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I had to play it a few times to get the hang of it, but I thought the simple interaction between the heroes and map worked well. Trying to keep high value items so I don’t get too close to 0 each turn was an interesting balancing act I didn’t quite get the hang of, but it feels promising. The UI, sounds, and graphics were great and I liked the variety of art and dialogue!

Some more indicators or animations to make it clear what’s happening would’ve helped, but for 15 days this is a crazy entry! Lots of talent here, nice work!