Wow, this was a hard platformer! But I was able to finish it. I really liked how you used the arrow mechanic as another platform. My only feedback is that in a few areas, like the final boss, there were hearts on the platforms above that I couldn’t reach, not even with the arrows. Overall, it was a really fun and challenging game!
SpiRiTs
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Nice game! I really like the color palette you chose, and the overall gameplay loop feels engaging. The only minor suggestion I have is to add some sort of visual or audio indicator for when you take damage or when digging is actively happening, just to give the player better feedback. I was able to get Ending 2/2 after a couple of tries. Great job!
Great game! It was a pretty cool snake-like experience, and I really enjoyed it. I died on the last stage multiple times, but I could tell it was the finale because of the difficulty, so I kept pushing until I completed it! Great job on the GB-Jam, and I really enjoyed the music as well. Awesome work!
Cool game! I managed to beat it, but I ran into a couple of things during my playthrough. Right after swallowing the last block, my character completely stopped moving, so I restart it and was able to complete the finish the game. Also, during some jumps the character would get caught on a tiny block's corner, which let me jump again to reach the block's top. It's actually how I managed to beat the game, but I wasn't sure if that physics was an intentional feature. Good job!
Really enjoyed this turn-based puzzle game. The first jam game to make me use my brain this much XD. It was very good, loved the Art, the music, and it felt like a Gameboy game.
I got stuck pretty far in and couldn't find a way to restart the level, since the rewind feature wouldn't go all the way back. Having a quick restart button would be a nice addition. Great game overall!
The idea of a fisherman and his golden retriever finding things in the ocean is nice. Making a Game Boy style game in Unreal Engine is a huge undertaking, too! Just one thing, I found that the octopus moved way too fast while I kept trying to grab treasures, then moving sideways made it almost impossible to evade their attacks. Overall, good job!
Awesome game! I was actually about to give up at the beginning because I totally missed what grandpa was asking me to do... but once I figured it out, I was amazed by how much stuff is in this game! The 2 mini-bosses and so much gameplay variety, from the top-down exploration to the boat and minecart minigames. I really enjoyed all of it! The music, colors, and Game Boy vibe were great.
The only minor things I noticed were that the fade-to-black transitions used a standard fade rather than the limited color palette (which took away from the GB aspect a bit), and the sword rotation looked a bit off sometimes. But overall, this is easily my favorite game I've played today. Great job!
If giving the books to the king was the end of the game than I completed it!
I was playing and really laughing at the story! I managed to clean, sell, sleep and restock, but right after the first restocking, I got a black screen. The only thing I could do was press "Tab" to see the controls, but hitting "Tab" again just brought me right back to the black screen.
Let me know if there's a way to bypass this, or if I did something wrong. I'd come back and try it again!
Nice game! The art and music are amazing. I couldn't reach the green square areas on the map, and I'm not sure if there were ways to unlock them, but I explored every corner and they didn't open up. Everything looks great, and the idea of the game is excellent.
I noticed some comments about the options not working. This happened to me at first too, but I figured out that when I select an option that isn't possible, it has a timer to reset back to the first option, but my input is still available. It wasn't an issue for me once I noticed it.
Overall, excellent game jam submission! I'm looking forward to see the combat system on the other side of the map. Keep up the great work!
Thank you for the Feedback! Ahh, if I told you that the bubbles lifts were NOT planned and were done 5 hours before deadline.. because we still had not completed the stair climbing mechanism so decided to do something easier and faster.. so reused the bubble shot from first boss to use as elevators. Hahaha, That's what it means to be in a game jam with time restrictions.
Thanks for your feedback! We actually enjoyed developing this bosses. The first boss was for sure harder but FUN!. About the wand / fire spell yes, it feels weaker as enemies are harder, reason why you get a second spell after defeating the second boss, but I think we should have upgrade the first spell anyways and just add additional health to new enemies to see progress from first to second map as you mentioned. Thank you!



















