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SpiRiTs

236
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A member registered Feb 13, 2018 · View creator page →

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Wow, this was a hard platformer! But I was able to finish it. I really liked how you used the arrow mechanic as another platform. My only feedback is that in a few areas, like the final boss, there were hearts on the platforms above that I couldn’t reach, not even with the arrows. Overall, it was a really fun and challenging game!

There were so many chests, but I couldn't find the one containing the Old Gold! :( I really like the tile animations and the ripple circle effect when you die. Nice job!

Nice game! I really like the color palette you chose, and the overall gameplay loop feels engaging. The only minor suggestion I have is to add some sort of visual or audio indicator for when you take damage or when digging is actively happening, just to give the player better feedback. I was able to get Ending 2/2 after a couple of tries. Great job!

Great game! It was a pretty cool snake-like experience, and I really enjoyed it. I died on the last stage multiple times, but I could tell it was the finale because of the difficulty, so I kept pushing until I completed it! Great job on the GB-Jam, and I really enjoyed the music as well. Awesome work!

Cool game! I managed to beat it, but I ran into a couple of things during my playthrough. Right after swallowing the last block, my character completely stopped moving, so I restart it and was able to complete the finish the game. Also, during some jumps the character would get caught on a tiny block's corner, which let me jump again to reach the block's top. It's actually how I managed to beat the game, but I wasn't sure if that physics was an intentional feature. Good job!

Great game! I just completed the 5-days. The gameplay loop is solid and has a good foundation to build on. With the addition of a few expanded mechanics, this easily has the potential for a full release. Awesome job!

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Short, simple and fun game! I loved the overall puzzle concept, and the puzzle with bowler and enemy level was great.

The only minor thing was the movement—it felt like it was using a half-grid system, which made it a bit tricky to control. Still a good project, nice job!

Really enjoyed this turn-based puzzle game. The first jam game to make me use my brain this much XD. It was very good, loved the Art, the music, and it felt like a Gameboy game.

 I got stuck pretty far in and couldn't find a way to restart the level, since the rewind feature wouldn't go all the way back. Having a quick restart button would be a nice addition. Great game overall!

The idea of a fisherman and his golden retriever finding things in the ocean is nice. Making a Game Boy style game in Unreal Engine is a huge undertaking, too! Just one thing, I found that the octopus moved way too fast while I kept trying to grab treasures, then moving sideways made it almost impossible to evade their attacks. Overall, good job!

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Awesome game! I was actually about to give up at the beginning because I totally missed what grandpa was asking me to do... but once I figured it out, I was amazed by how much stuff is in this game! The 2 mini-bosses and so much gameplay variety, from the top-down exploration to the boat and minecart minigames. I really enjoyed all of it! The music, colors, and Game Boy vibe were great.

The only minor things I noticed were that the fade-to-black transitions used a standard fade rather than the limited color palette (which took away from the GB aspect a bit), and the sword rotation looked a bit off sometimes. But overall, this is easily my favorite game I've played today. Great job!

If giving the books to the king was the end of the game than I completed it!

Loved the color palette used, and the music was very good! The Cleanse battle sequence was also enjoyable. Overall, great job!

I was playing and really laughing at the story! I managed to clean, sell, sleep and restock, but right after the first restocking, I got a black screen. The only thing I could do was press "Tab" to see the controls, but hitting "Tab" again just brought me right back to the black screen.

Let me know if there's a way to bypass this, or if I did something wrong. I'd come back and try it again!

Cute game! Based on your disclaimer, I'm guessing this was made in GB Studio? That's really cool. For me, the chest always went around the outer corner. I think it would have added more intensity if the pirates and the chest had states where they go through the middle! Overall, great job.

Nice game! The art and music are amazing. I couldn't reach the green square areas on the map, and I'm not sure if there were ways to unlock them, but I explored every corner and they didn't open up. Everything looks great, and the idea of the game is excellent.

I noticed some comments about the options not working. This happened to me at first too, but I figured out that when I select an option that isn't possible, it has a timer to reset back to the first option, but my input is still available. It wasn't an issue for me once I noticed it.

Overall, excellent game jam submission! I'm looking forward to see the combat system on the other side of the map. Keep up the great work!

Sorry, Can't upload exe file until the Jam is over. Once the Jam voting ends we will submit the windows version. 

Thank you for the Feedback! Ahh, if I told you that the bubbles lifts were NOT planned and were done 5 hours before deadline.. because we still had not completed the stair climbing mechanism so decided to do something easier and faster.. so reused the bubble shot from first boss to use as elevators. Hahaha, That's what it means to be in a game jam with time restrictions.

Thanks for your feedback! We actually enjoyed developing this bosses. The first boss was for sure harder but FUN!. About the wand / fire spell yes, it feels weaker as enemies are harder, reason why you get a second spell after defeating the second boss, but I think we should have upgrade the first spell anyways and just add additional health to new enemies to see progress from first to second map as you mentioned. Thank you!

Great Game! There was a lot to read and took me a while to get the hang of it, but enjoyed it! Good job.

Ummm... I'll be honest! As soon as I started the game and had so much trouble moving I thought "NEXT", but luckily I didn't move to next game!.. I actually enjoyed this little MetroidVania game. I enjoyed the graphics, enjoyed the gameplay, enjoyed most of it! Overall, pretty solid entry!

This game reminds me of the Google "Dinosaur T-Rex" game. It would be nice if the player would have the variable jump height, so that we can control how high player jumps, that way will be less challenging the jumps when two obstacles coming at same time. Good Job on your entry!  

Interesting game! It felt like a hidden picture puzzle game mix with an arcade shooter. Good Job guys, awesome game and music!

Good Game, at the beginning I was a bit confused didn't know which window to look at, but after a few tries I started getting the hang of it and trying to stay alive longer. Difficult game, but overall good job on the game jam!

Great Game, really enjoyed the visuals while playing! Good Job

Hi Pedro, we are a team of two. If interested you can dm me on discord "spirits9515" for more info

Great entry, car 3d model and wheels turning felt Really Good. Is there a way to look up? I kept moving mouse up to look at sky and see the lava rocks falling. Great Job!

I really enjoyed playing it, love the art, love the music, and the concept of the game was really good. The controls were a bit confusing, but besides that great entry!

Slimes!!! I enjoyed the arcade top down shooter style, one of my favorite styles of game. Great Job, I noticed also the slimes getting stuck when too close, hopefully you can fix it easy with the provided video by @geo821. 

Please let us know when it's fixed! I would like to try again, because this looks FUN!

This game concept reminds me of the old Fish arcade games where you need to eat fish to get bigger, but need to be careful because bigger fish can kill you. I really think the concept of the game is there and can be addictive, hopefully you improve and we keep seeing from it. Great Job.

Even though it was short I really thought it was fun to play different endings, though I only figured out 3 & 5, I was hopping for more!.. Good Job. 

Every game is playable, and there is always an audience for any game, so don't be hard on yourself. I would like to try your game but the download is the project file itself. Please fix so we can play your game.

Is the game only playable with controller? How do I control the player, I couldn't move from the start. I would like to try it! Also was this made in Unreal Engine? Graphics looked awesome! 

Nice Game, I was able to complete a few levels. I don't know why, but to me it felt like it can be a mobile game, hope to see you improving this concept in the future. Great Job!

Great puzzle games, loved the idea of using your body to progress through the game. Level 4 if you die at beginning you will spawn under your dead bodies and you get stuck, but I was able to complete the game! Great Job.

I'm not sure if the debugging information was supposed to be shown as part of game, the game was a bit confusing at first, but overall good job. Hope to see more from you. Keep it up!

Presentation AMAZING! beautiful game, and the game design was pretty interesting. Great Job!

Great little game, very well use of theme. At the beginning I thought the monsters were unkillable, but when I kept trying I realized I could kill them, but they had way too much health. Good Job!

Great 3d Platformer game. I couldn't get pass the part you need to slide towards the wall and jump, probably I wasn't doing it right, other than that Great Job!