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A jam submission

Retro RampageView game page

A1-bit (ish), top down shooter with roguelike elements.
Submitted by UltraThizz — 19 minutes, 43 seconds before the deadline
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Retro Rampage's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1623.8913.891
Overall#2893.8023.802
Presentation#2944.0994.099
Originality#18963.1493.149

Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The classic shoot to move....only you can't control the shooting? Procedurally generated top-down shooter with roguelike elements . We were rushing to submit so there is no tutorial, how to play/item descriptions on the main itch page or in the comments. All art and music created ourselves. Sound effects were borrowed. Hope you enjoy!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 73 to 54 of 93 · Next page · Previous page · First page · Last page
Submitted

Nice take on shoot to move! It was definitely challenging, and I wasn't able to get past the third level, but the gameplay was definitely fun and satisfying. I like the black-and-white art style, as well as the sound design. It did seem like there wasn't much reason to pick up the powerups, except maybe the vampire one which transforms the game in a really cool way!

Submitted

Looks like I've found this years shoot-to-move game!

The art here is cool and arcade-looking, and I'm not sure if you made the music, but it is epic and a perfect fit. My main criticism with this game is that it doesn't lean into the theme enough, especially when its main gimmick has been done before in previous jams.

It seems like the levels might be randomly generated? If so, that's very impressive for 48 hours. And the game controls well. Good job.

Submitted

First off, great work, very fun, very difficult, and creating a procedural dungeon generator in 48hrs is insane, and other than lacking a menu of some kind this game is quite polished, big fan of the artwork. Other than the afforementioned menu, I do feel like perhaps the player should have some added level of control even just a little bit, be it perhaps a short dodge mechanic on a timer, or the ability to hold down one of the mouse buttons to halve-movement, something along those lines I think would help a lot especially when wielding the missle (or heavy?) gun. Seriously impressive work, and great entry!

Submitted

Oh this one is great! Big props to the composer that worked on this entry, the track fits the whole chaos in the game really well and I'd love a release of the track on Soundcloud or something.

Presentation wise, I like the minimal use of red to signify both good and dangerous things. I think the hitboxes might need some work as most of the enemies that touched me didn't hurt me (Unless this is meant to happen) and a few of my shots seemed to go through enemies at times. Nothing that took me away from the experience though, and I had lots of fun playing this one! Rated.

Submitted

This is probably the most polished shoot-to-move game I've seen in the jam! It feels really nice to play and the art style makes everything really clear. Excellent job!

Submitted

Really cool game and it looks amazing :D
GG for making it in 48hours !

Submitted

this game is incredible! beautiful art and immersive style! my only gripe would be the lack of tutorial/main menu. given the unique nature of the powerups, i had no clue what i was supposed to do when i got them, or if they even did anything. a tutorial or even just a legend on the main menu that explains them would improve this game VASTLY. also, a boss battle or some feeling of progression is definitely needed to keep the player engaged as they get better at the game. but overall, great job! this is a wonderful game :D

Developer(+1)

Hey thanks :) Yes we wanted to add a tutorial/item descriptions but ran out of time :( we put these on the main itch page  in an attempt to make up for this but the gmtk page has less scope for description! A boss battle is also a great idea, definitely going to look to implement something like that after the jam!


thanks for taking the time to play and give feeeback. Glad you enjoyed!

Submitted(+1)

While there's been a few shoot to move games in these jams before, I'm blown away that the game is procedurally generated and that you made such an immersive game in just 48 hours! I really liked the control scheme, it felt nice to control and it really streamlined the game. Mouse only is really comfortable to play!

I also like how the different enemies are so unique, and you have to employ different strategies for each. I had a blast (ba dum tsss) shooting away and dodging bullets, felt like a pro gamer everytime I shot someone and moved away just in time.

My only thing is that the items were a little confusing, I know you ran out of time to make a tutorial but that's my only critique. Other than that, I loved the use of just 3 colors and the MUSIC! I'm a music guy and I absolutely loved your soundtrack, so cool :)

Developer

Thanks so much for taking the time to play :) I'll pass your compliments onto our music guy. I was super impressed with the track too!

I'm glad you enjoyed :)

Submitted

Really solid solution for movement + combat, the fact that you usually want to go and aim towards different directions was an elegant solution for feeling constantly out of control. The game also looks nice, wish we had a little more red on threats (a la Downwell), and the sound of the flamethrower drove me crazy bahahahah. I think I had some collision issues? Or maybe I take damage on a timer as well? I'm not sure.

Either way, amazing submission, congrats!

Developer

One of the powerups drains your health over time unless you kill enemies in a time limit, it might have been that. I would have loved to add a tutorial but we ran out of time so I had to put the instructions on the main itch page :( 48 hours is a killer!

Thanks for taking the time to play and leave feedback!

Submitted

Oh yeah, that was it then! Thanks

Submitted

What a really fun and exciting game! Shooting to propel yourself is a great mechanic and the whole gameplay overall has been very smooth.

Submitted(+1)

I sucked at this game, but it was fun so I kept trying it again and again. I feel like I'll go back to this even after the voting period is over. xP In terms of critiques maybe some more juice would be nice OuO

Submitted(+1)

Loved It! I've seen a couple of shoot to move, but i belive this one might be the best executed!

Submitted

Cool game! The graphics of the game reminded me of Downwell a bit (I guess you wanted Mark to get interested in it since he played Downwell too :D). I got shocked when the game started because it had no menu haha! But the cooler thing is: I didn't even need a tutorial to get used to playing it! Though I gotta be frank there are a lot of games with the 'shoot to move' mechanic! Anyways, great job!

Submitted

Love how you jump right into the game! a nice take on the shoot+move mechanic. Having a cross-hair instead of the mouse cursor would be nice. enjoyed playing this! 

Submitted

Great fun! Great take on the classic rouge-like formula. The game felt fast pasted enough to keep me on my toes while being out of control enough to keep me guessing. The random map generation felt perfect with enough corridors and wide open spaces to provide a good mix of gameplay. Fantastic entry! 

My only complaint is that I can't resize the game window. I understand it's a jam version so I won't hold that against you, but if you wanted to keep building a browser version would be amazing! 

Submitted

I love the art style so much, and even though you didn't make the audio, the music you chose fit really well. :)

The idea for the gameplay is great, it's very difficult but that comes with the territory of these types of games, and I suck at normal bullet hell's, let alone versions where you can't control your character haha.

Only real feedback is to add a main menu next time, and maybe a quick screen between levels to give the player a moment to breathe. :) These are big quality of life improvements that can take a game jam game to the next level.

Otherwise great job, keep up the awesome work. :D

Developer(+1)

Hey thanks so much! We did actually make the music, it was just the sound effects that we borrowed :) And yes we really wanted to add a main menu/tutorial but 48 hours is hard :( Definitely going to update the game post jam!

Thanks for playing and taking the time to leave feedback. I'm really glad you enjoyed!

Submitted

Super fun to play! Had a blast playing this! Great visuals and really clear mechanics which is brilliant! :D 

Developer

Hey thanks for taking the time to play and leave feedback! Glad you enjoyed :)

Viewing comments 73 to 54 of 93 · Next page · Previous page · First page · Last page