Hey! Thanks for the feedback! I'll try to clear up the tutorial so people won't get confused. Glad you liked it well enough to kinda forget what you were doing! :)
Recent community posts
Yes! More game play on the way! Adding a few new elements and 5 more levels, for a total of 10! I have even more ideas, but the next project is always calling! Still, if enough people seem to like the game, I could always add more. Thanks!
Thanks, Figy! My thoughts exactly with the mouse/keys issue. My after jam release will fix this. Plus add levels/game play. Great to have something worth polishing a little bit after a jam! Thanks again!
LOL! I think I was going over 500 mph at several points! Maybe even more! Just about when I was wondering how long the race was going to be I ran off a cliff an won!! Funny! Good job on your first multi-player game!
My game had problems on Chrome too. On my latest version (I'm working on a release for after the voting) it works when I remove the Particles2D. I plan on replacing it with animated sprite since that will work with my game. If someone has found any other node types that don't work with Chrome, maybe they can reply to this post.
I plan on creating a bug report after I've made sure it isn't already reported.
Edit: The issue with Particles2D and Chromium browsers is a known issue.
Yeah, I would go ahead and upload a windows version. But till then we can download the source code and open the project. You could also do an html export. Just be aware that it might not work on anything other than Firefox. Mine didn't.
Awesome job for your first game! My first game was a bad version of tic-tac-toe. LOL I think next time consider adding some sound. Sound does SOOOO much for a game. There's lots of free sounds on the net that you can use, or make your own. Anway, good job!
Thanks!! Glad you liked it!
You're right on about the art: to save time I started with the block style but then decided to keep it. You may have noticed that the helicopters don't share this style either. I'll probably change it to match. And the landing zones too.
I've gotten enough feedback about this one that I'll be making an update. I really wanted to make more levels for one and I have other game play ideas.
Anyway, thanks for the feedback!!
It would be OK to upload a windows build after the deadline. Just as long as it doesn't contain content or game-play changes. Even bug fixes are OK to post afterwards. Just FYI. Not like we don't have the source :)
Thanks, @pandahead! The trick with the big tree is the really lay on the burner to gain the height! Then you can coast back down to pick up the next passenger.
The difficulty curve on the game definitely needs some tweaking! I'll work on that while the voting is going on and post an update afterwards.
@Nobelix, based on your posts on this site, you seem to be a Linux user. Unity does not officially support Linux, so unless you want to jump back to Windows/Mac, I suggest you embrace the awesomeness that is Godot!!
That being said, using anything other than Godot defeats the purpose of the game jam. ("The main purpose of this jam is to have fun together as a community of Godot users.") Perhaps the organizers should put in an explicit rule stating that games must be created using Godot.