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A jam submission

SWITCH!View game page

You have no control over switching your weapons!
Submitted by Danial Jumagaliyev (@danqzq) — 19 minutes, 15 seconds before the deadline
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Play action platformer

SWITCH!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13323.0883.088
Presentation#14343.3123.312
Overall#15863.0983.098
Originality#25952.8792.879

Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you have no control over switching your weapons!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 112 to 93 of 152 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool art style and seems very polished. However the cooldowns on the guns definitely seems to long, and the general pacing was a little slow. 5/5 for presentation though, and the controls feel very smooth. Good job!

Submitted (1 edit) (+1)

The art style was consistent and polished gameplay.  I reached wave 5 before they got the better of me :) Only feedback i got perhaps lower the cooldown on the weapons so you can shoot faster to make it more action oriented.

Well done!

Submitted(+1)

Cute art style! Really nice!

Submitted(+1)

I love the gameplay tho i feel like the weapon cooldowns could be shorter, I love the fact that you got to be careful where you shoot since different enemies are uneffected by certain weapons, though it could use a bit more polishing, i enjoyed playing it! -RTHiro

Submitted(+1)

I liked the enemy resistances and having to make sure you don't use the wrong weapon. The visuals also complimented the mechanic well and for the most part I could remember what didn't work on what. Some issues I had were that I felt like the cooldowns were too long and the camera felt a little bit too zoomed in.

Submitted(+1)

I liked it quite a bit, but I think a faster pace all around would help a lot. Guns that auto-fire, instant switching of the guns, and then more enemy health and speed to compensate. It'd be a lot more Out of Control, haha

Submitted(+1)

Similar remark to what was said previously. Neat idea with the weapon weaknesses. Controls are a bit sluggish and cool-downs feel a bit too long. Especially when you only have one enemy type left and just keep waiting and waiting because the one you can't use spawns repeatedly. Clean art direction though!

Submitted(+1)

I like the visual aesthetic!

Similar to other commenters, speeding basically everything up would make it a lot more interesting. I also never used the slow motion. Basically, a solid entry that could use some tuning (Which I saw you lost, so I understand)

Submitted(+1)

Neat concept! Needing to use specific weapons on some enemies was a nice touch!

I with the game felt a little snappier though: I never found myself needing the slow-down mechanic, everything felt kind of sluggish, and the hitboxes on the enemies+shots feel really unforgiving for how slow the next shot charges. It felt like I had a lot of downtime, not doing much while waiting for the next shot to charge.

Letting things charge faster, giving multiple shots at once, or otherwise making the gameplay more engaging while not actually shooting could go a long way for making something more exciting! You could maybe do something interesting by having different weapons charge at different rates as well? You've got a neat core here, just needs some tweaking and some juicing.

I'm a big fan of your character sprites, they're really quite adorable.

(+1)

Wish the weapons came to me a bit faster as I find myself dodging with the slow mo rather than some epic dynamic shot in the air! Really fun and cool concept with nice animations to top :)

Submitted(+1)

Such a charming game, its simple aesthetics  fit the game so nicely. I just can't understand why the little creatures like a simple rectangle with the rounded corners can be such a lovely, adorable character. The use of the theme by implementing random weapons was fun and I would want to see more games using this idea (or a full game from you with a polished to its full potential mechanics like that). It's an awesome game, good luck with it!

Submitted(+1)

Good use of the "random weapon swap" mechanic!

Submitted(+1)

Nice game!

Overall solid dodge and survive strategy game and enemy types. The random guns really need you to manage the shooting with the healing mechanic. The only feedback I would give you is the pistol to be a bit more forgiving on the slimes with hitboxes. Had a lot of “very near misses”

Submitted(+1)

A fun game! It was fun taking my time to strategise with each weapon and figure out where best to use them (especially with the way some enemies have immunity to certain weapons!)

Submitted(+1)

A simple swaps-your-weapon action platform game with great presentation and controls. Love that the weapons and enemies are color-coded to help the player remember which weapons should they use. I wish the cooldowns were a bit faster. Great game!

Submitted(+1)

Awesome concept, if the recharge time would be increased it would become a bit more fast paced.

Submitted(+1)

Cool game! I got to Wave 3.

Submitted(+1)

I like the cute artstyle. Nice game!

Submitted(+1)

Nice work! Reminded me of Super Crate Box. The cooldown seem a bit long at times. I'd try significantly reducing the cooldown (to the point of almost removing it). If it makes the game too easy, you can add more ennemies or increase their HP. The game is here, it only needs some tweaking. Thanks for creating this game :)

Developer (1 edit) (+1)

YES! The Super Crate Box was one of the inspirations for the game! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing! I hope you take this into consideration.

Submitted

Absolutely. Jam games that don't need tweaking are extremely rare. As a matter of fact, I'm familiar with Unity's Scriptable Objects (Teeth Simulator uses a bunch of those). It happened to me to lose data when the scriptable object's class name was different from its script's file name (maybe this'll help).

Submitted(+1)

(Maybe some of the critiques mentioned were addressed already but I'll post nonetheless)

I played it and got to wave 4 so I've seen all the enemy types.

First off, I think that the graphics are really cute, I like them a lot. I also really like the amount of variation in the weapons--it really keeps it interesting. 

If I had to nitpick a bit, I'd say that I wish you could have more than one shot on the weapons, especially the basic gun for how much damage it does. Maybe you could have it so weapons change at random intervals instead of after each shot? Also it'd be cool if there was a "game over" screen of sorts after being killed by an enemy (at the moment, your character disappears but the game continues)

Overall I liked it a lot, a really fun wave-based shooter.

Viewing comments 112 to 93 of 152 · Next page · Previous page · First page · Last page