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bittyBIGstudio

362
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2
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33
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A member registered Mar 28, 2020 · View creator page →

Creator of

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Thank you for the feedback

Thanks so much

Thanks for that feedback that’s a good idea

I made this game in Stencyl, the visuals in inkscape, and the audio is in FL Studio.

Thanks for playing!

Thanks for playing!

Thank you, great feedback!

Still rated well, because I can tell what its supposed to be like. Lol. Good job

Thank you!

Thank you for playing. 53 is an impressive score!

Thank you! I appreciate you playing

Thank you! I believe it is due to the size of the images. After the jam I’ll reduce the size. Thank you for the feedback

Thank you!

Not a bad concept at all, and could play for a long time good work.

I may not have given it enough time to get interesting, but I gave up pretty fast. It looks interesting, and the commentary seems interesting, but I’m doing it on a laptop without a mouse, and that isn’t fun for my hands. If I could do it with a joystick, it’d probably be easier.

I enjoyed it for awhile, it doesn’t seem to increase in challenge very much or progression, but for this game, it’s really good. off to a strong start.

Thank you!

Thank you!

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I had the opposite experience of the others in this game. Interacting with the window counts as a click, and that basically kills you. Getting through the tutorial just reading the text would kill me often. I made it out of the tutorial finally, by luck, and spawned into the level already almost dead from lazers. If that happens, which it happened a lot, then you die before you kill an enemy.

Overall, the concept is there, but I didn’t even get to play really. In addition, the audio and game were slowing down significantly at random times. I’m using Edge browser.

edit: More info, basically clicking 2 times would kill my character. Not sure if that is the intended amount.

Really cool concept. I liked the sfx and the art for the transitions was cool. I’m not as much a fan of chance games, but it was still pretty interesting. I think if I were to improve this, I’d make enemy types that have ‘tendencies’ and do more than one type in a fight, like the old megaman Battle network games

there were very few issues, as such, everything is really quite nice. So the few things are nitpicks and should be seen as such, overall game is very good. I really enjoyed the sound effects, and the them usage overall. Highly rated experience.

  1. the jump height of the main player is only enough to clear the spikes pixel perfect, and that is a bit annoying, more than challenging.

  2. touching the side of the spikes kills you even when you’re not jumping. again, that’s annoying more than challenging.

  3. art difficulty, in spikes on that one level where the spikes blend in with the corner of the 3 grass tiles, just try to avoid that or make the spikes more clear

  4. The final level…no. lol

Overall this game is such a good concept. I would love to see the ability to press buttons simplified to maybe just jumping on it or running over it. Pressing the e key was just a little clunky. I enjoyed the art and concept

Thank you so much for that great feedback! I’m glad it all came together by the end. I was truly stressing out over if the idea was good enough, but the feedback keeps letting me know, it was good enough. Thanks again.

Stencyl allows web exporting for free, and its what I used for my game. Definitely worth a look

What game engine are you using, Korey?

Thank you for playing! and I had fun recording the he had a family scream, lmao.

Thank you for giving it a try!

Thank you! Appreciate you playing

Game looks really well done, sounds are crunchy and feedback is juicy! I did enocunter a bug where I can move on through to the next level without collecting all of the humans first.

LMAO thanks for playing!

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Excellent game! Short and addictive. I love the star sound effect

Thank you! I really am glad you like it. If you ever need help or anything just reach out!

Thank you! I’m glad you like it.

I played and I got scared af when the first things happened. I haven’t had that kind of fright in a game in a long, long time. So good job. After that initial scare, the scare came from getting overwhelmed, but still finished everyone off and completed the demo. It was pretty good, but I don’t think I’d play it again. Really well put together though.

Thank you for your feedback! I hope to add more levels.

Really looked and sounded quite nice! I think with a very few minor tweaks this game would be a picture perfect mobile game experience! Good work

This is a perfect game. No other feedback.

Really had a lot of fun with this game, in fact, I’d like to connect with you. I would turn this game into a full release.