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Gamma

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A member registered Mar 05, 2016 · View creator page →

Creator of

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Thanks for playing! I’m glad it was fun, I totally see the frustrating points so thanks for voicing them :) really good points

Thank you for the feedback and positive words, I agree with your ideas!

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I’m not sure if there is an end goal aside from the monolith (I accidentally recycled), but I had a lot of fun!

I love pretty much everything about this. The fog shader looks cool (even if a little laggy on scrolling) and the art and music were great. My colonists would die a lot, I think I didn’t have enough houses, but the ships helped keep my population up. After I had a few mines, storage, and electricity I pretty much ignored the lanterns and used light houses wherever I needed to expand.

The controls could’ve used a cursor to make picking the intended tile easier and there were a few attempts I got myself into a unrecoverable base, but I played for around half an hour and those were my major problems with it. Great entry!

And awesome credits screen! Getting to see all the concept art and play the music was a nice touch.

I had to play it a few times to get the hang of it, but I thought the simple interaction between the heroes and map worked well. Trying to keep high value items so I don’t get too close to 0 each turn was an interesting balancing act I didn’t quite get the hang of, but it feels promising. The UI, sounds, and graphics were great and I liked the variety of art and dialogue!

Some more indicators or animations to make it clear what’s happening would’ve helped, but for 15 days this is a crazy entry! Lots of talent here, nice work!

I beat the baddies! This was a solid little entry, everything fit together and made sense to me. I would’ve appreciated a way to stop using an ability (if I hit the wrong button sometimes I’d restart the level since they were short) but that didn’t hurt its playability. The puzzle variety good for the length, nice work for a small team!

Also loved the intro cutscene 😂 dang MC clearly didn’t put any points into acrobatics

I killed all the humans! Once I realized you had to drag the paw icon to path your selected animals it clicked. It feels like it would work really well on a touch screen! The critter ai worked well for me and I liked the cute art. I loved when they’d get a human red and my horde of little animals would chase them across the map. Usually it ended up poorly, but it was still fun to play with 😆

I think I needed more animals in the end, I was able to destroy all the cabins but the lvl7 guys took my nice organized cloud of animals and turned them into a panicking hive of fleeing red critters. Nice work on this game!

jsyk Sam’s link leads to Ula’s site

This entry is excellent. The platforming feels great and distinct between the two characters, the sound effects fit, it even supports a controller!

Once I learned that the challenge was managing these monsters and not going full stealth it clicked, and the vacuum tunnels in later levels helped a lot! I’m really impressed with this one, nice work.

Some of the levels were a bit tense, the upbeat music was nice but felt like it could’ve faded out (or something) a little while enemies were nearby. And I think it might be easier if the camera had a full-screen view somehow so you could get a quick glance at enemy positions. Two levels to go, hopefully this newly-discovered slow-mo mode for the camera will help!

Once I figured out it was hold to use I had a lot of fun! The management works and the peasants are fun to order around. I love the style of the 3d models, with some animations it feels like they could really come alive. I did have a hard time beating the objectives in the time limit, I think because my guys got stuck on each other for a minute and I lost a lot of resource gathering. I will try to play again, it was a lot of fun once I figured it out

It took me a few tries to realize I had to click the mouse to jump, but I was able to beat it! The long falls felt punishing but it only took a few tries to get past the hardest parts so I didn’t really mind. I liked the art and how the cat felt to control, I especially liked how the tail moved! Some slow motion would’ve helped when aiming, I think a preview line would trivialize the platforming too much.

My favorite part was the bookcase where you had to ride the self-sorting books. It was interesting and alive, felt right out of something like Limbo. Nice work on this in the little time you had!

I couldn’t get the jam version to capture the mouse, but I found the version with the git commit 5min before the deadline and gave that a try. It worked! It’s visually interesting and the blading movement was fun, it could’ve used a single wall jump or something to hop off cars but the accelerations felt fine. The content was still pretty light, but I could see how the blading down streets blasting a pistol would be fun. I especially liked the pistol art!

The sound effects were great, I wanted to launch boxes into chutes all day! Animations and art complemented it well, the gameplay loop was nice and easy to understand and I liked the story + final level. Sometimes I had difficulties with the distances I could pick up, so an artsy indicator showing a range on failed pickups would’ve been nice but that’s really a nitpick. This was a great entry, nice work!

tip for those with issues playing: https://itch.io/t/4829619/for-people-who-have-trouble-downloading

I was able to beat it, I had the best luck when I hammered CTRL with my right hand while moving with my left. I have similar feedback as the other comment, so I’ll leave that out, but I liked the loop of looting the maze to upgrade your weapon!

Thanks for all the feedback! Some tutorialization definitely would’ve helped, but I’m glad you were able to figure out a few of them! I thought clean water killing plants was harsh but would maybe teach faster than if it had no reaction 🙈 There’s some help on the game page if you want to learn more :) And I’m glad the low-spec support was appreciated! I partially worked on this on my aging gpu-less laptop during lunch breaks, so I tried to keep it playable ♥

There is a radio floating around the code, I was going to find some lo-fi but didn’t feel right using assets for that type of feature in a jam (we didn’t have a musician on the team). Plus I liked the ambient noises 😆 Sorry about the issue, I’m glad your girlfriend had fun and appreciate letting us know!

Thanks for playing! To pick up the mop you should’ve been able to press E or right click with your hands, sorry about the issues! And I played your game once but was too tired to really dig in to the levels, so was going to go back and play again before reviewing :) It was good!

I definitely got henchman simulated! The writing was funny and I liked the variety of little games. Henchman #2 was my favorite character, I felt like he cared.

That intro went hard and I loved the little beach partiers with the tilt effect! Once I made a giant wave I ended up drowning everyone and then slowly pivoting a few times until time ran out. Looked nice though! I liked how the lighting changed over the day

The art is excellent, I like the interpretation of the theme! I beat it a few times since it only took a minute or two (plus I liked killing those kobold sprites)
Nice job completing a project!

Definitely agree with those suggestions, some of them were stretch goals 😆 Antleroot is mostly just to soak up the blood so you can toss the chunks to the composter, when they’re grey they don’t splat blood. Thanks for playing!

A couple thousand is better than my first attempt, nicely done! That’s quite a goreden (ty for the term) 😍
I’m not sure why the bucket wasn’t turning bloody when you hit it with the mop, that’s a strange bug. And thanks for the feedback on the controls!

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I didn’t know you had to blow up the machine gun 💀 I walked around it (behind the map, the cursor was always X) to try to kill the last two guys on the right!

The difficulty was fun too, I tried a lot of approaches (aside from blowing up the machine gun)

Edit: I tried again and blew up the bunker day 1, but it kept coming back and then I couldn’t blow it up again

No worries! Aiming would’ve been harder anyway 😆 it felt designed for m+kb

The skipped dialogue was mostly an accident on my part. Anyway, I tried a third time, turns out I’d missed the telescope! I continued down the path and entering the swampy area. The fog was cool, and then I got lost again. So I restarted and got the telescope, got the compass, entered the swamp, and the compass didn’t turn, it was like a picture? I eventually found a few sculptures, but I turned around and realized the hero fell out at some point 🤣 Poor guy deserved better than me, probably died in some bog

Fair points, I’ll add some description to the game page. Thanks for playing! I’m glad the Linux version was appreciated 🐧

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Well done with the cleaning 👏👏👏 I appreciate the patience! A tutorial (or even signs) would’ve helped, dropping players in the sandbox with no notes was a bit harsh

One requirement I had while working was that it had to run on my not-very-good laptop, so I’m glad it ran well! It fit the art style well

I have the same issue, it’s like the mouse isn’t being captured by the window? F11 doesn’t fix it either, at one point I had it working but then I tried to recreate it and now I’m stuck here with my mouse hitting the edges of my screen, limiting my camera movement

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I didn’t win

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The sound and art were nice worked well together, and the premise is interesting and easy to understand. It’s also visually striking as the battlefield fills up because you keep losing 😭

Overall nice job, the map was interesting to learn (rip) and I had fun playing! I liked the different phases of each “day”, where you went from hopping over the top, to running ahead and taking cover, to diving in the enemy trenches and trying to get a shot in before dying again. It was a nice little loop

This was a fun little experience, the music and art worked well together and I liked the diversity of the activities! I think the spoon in water was my favorite, I wasn’t very good at it so I can’t imagine the poor guy was very happy with me 😅

I think this could work well as a mobile game, the interactions kind of remind me of Florence

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It worked for me and I played all 4 scenarios! Monster vs robot was first, it felt kinda like evolve but with a lot of dying. Then I did robot vs monster and… felt like I was doing a genocide. Wouldn’t recommend unless you really value the power in power fantasy.

Monster vs monster was a clusterf but fun! You can’t tell anyone apart but since there’s no friendly fire I just pretended all monsters greet each other with a slap. Robot vs robot was fun in more a shooter way, I held down the fire button the entire time. Music fit and the level was basic but it facilitated the play of lots of little dudes swarming around and playing koth. There are some fun sightlines when you played as robots

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this is a vibe

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I accidentally skipped most of the dialogue (kept forgetting it was click to skip) and didn’t realize I was supposed to pick him up! So I just drove off and listened to the music, then the music stopped and I kept going. Eventually I restarted and picked him up, but I drove down the road to the castle and then the windmill and nothing happened. If you give a pointer I’ll retry 🙏 the horse cart simulator is and interesting type of tedium and I think it’s a cool interpretation of the theme

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I beat it! I had to play the tutorial twice (I missed that the horn was a distraction), but I found a rhythm of throwing a pink potion, hitting the hero with rage, and then running around the outskirts of the level (the moving bridge thing was cool!) and tossing potions in to help the fight. Didn’t really use the other abilities. It made my fan run loud and I was a little disappointed when the controller only supported basic movement, but overall I had a lot of fun! And I really liked getting to see some of the concept on the winning screen 🔥 a great reward

The first time I played I did pretty bad, I focused on spies (because they are cool) and eventually conquered the world, but everyone was upset and quitting and eventually I bankrupted. Then I remembered listening to a stream where the artist mentioned that the icons were the character’s personalities, and the curly mustache spy with the 💩 icon made sense. Crowns were probably leaders, flowers were nice people? Sounded familiar. I replayed and did much better, slowly growing my team whenever they got injured and replacing the lower muscle tiers with whatever new icon showed up for hire. I made it a few years and had ~$15k in the bank, but hired an expensive shark that ate through all those savings until I was broke. I played a few more years but never made it over $2k, mostly was in the red, but overall I had a lot of fun and can see potential.

It took me two tries to beat because I didn’t realize who the knight was at first. The potions + curses add nice variety! Nice work, it was fun!

This was a lot of fun, once I got the rhythm down the first mode wasn’t too hard. Zen mode was exactly that, I would’ve gotten all the stars if I’d had more time!

Fun little game! Recorded my playthrough https://youtu.be/QxpHQWPgdYk

I had to just in case 😆 great music too!

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Nice little game, mouse sens a little high for me but the world was fun to explore! Saved part of my gameplay:

Nice pack! Hard to pick just one, I used one in my emulator os theme! https://github.com/GammaGames/CC-29

I released a pomodoro timer for the Playdate with these, thanks so much! https://play.date/games/pomo-post/