | 4.200 | 4.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Our game is based on recovering Crystal gems stolen from enemies, player has to go to each room eliminate enemies and bring back crystal to owner. We also used a boomerang as weapon - we decided that since after throwing it returns back to you.
What was your team size?
Pair
You and one other jammer
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Very well polished game. Overall everything was really well done. I only have 4 points that I feel were underdeveloped. Lasers hurting enemies but spikes not activating or hurting enemies feels disjointed. The coins feel very meaningless, and since there is a ton of them and they reset on death at some point I just stopped caring about them. Having no option to regain HP back incentivizes players to kill themselves as they regain their HP back and the coins are meaningless. Finally to even more incentivize player death once you get a crystal piece you have to trek all the way back. Or you can just die and get there faster.
The coins here are the real Achilles heel as having them have a purpose would help 2 of the other issues. Otherwise very nice game. Good job!
Thank you for playing the game and feedback. Lasers and spikes actually hurt enemies, but they are not activated by enemies. Yeah, sorry about the coins, it was for an upgrade menu that wasn't possible to implemented during time of Jam.
Thank you for feedback
I liked everything, except the coins. Sound was on point, visuals were charming. Feedback was solid. The coins slowed the game way down and also served no purpose.
Thank you for the Feedback! Agree, didn't had time to implement the upgrade menu, therefore coins could only be collected for fun.
Very good game man! Everything fits very well together and it is very enjoyable to play!
For what purpose we collect the coins?
Thank you for playing and feedback!
It was for an upgrade system and health restore with owner, but the time for the implementation was not possible (Big scope). Sorry, last day was spent entirely on boss and couldn't do the upgrade system.
Awesome game! def one of the best in the jam. Really amazing art and music. I have turned the music off for almost all other games in this jam besides yours.
I will say I got pretty frustrated at times haha. I definitely think there should be a way to heal, either from enemy drops or healing after you get each shard. I also think the player hitboxes were a bit disingenuous and I got nabbed a few times that felt unfair. There is also a bug where if you are against a top wall, the boomerang will disappear immediately and that got me killed a few times.
Overall super fun game! I have so much to say because I got very invested in it, which is a good thing!
Thank you for playing the game and for the feedback, I really appreciated. Just tried to do what you mention about boomerang with top wall and the boomerang doesn't disappear, but it returns to you immediately after colliding with wall, however I don't like it so thank you very much for mentioning that issue. It only happens when you go closest to top wall and shoot to sides. I'll fix that for later versions. Thank you very much!
Wow !
I was already impressed by the game but arrived at the boss ... wow! All are very well done, I loved the ghosts & their way of disappearing & reappearing. The difficulty rises well as it should.
The checkpoints could have been put after we return the object but otherwise nothing to complain about. Very good little game, which I will play again without a doubt!
Thank you for playing and for the feedback! Glad you liked it and enjoyed playing the game, makes me happy.
This was so well made, one of my faves this jam! I loved the minimalist art the music and sound effects it all went together very nicely. Good use of the theme too. I really loved that boss battle at the end it was keeping me at the edge of my seat so well done, this was spectacular! Enjoy the jam!
Best game I played in this jam. Everything fits nicely together. Best example for less is sometimes better. Only critic I have is the missing tutorial, but that point was already mentioned enough from others.
5/5 so good! ☺
The only thing you need to add is a tutorial of how to play the game... (movement and throw/attack).
what a lovely game. I enjoyed it a lot! Nice job!
It'll be nice if you check out our game too (:
You had already played my game hehe, but Thank you again! I played yours already
Awesome game!
I really wish the first character you talk to also told me the controls though.
I had to press almost every button on my keybard before figuring out how to attack :/
Sorry, planed a tutorial, but wasn't possible to do in time of Jam. That's why the game page has the Keyboard input information
Cute game! I love the retro feel & the fact that you have two attacks with the boomerang. Really great polish for what you have achieved keep it up! :)
Would be appreciated if you could check out my game :)
Thank you very much playing Crystal Mission!, I will check your game, add it to my list.
EDIT: Played it, great job!
Thank you! I really appreciate it :)
Very cool game, loved the aesthetic and retro feel!
Thank you!
omg this game is so special. Loved the minimalism so much. Well done guys.
Please check out our game if you want
Thank you for your time trying my game! I will check your game, I'll add it to my list.
EDIT: played your game
You guys totally nailed that art style. Cool retro feel while also playing like a modern game. I ran into a could sections that just seemed a bit too hard, but that was probably what you were going for. Music was solid. Excellent game!
Thank you a lot for playing the game! I enjoyed watching you play, and felt it was made maybe a little to hard! I beat the game in 7 min, but that's because I know the behavior of every enemy and Boss. I actually forgot to take off the controller Input, since player can run only 8 directions it feels weird. I recommend using (W A S D) keys, makes it much easier.
Hope you are able to play it again and beat the game! Thanks for the video and feedback!
Man, I just LOVE this kind of art style. Gameplay, sounds, everything looked so good. I tried to hit the boss in his death animation and that log that opens with the game gave me an error, maybe you can still hit him after he is dead? Probably something like that. Would definitely look for a full release of that game. Good job!
Thank you for playing the game, and for letting me know about the error, the error is that after the yield finishes it goes back to the class , however this one is already remove. It doesn't break the game, but I don't like seen red things so I'll fix it, thank you!
This brought me back memories... Art, sounds and gameplay all nail that sweet, sweet retro feel. but I wanna say that there seems to not have a way restore health, maybe pay the owner the coins you collect for hearts could fix it so you could easily do the game in one go, and the boss didn't had a audio cue for when you hit it. Fantastic game, would love to see it expanded in to something bigger post-jam!
Thank you for playing, and yea coins were for an upgrade on boomerang and health with owner, but couldn't implemented for jam in time. Thank you I really appreciate the feedback
This game was so cool! I absolutely think it should win the jam. It played really well and I loved the 1 bit style. Also the soundtrack was amazing!
I posted in your community post as well but I'd love it if you played my teams game. We also had the idea to do a boomerang but did a side scroller platformer instead.
Also the fact that the levels are randomly generated is even more impressive! It was very challenging though I haven't been able to complete it yet.
Thank you for trying my game! and glad you liked it so much! Indeed, rooms are randomly generated based on the premade rooms for each level.
Hope you are able to finish the game, there is a boss behind that big door!
I just finished it! Again great work :)
Really cool game. I love the art and the music. Overall really great!
Good job!
Check out my game when you can and tell what do you think !
Thank you! I did check your game, very nice job!
Simple idea executed perfectly.I love how the game looks so simple yet so beatiful :D.My only negative experience is that traps are too hard to notice.I think i have died to traps too many times becouse i couldnt see them.Other than that great work amazing :D!!
Yeah, sorry about the traps, I was going to re-implement them, but was working hard on boss last day and couldn't go back to fix the traps. Thank you for playing and the feedback, I appreciate it
Pretty nice game! I really enjoyed playing it. A bit too hard for me, but its probably just the correct difficulty for better players. The Music was perfect and the rooms had really interesting strategy options. So sometimes I needed to hide before another enemy to defeat the first and things like this. Thanks! Really nice game! Keep it up!
Thanks for playing and the feedback!