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good game! the procedurally generated rooms are cool, but the enemies keep sticking to the player, it's a common problem and you can resolve it by doing this:

"For anyone else that encounters mobs sticking to the player when they collide from above, be sure to disable all moving platform layers of the `CharacterBody2D` nodes. In the Inspector panel of the `CharacterBody2D` nodes for both the player and mob, expand `CharacterBody2D` > `Moving Platform` and disable all layers in `Floor Layers`."

It's a comment from the Godot Vampire Survivors Clone video made by GDQuest

Here's the link if you want to give it a watch: 

(+1)

Thank you, I noticed this bug and thought there was something wrong with my collisions shapes