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A jam submission

Pie on the FlyView game page

Help a haywire robot deliver pies
Submitted by XyloBeta — 1 hour, 2 minutes before the deadline
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Pie on the Fly's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4073.6443.644
Overall#6933.5113.511
Originality#7623.6673.667
Presentation#18803.0893.089

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The core gameplay mechanic is that you can't control when to shoot; the player automatically shoots a constant stream and it's up to you to make sure it hits the right people (and avoids the wrong people)!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

Fun Gameplay!

Suggestion - the NPCs are very small, you could zoom in the camera for a better visiblity.

Nice Job!

Developer

Try playing it in fullscreen! The issue with zooming in is that you can't see where the pies go after you shoot them, it's a balancing act because if the pie goes off screen and hits something it's super frustrating. Fullscreen is recommended if you have trouble seeing!

Submitted(+1)

I think the visibility of which NPCs are bystanders or not could be improved, but overall I thought this was a cute concept, I had fun xD 

Developer (1 edit)

Thanks! Have you tried fullscreen? It's recommended if you have trouble seeing, or try downloading too :)

Submitted(+1)

Wow this is an extremely solid game, and in only 48 hours!? The level design is really great and a bunch a levels were really difficult (specifically the last one) but were all really good. I love the iteration on nonstop shooting games, and I think the presentation is really great. Amazing job on this one, great work!

Developer

Thank you! Yup, 48 hours solo and my first one :)

Thank you so much!

Submitted(+1)

Had a really great time playing it, Good Job !

Developer

Thank you! :D

Submitted

Loved it, funny concept, which the sound effects supported as well. Difficulty curve is also good, the levels really test your ability to know the timing and not swing the cursor around wildly.

Developer

YAY! Glad you liked it, I'm really glad you liked the sound effects :)

And the difficulty curve comment is a huge relief, I was a little worried!

Submitted(+1)

Very fun game, althought difficult it was very memorable.
Also I enjoyed the sounds especially the music rhythm matching the pie output. Good job!

Developer

Thanks! Hope you had fun. :)

Submitted(+1)

Really good game ! The level design is sometimes a little hard (especially when blues and reds move too close), but the game is funny and I enjoyed it (like when people say “yay” x)). Good job !

Developer

Glad you liked it! Yeah, I wanted the game to be pretty hard, I hope it's still fun. :)

Thanks for the compliments! :)

Submitted(+1)

A brilliant pacifist take on the uncontrollable shooter.   I love the assets and the mechanics the implementation was flawless.   I had an amazingly fun time playing.   Thank you for making this :)

Developer

Wow, thank you so much!! That's really nice to hear for me :)

I'm so grateful for your positive words, this made my first game jam even better :D

Submitted(+1)

Really fun take on auto shooting / bad controls. Sadly, from level 2, I find the camera too far from the action and the customer you need to deliver the pie to isn't that much recognisable.

p.s.: took a second shot at it fullscreen and it was more readable.
p.p.s.: I YAY'd every one of those customers. PIED. :D

Developer(+1)

Thanks for playing in fullscreen! It really gives you the full experience, I wish there was a way to force fullscreen for WebGL (maybe there's a way and I just don't know about it, if so let me know!!). It's really best downloaded, but I wanted people to rate it more so I also put it playable on web.

And yay!!! Customers pied. Thanks for playing :)

Submitted(+1)

This is probably the funniest Jam game I've played so far for this year, and it's really fun too! My only real complaint is that the "click to move" controls aren't explained anywhere as far as I could tell, so I had to look  at the comments to figure that out.

Developer

Thanks for the feedback! I appreciate it! :)

Yeah, maybe I could have been a little more clear about the controls, but on the other hand I also wanted the player to experiment as well. I thought that mouse-only controls would be somewhat intuitive? I guess I should've added a hint or something in the game. Thanks! :)

Submitted(+1)

Cool game! Whilst I have played similar concepts to this one in the jam, your theme is great and this is very playable. Great job! Nice job with the audio too!

Developer

Thanks! Yeah, I figured there were going to be a gazillion entries with "you can't control your gun!!" so I decided to take the pie route for originality. We don't need another shooter game, why not spice things up a bit with the theme? :) I also tried to have the mouse controls be original as well, since you have to move by clicking on a spot and yet can't shoot at certain things, even if you have to move in that direction. 
Thanks for the feedback! I really appreciate it :)

Submitted(+1)

Excellent entry! I'm jealous of the good pathfinding! Props to you for making a game about a pie-robot when it could have easily been about a murder robot. Pies are better!

Developer(+1)

I totally agree, pies are the best :)

And thanks for the compliments, I really like Unity's built-in pathfinding system 😅

Submitted

Ah, another reason I should probably try to learn Unity!

Developer(+1)

I really like it, and I chose it since I normally do a lot of 3D or 2.5D games. I'm not a 2D artist by any stretch of the imagination. Also C# is pretty easy to learn!

How's Game Maker Studio? I notice that's what your fantastic game was made with.

Submitted(+1)

I like GameMaker Studio a lot! It's super useful as a solo-programmer but I'm not sure it shines in group projects.  I use the 1.4999 version because I'm a little set in my ways. I don't know how GMS2 is with 3d or 2.5d games but 1.x Game Maker stops short of Doom in terms of 3D capabilities. Would absolutely recommend it for 2D projects though!
I'm a self taught programmer (English major haha) and I'm trying to expand my knowledge base a little bit. I think Unity is the next thing I'd like to learn but I've never done a "real" programming language before!

Submitted(+1)

Oh nice, wasn't expecting pathfinding ^^

Developer

Haha yeah, thanks to Unity for the built-in pathfinding system :)

Submitted(+1)

This was a fun little game. Doing full screen really did help make the game easier. Keep up the good work :) - Deer.

Developer

Awesome! Glad you liked it, and thanks for playing in fullscreen ;)

Submitted(+1)

Really awesome concept, I like how the constant shooting makes it harder to move around and you really get a sense of dread when you realize you've sent a pie directly in the path of a bystander and you just have to watch helplessly. Really sells the theme and has some excellent sound design to boot. Nice work.

Developer

Thank you! It's always nice to get positive feedback! I'm so glad, this is exactly the kind of stuff I wrote down on paper and I'm glad all the game design came through to real life! :)

Submitted (1 edit) (+1)

Really fun, yes, but it was a lil difficult lol

Developer (1 edit)

But still possible! ;) Thanks for playing!

Submitted(+1)

Really fun! I never thought I would enjoy being a pie thrower robot
I rate this as 'best yay of the year' haha

Developer(+1)

YAY!!! :)

Submitted (1 edit) (+1)

Great game! I love the Yay sound effect lol.

Developer

Haha thanks! Yeah the "yay" sound effect is actually my voice recorded during the jam, just with a higher pitch :P

Submitted(+1)

Cute game. Loved the music and I definitely felt out of control while playing it. Although I do agree that it was a little small for my poor eye sight.  

Developer

Haha thanks! Glad you liked it and thanks for rating my game. Yeah, the camera was a hard game design choice, since I wanted the player to see all of the pies they shot out so they wouldn't rage if one flew off screen. It was a bit of a balancing act, having to be close enough to see and far enough away to see all of the pies shooting out. I recommend using fullscreen if you try it again :)

Submitted(+2)

Nice entry! The people get a bit too small in the later levels, though. Good stuff!

Developer

Thanks! And thanks for the honest feedback, greatly appreciated :)

Viewing comments 20 to 1 of 25 · Previous page · First page