Thank you, great feedback!
bittyBIGstudio
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I had the opposite experience of the others in this game. Interacting with the window counts as a click, and that basically kills you. Getting through the tutorial just reading the text would kill me often. I made it out of the tutorial finally, by luck, and spawned into the level already almost dead from lazers. If that happens, which it happened a lot, then you die before you kill an enemy.
Overall, the concept is there, but I didn’t even get to play really. In addition, the audio and game were slowing down significantly at random times. I’m using Edge browser.
edit: More info, basically clicking 2 times would kill my character. Not sure if that is the intended amount.
Really cool concept. I liked the sfx and the art for the transitions was cool. I’m not as much a fan of chance games, but it was still pretty interesting. I think if I were to improve this, I’d make enemy types that have ‘tendencies’ and do more than one type in a fight, like the old megaman Battle network games
there were very few issues, as such, everything is really quite nice. So the few things are nitpicks and should be seen as such, overall game is very good. I really enjoyed the sound effects, and the them usage overall. Highly rated experience.
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the jump height of the main player is only enough to clear the spikes pixel perfect, and that is a bit annoying, more than challenging.
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touching the side of the spikes kills you even when you’re not jumping. again, that’s annoying more than challenging.
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art difficulty, in spikes on that one level where the spikes blend in with the corner of the 3 grass tiles, just try to avoid that or make the spikes more clear
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The final level…no. lol
I played and I got scared af when the first things happened. I haven’t had that kind of fright in a game in a long, long time. So good job. After that initial scare, the scare came from getting overwhelmed, but still finished everyone off and completed the demo. It was pretty good, but I don’t think I’d play it again. Really well put together though.
Really had a lot of fun with this game too. Accidentally turned it into a horror game. Music was pretty good! Some feedback on the movement speed of the enemies and your player, they move a bit faster than we do, unless we move diagonally, and moving diagonally when implemented correctly shouldn’t make you move faster. I talk about it a bit in my playthrough of your game. Overall, very solid entry though!










