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GammaGames

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A member registered Mar 05, 2016 · View creator page →

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Very fun and a ton of variety!

That was unexpected and really fantastic

 That level was great!

I spent half an hour trying to solve this level the wrong way, the solution was SO SIMPLE! Great level

That was an amazing level

I'm very bad, so it just led to me quickly clicking behind my car so I never ran out of range. Maybe a cooldown would have improved that, and making the car continue on its path after losing signal? Really good work overall though

Wow, this feels like a perfect puzzle game I'd find on my phone. Really great work here

Wow that was incredible, it felt like a full game

I need a faster hand but damn this is soo good

That was an incredible entry, very juicy and satisfying to play. Great work!

That was very fun, some of the levels were just challenging enough to make me think about my actions!

That was very well done and I really liked the story you made

That was really hard, I liked the art!

Thank you! I will play your game.

Several of my friends managed to beat it, they're better than I am!

Thank you!

The keypresses have a cooldown (0.5s), I put it in the description but forgot to update the overlay before submitting. Thank you for playing!

Huh, interesting. I'll see if it's a known issue with the Godot devs, I made it using windows and linux, both Chrome, so I didn't expect it to fail. Thank you for leaving a comment!

I'm impressed, that's no easy feat! Thank you for playing :)

How many poos did you step in? Thank you for playing

Game was really weird but I loved it

In case you're curious why this got popular, there was a thread on twitter: https://twitter.com/cuteghosts/status/1258328176620699649

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I think it would be nice to get a few basic settings saved in the model if you use the export feature. Stuff like:

  • Export preset
  • Format
  • Orientation
  • Scale
  • Exported file path
  • Exported file name, etc 

An auto-export on save setting would also be very welcome, I mostly use Asset Forge for prototyping and anything that speeds up the workflow is very welcome.

I think a more narrative style game would be very cool, but I do really love Eklan Tor!

I think you did make the right decision, maybe lanterns  that light when you walk by or something. It would let you add a few more decorations around the (surprisingly lovely and deadly) graveyard :)

Great game, the art style (love the red with snow background) and music all played together really well and the gameplay was somewhat difficult while still fun. It played REALLY well with both keyboard and controller, I wish it was longer!

My only suggestion would be to add some indicator that you reached a checkpoint, maybe use the graves as checkpoints?

Still though, really great work!

I didn't have any problems with them, I thought they looked pretty cool!

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Really cool project! I like how it feels different from other VR rhythm games. Works great on the rift s, though I think the projectiles need to be able to be differentiated from their paths more easily, maybe just reducing the path transparency.

Other than not having controls in game worked great on my rift s! Really cool visual design and the sound was nice and peaceful

Thank you!

Some more variation would definitely make it fun for a full game :) Thank you for playing!

The line of sight would definitely help with the lining up. I was going to have one but didn't have time to get it done right, thank you for playing!

The initial idea was that you only had one projectile, and catching it back would let you reuse it.

Really fun, my only suggestion would be to use giant colored icons instead of text for each button so that you could more quickly discern what direction an action was. Great job!

It's like a metroidvania for your brain, really fun concept!

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That ladder concept could be really fun, I didn't read the instructions before I started and my mind was blown when the ladder started to stretch haha

Nice that it was in godot too :)

Fun little game, I really appreciated the way the arrow was pulled to the player when getting near!

Very fun game! The design was well done and I enjoyed playing :) great way to use the theme, too!

I think this would make a great full game :)

Thank you, I'm glad you liked them! After spending so much time making them I couldn't be sure if they were hard at all, I'm glad I was wrong!