Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Lava peopleView game page

Explore dungeons
Submitted by Supchik — 4 hours, 39 minutes before the deadline
Add to collection

Play game

Lava people's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#172.6302.706
Use of theme#212.6302.706
Use of prerequisite#232.3442.412
Controls#272.5152.588
Overall#282.4872.559
Concept#282.5722.647
Enjoyment#352.2292.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

enemies have too much hp and mix that in with a very slow reload time, the enemies become unkillable. I like the way the water enemies absorbed eachother when they touch, nice detail. good game

Developer

I think u are not holding down the mouse button ? Enemies are quite easy to kill (for my)

Submitted

oh I wasn't holding it down... my bad

Submitted

I really liked how tiny slimes became big slimes when they touched each other

And of course the generation is well done! Liked exploring :)

The shooting felt a bit awkward, I was clicking a lot and only sometimes things happened it seemed

Developer

Yes, i dont know how to make clicking with reload and i make shooting when mouse button held down and game bad registering single clicks

Submitted

Nice game ! also check out my game !

Submitted

im a big fan of dungeon crawlers but this one seemed a bit empty, im sure that coding the procedrual generation was a pain so i cant really knock it for that. The enemies were a bit tanky, so maybe reduce their health or have killing them give some kind of reward

Developer

I write spaghetti code because I'm lazy

Submitted

same

Submitted

based

Submitted

I like it! It's so neat how you could make it procedurally generated.
I did get these 2 bugs: one time I was about to enter a new room and it did appear, but the door vanished for some reason and I couldn't get in; the other time a new room somehow appeared somewhat overlayed on top of another, and the collisions from both were still working so it was really weird.
Also, I admit that I took some time to realize I could shoot fireballs (though I was managing to survive without it). Once I did, I thought the enemies were a bit tanky and I wasn't sure my shots were doing anything at first.
Other than that, I liked the concept and the presentation is really nice. Good job!

Submitted

Slimes!!! I enjoyed the arcade top down shooter style, one of my favorite styles of game. Great Job, I noticed also the slimes getting stuck when too close, hopefully you can fix it easy with the provided video by @geo821. 

Submitted

cute game, i really like the procedural generation and feeling of exploration!! i do wish there were more obvious goals/powerups to make it more engaging -- like maybe if the mobs dropped something b/c otherwise i feel like it's sometimes easier to just avoid rather than kill them. it was also a teensy bit buggy (i think others have mentioned the mobs sticking to you) but really enjoyable nonetheless!! 

Submitted

good game! the procedurally generated rooms are cool, but the enemies keep sticking to the player, it's a common problem and you can resolve it by doing this:

"For anyone else that encounters mobs sticking to the player when they collide from above, be sure to disable all moving platform layers of the `CharacterBody2D` nodes. In the Inspector panel of the `CharacterBody2D` nodes for both the player and mob, expand `CharacterBody2D` > `Moving Platform` and disable all layers in `Floor Layers`."

It's a comment from the Godot Vampire Survivors Clone video made by GDQuest

Here's the link if you want to give it a watch: 

Developer(+1)

Thank you, I noticed this bug and thought there was something wrong with my collisions shapes

Submitted

nice game

Submitted

Cute game, I liked the art, animation and the music.. presentation was great. And the concept of collecting fire to stay alive was a good idea. I was bit unclear on the objective, though, and felt a littler light and 'game-play' but this is something solid to build on. Good luck with the jam :)

Developer

Thank you for the feedback!

I wanted to add a goal, like a lava pizza delivery simulator, but it's too crazy and I was short on time.