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This entry is excellent. The platforming feels great and distinct between the two characters, the sound effects fit, it even supports a controller!

Once I learned that the challenge was managing these monsters and not going full stealth it clicked, and the vacuum tunnels in later levels helped a lot! I’m really impressed with this one, nice work.

Some of the levels were a bit tense, the upbeat music was nice but felt like it could’ve faded out (or something) a little while enemies were nearby. And I think it might be easier if the camera had a full-screen view somehow so you could get a quick glance at enemy positions. Two levels to go, hopefully this newly-discovered slow-mo mode for the camera will help!

We’re glad you like it! We had fun making it. And personally I love how the tunnels turned out. BTW, you can switch directions mid-tunnel. If we had time to put in more tutorial, that would have been made clear. Anyway, just move in the opposite direction of travel (with joystick or keys).

It’s an interesting idea to fade out the music a bit when enemies are near. We’ll add it to our list of things to consider. Someone else mentioned the need for a mini-map, which is something we’ll also consider but may put some sort of twist to it. We’ll see.

Thanks for the feedback!