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I really thought the game was put together pretty well mechanically, visually, and by way of the atmosphere. I really thought the numbers should have been balanced a bit better. And one good way would be have more constant action by making the weaker enemies worth less mana AND worth less gain. Just increase them overall, and make them easier to deal with, but also not worth as much reward. From there, just balancing, 10 mana per shot, and some monsters take 10 shots, so that’s really tough to manage.

(+1)

Thanks for playing. It took me almost the entire jam to just make the gameplay. So the playtesting and balancing stuff, UI, menu scenes, SFX etc.. All of them was done in like last 2 hours of the jam. That's why they look so horrible 😅