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A jam submission

Drop RPGView game page

A challenge idle RPG
Submitted by VGirotto — 3 minutes, 24 seconds before the deadline
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Drop RPG's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#3252.1213.000
Music/Sound#3921.4142.000
Overall#4251.5562.200
Graphics/Animation#4321.4142.000
Theme/Limitation#4331.5912.250
Fun/Design#4411.2371.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You collect equipaments during the game and every time you die you can restart with all equipaments you got (there and back).

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Art/Animation

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

Theme Party

Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme

If you did any of the optional challenges, explain how they were used:
Use only one button (left button of the mouse)

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Comments

Submitted

I loved the simplicity in the combat but the complexity in the stats and data. I encountered a bug where the enemy isn't doing any damage to me and he's just increasing health (currently at 1200 HP as I'm writing this) and I can't exit combat so this is interesting. The art style feels a little inconsistent between the player, background, enemies, and font but I think it works fine for the game jam. I wish the heads up display was a little bit easier to read since there's a lot going on with the stats all thrown in there.

Other than that I like the concept here and with a few tweaks I could see this as a pretty amazing game.

Developer(+1)

Thanks for your feedback, glad you liked it!

I saw this bug in the last hour of submission, it occurs when the player and the enemy can't take damage with simple attacks, only with critical attacks, then my idea to solve that quickly was to increase the critical attack of the player and the enemy, but I didn't have time to test. I probably  did something wrong xD

About the art, I didn't look very much to it, but if I continue the game I will definitely improve it.

And about the heads up display, I intend to add other visual effects to show whats going on in the battle.


I just played ant rated your game, although I'm not very good in metroidvanias, I liked very much, the jogability is very nice and the art fits very well!

Submitted

Very very cool RPG game and very enjoyable.

I would like to say that the enemy movement speed was too slow, the drop items from enemies sometimes did not appear in the menu, sometimes I went - HP.

Overall great game!, Since you used Godot, I'll suggest on settings using window mode 2d and aspect keep, so when you resize the game you don't lose view of the game viewport. Also sometimes there was a black 1 pixel line on enemy movements, you can fix this under rendering quality "Use pixel snap" on.

Congrats on your entry!

Developer (1 edit)

Thanks for your feedback and the great suggestions, I will fix the window mode and the black pixel.

About the speed of the enemies, there is a bug, I have to fix that when I have time, its seems to be using much ram.

About the other bugs, I didn't see it when I played, I will have to test more to see why it happens.

Ah, and unfortunately I can't play your game because I use linux, but it seems very cool.

Submitted

Your game was the one I played probably most haha, it was pretty fun.. Also I made a new project, because many asked for html version.. It is exactly the same as the jam version except in dialogue there is a new statement " Use J to swing attack, Use K to Throw boomerang" that's it. If you want to try it here link: https://spirits.itch.io/html-vim-jam I'll be removing this project by tomorrow.

Developer(+1)

I just played, very fun man, congrats. 

And I'm glad that you liked my game. I have plans to expand him, fix some things and port for mobile, I think this is a game that fits better on mobile. But this only will happen when I have more time to developing him, which will take some months xD

Submitted(+1)

It is a cool game but the enemies just are way too slow and you get bored before the battle starts. Also the combat isn't very interesting, maybe, as TomatoSaladGang suggested choosing between different attacks. If you don't mind of changing completely the combat sistem you could make the player to move around, and you have to decide when to block or dodge or when to attack, etc. Right now you only decide about what the player will fight, and where to use the stat points.

The UI, the music and the art is good, but you should improve the combat system.

Sorry if I have been too harsh, it is still a good game.

Developer(+1)

Hi Bioinvasion, it wasnt harsh, feedbacks is always helpful.

The velocity of the enemies is bugged, I think I used the wrong way to do this. In my computer they walk fast, but its use too much ram and I only noticed that after submissions are finished. The intended was to the game have fast battle, but because of this bug it wasnt possible.

Choose when to block or attack is a good thing, maybe I implement this in future versions, thank for the suggestion. About the battle system, it is nearly as I wanted, with less visual effects and sounds, but, like I said to Tomato, I wanted an idle battle.

Thanks for your feedback.

Submitted(+1)

The game is cool, but it unfortunately isn't very fun :(  It took so long for the enemies to  come and fight you, it just wasn't fun to grind them, I have no idea how you could improve this, maby instead of them just attacking until someone dies you can chose different attacks and abilities. I can see you are pretty experienced though, for implementing the fighting system and the menu.

Developer

Hi Tomato, thank you for your feedback!

The velocity of the enemies is bugged, I think I used the wrong way to do this. In my computer they walk fast, but its use too much ram and I only noticed that after submissions are finished. The intended was to the game have fast battle, but because of this bug it wasnt possible.

Thanks for the suggestion to improve battle, my inicial idea was fast idle battle, because I play some games like that and I like, but I understand that is not so fun.

And its was my third game in Godot, I'm learning each time more, the menu took me a long time to make hahah