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(+1)

That was SPOOKY fun!  I love the haunted hotel theme and the flip between ghost and human form - nice use of the "power" flip for puzzle solving and level navigation.  As a gamer who is notoriously horrendous at accurately jumping onto tiny platforms - I found these controls really smooth and manageable.  So that's saying something.  Very clean cute art style.  I enjoyed the "interactive" menu - well done all around - I have no critics for you!

(+1)

Thanks for the kind words, I too often struggle with platformers so I made sure to give this one a decent bit of input leniency, so there’s a little bit of coyote time and some allowance for pre-jumping.

The theme wasn’t really intended at first, I just started trying to make some backgrounds and it sort of just steered itself that way from the attempts I didn’t hate :D.

There is room for a lot more with the two modes mechanic, like items/pickups that require one state to show or perhaps be used. So definitely some more things for me to try and play around with.

I’m glad you enjoyed the interactive menu area. It’s something I did in one of my first semi-profesional games years ago so wanted to bring it back.