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Ghostel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #9 | 4.469 | 4.469 |
Technical Implementation | #13 | 4.000 | 4.000 |
Fun/Design | #15 | 4.250 | 4.250 |
Overall | #16 | 3.994 | 3.994 |
Theme/Limitation | #57 | 3.906 | 3.906 |
Music/Sound | #94 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
'Score' based on collection of orbs. A key mechanic is transfering between spirit and living. 'There and Back' being interpreted as traveling to the 'other-side' and back
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
There are a couple of hidden rooms in the map containing a number of orb pickups to increase score, as well as a few messages for the player. Access to these rooms is either visible but not simple to reach, or subtly indicated.
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Comments
Great game! I really dig the overall design and pixel art, it's super clean and pleasant to look at. One thing I felt tho, since the movement is a little bit fast and the camera is super sharp, it was kinda hard to see especially when double jumping. But overall, I really enjoyed the game, especially the art style!
I'd be happy if you can give a rate and a feedback on my game too :)
Thanks for the feedback, the camera has definitely come up in some other feedback too so there’s certainly something to be done to improve that. Thanks for the feedback on the game though,m I’m glad you enjoyed it. I’ll be playing a few games this evening so will pop yours on the list.
Hey, love how we both had similar ghost ideas for our games :D I really enjoyed this short game, definitely had to do some puzzle solving to get to the end as ghost/normal mode had to be taken into account when going through doors. Really great world design though I did get quite lost so a map would have been nice so I can plan my approach but you would have to figure out if that would fit into your game or if you would like it to be more memory based. Good job on this one!
I had considered some form of map, but wouldn’t say I’ve considered if I have a preference of it over a more memory based approach. To be honest though in this case there just simply wasn’t the time once all was said and done. I’ll be sure to check out your project at some point, be interesting to see other peoples takes on a similar concept.
Thanks for the feedback, glad you enjoyed the game :)
Fair enough, definitely can work this concept into a grander experience! :) Enjoy the rest of the jam!
Really great game! One piece of feedback is that the camera is a bit sharp. When double jumping especially it feels very snappy. Might be nice to have a dynamic one or something that predicts where the player is going based on input? Other than that I loved the art style & music choice. Keep up the great work! :)
Would be great if you could check my game also <3
A fair comment, the current settings were made so that when falling the camera would show more of the area below the player so you weren’t falling blind. However it does result in the behaviour you described. The camera has separate ‘look head’ scales based ont he characters velocity on the horizontal and vertical axis, so perhaps I just need more time to balance those and dial in on better values.
Thanks for the feedback Glad you enjoyed the game, I’ll be sure to give yours a look.
Really fun game. One thing is that I never noticed that I had a double jump until I did some of the precision platforming and pressed jump twice by accident, but that was probably just me being dumb. The level design was great and made the exploring lots of fun. Again really nice game good job.
Yeah the lack of communicating the double jump has been mentioned in other feedback too so you’re not alone on that one. It’s definitely something that slipped my mind having just gotten too used to it being there, once updates are unlocked I’ll do a patch at some point to fix minor bugs and improve the communication of the double jump.
Thanks for the feedback though, I’m glad you enjoyed playing the game.
I really love the design of the world and atmosphere of this game, and all the art is amazing. This game was a joy to play. It's really evident a lot of work went into the making of this game. Great job!
Well thanks very much, I’m glad the effort shows and that you enjoyed playing it.
Fantastic job! I loved every minute of this. Beautiful artwork, great level design, and a few clever tricks made this a joy to complete.
“Ah they tried to trick me to swapping back into a human….. Oh I needed to be a human didn’t I” Wonderful moment to watch that :D Thanks so much for recording the play through, It’s really a great thing to be able to watch people as they play, see how they follow or don’t follow direction and get their train of thought as they play.
Glad you enjoyed the game, thanks for the kind words. It’s my first time trying a proper project in pixel art style and my largest amount of pixel art done for a project, so It’s really appreciated to hear people like it. There definitely are a couple small bugs but fortunately you don’t seem to have come across them.
I’ll be sure to check out you game this evening after work!