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Out of Control(s)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #32 | 4.205 | 4.205 |
Overall | #151 | 3.959 | 3.959 |
Originality | #340 | 3.932 | 3.932 |
Presentation | #1012 | 3.562 | 3.562 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game takes the theme literally- the controls of the game, the WASD keys, are resources that you can run out of.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice idea! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Love how much you slide around on this one and having to use the slopes of the scenery to your advantage. Very well executed!
Really like it. Well done!
Great game! It's such a simple concept but you were able to do a ton with it. I had a lot of good "ah-ha" moments when I was able to figure out puzzles in the game.
If you wanted to keep building, one thing you could do would be to add key pick ups that return a key to be used again. This could allow for some larger levels with more options available to the player.
Overall, fun game! Good luck with your future game dev!
Ohhhh I like this. I was waiting to see someone try this, as last year I believe there was a game that had a similar idea of a platformer where you can use each control only once. However, your spin on this with the character being really slippy, quick, fluid and reactive gives it the physics puzzle spin where you are the physics puzzle element and it really really works, whilst also fitting the out of control theme in multiple ways (physics out of control + controls out of controls as a resource). Some sound would be lovely but this works and I'm super happy to see this kind of game done right with this theme.
This is one of the best games I've played in the jam, amazing job! While the graphics could use a bit of an upgrade if it were a full game, the UI and level design make for a very intuitive "Show don't tell" tutorial. I was worried the controls were a bit fast and slidey, but after a short bit it feels very natural, tight, and fun to maneuver. If there were more levels and slightly better visuals I would absolutely buy a full game of this. Honestly tried speedrunning it a little bit lol. Level design was a highlight to me.
Great game!! I was skeptical the "use a control only once" idea could be implemented in a fun way, but you pulled it off! Solid level design too.
The game was really fun and the levels were very well designed! I think that the movement is definitely too slidy for such a precise game and the visuals need some more polishing, I like the simple style but the images aren't great quality and have some jagged edges. However, overall I enjoyed playing the game it fits the theme well, good job!
The slidyness was actually on purpose, since I felt that it allowed the player more options for lateral movement and therefore allowed for more complicated puzzles. I do kind of regret that it reduced precision. I tried to make the game more about puzzle solving than precision platforming as a result (since it turns out it can be really frustrating to have only one shot at any given action if the act of completing it is too hard). Would you mind sharing if any levels in particular felt too imprecise, or was it just that the general gamefeel was a little off? Thanks for playing and for the advice.
Probably just the overall feel, there wasn't any level that was particularly bad. The first level was actually quite difficult to time which could frustrate players since it looks easy but if they're not used to the physics they could find it difficult.
Fair enough! I've noticed a lot of people having trouble with that since the jam ended, guess I'll have to look for a less steep learning curve next time. Thanks for the feedback.
That was very fun, some of the levels were just challenging enough to make me think about my actions!
Very similar to what we submitted to the JAM (even the title is the same !). Your interpretation allows for clever level design and the introduction to the different mechanics is pretty well executed. Good game overall, too bad it's missing sound.
Yeah unfortunately I ran out of time to add sound. This was my first time making a full game in Unity (or any engine really) and I was working alone so it took me a bit longer than I expected to make work. Guess it'll be something I work on next time. Thanks for playing!
This is a really excellent idea for the game jam and I wish I'd thought of it! The level design for only 48 hours was excellent and I really enjoyed working out how to solve each puzzle. I would love a full game of this. I enjoyed how you could add momentum with the s key like you were on a ski jump. It was a simple idea that you explored extremely well. Great job!
When I saw the title, I was like "oh no not another one of these." But it wasn't! It was actually a unique challenge, and I really like the level layout and design. It's really creative, despite how many others have done something similar. But you took it another direction, made some well-crafted levels, and created a really polished game as a result. Good work!! :)
Out of the 10 games I played in my queue, this is my favorite so far. It really made me wish there was more.
Well done!
Out of the 10 games I played in my queue, this is my favorite so far. It really made me wish there was more.
Well done!
Exceptional idea! if only you guys have more time, you could have adding in sound effects! Awesome work!
Yeah lol that was actually the next thing on my list of tasks but I just barely ran out of time. Thanks for playing!
levels are amazing and nice idea way to implement theme, amazing
wow one of the best I played! the S mechanic is what made the game so good In my opinion, and the level design is fantastic. wish it had more levels but thats understandable due to the time limit.
This felt a bit like a flash game id play instead of paying attention in class. Needless to say it was super fun, and you really nailed the minimalistic style.
Had a lot of fun playing this one, great idea and execution! My only gripe is that the 's' key functionality could have been better explained.
The S key thing was actually something I griped on a lot when making the game. Originally during development I had a hint for the first level that required it explain the S key's functionality without having to press H for a hint, but I later changed it so that the tip would be hidden unless the player asked for it explicitly with the H button. I changed that because I felt some players might want to experiment on their own without being told the solution, (and because it kept the game's largely minimalist, no text style more intact) but given that it's a pretty hard thing to figure out on your own I probably should have found a better solution. In retrospect I probably should have included that in the description for the game along with the controls. I really appreciate the feedback, this is actually the thing I most wanted to playtest before release but I just didn't have time during the jam lol. I guess I'll work more on that balance in the future. Thanks!
Very interesting level design, I didn't expect the mechanics to be so subtly complex. Really cool stuff. Nice work!
Great idea and execution. Well done :)