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This is a good start to a horror game. It’s actually spooky and scary. Having to choose between having the light out or the gun is a good design decision. Being able to put the light down to be able to have them both out is good too. The player needs to stay close to the light source to see the enemies. It’s a nice constraint. And the enemies are creepy.

As someone else said, it’s rough around the edges. You probably know this. Some easy things to make it less so is to add invisible ramps for the stairs and entry into the house. At first I didn’t think I was supposed to go in the cabin till I got to the part of the tutorial which mentions that I need to go to the attic. Also give players the option to turn down the mouse sensitivity. I turned it down in the desktop settings but that didn’t matter for some reason. I still couldn’t control the mouse look. (This could be something to do with running it in Linux under Wine. Mouse sensitivity is still something should support.) I’d also like to say that setting the movement keys to also be the arrow keys would be easy in Godot and would help a left-hander like me enjoy the game better.

Lastly the enemies need more behaviors rather than run straight at the character. Give the player more of a chance to set down the light and handle them.

But this really was a creepy game. If only I could have controlled things better.

We also used the Godot engine. We started out with the intent to making a scary game, but didn’t end there. So we now hope we at least made a good game. God for game jam anyway. Please have a go at our game and let us know what you think! Thanks!

Hey thanks for the awesome critiques, a good settings menu is on the way post-jam. I couldn't think of anything else for the mutants to do though, that's a problem I still have to figure out. They were coded to split their attention between attacking the player and eating plants, based on whichever food sauce caught there attention first during their wander path. Since the player still can't plant new food though I have that commented out. Once seeds are added though that behavior will be back.

I'll be sure to try out your game tomorrow, thanks!