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fisher2470

153
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A member registered Aug 22, 2022 · View creator page →

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Thanks!

Well thought-out puzzles, the art style is nice and the way the controls are communicated to the player in the first level was great. 

The sound of hitting the ball is so perfect, nice job!

Nice! Original use of the theme, the art is great and the music is nice as well. Can't think of any improvements beyond the finalize button only needing to be pressed once. 

Thanks!

Did they get stuck under the elevator or somewhere else?

Thanks for playing!

Yeah, seems the player jump was a bad choice, it's just high enough to dodge arrows, but paired with the slow walk speed feels very disorienting. 

Thanks for playing!

I'm glad you enjoyed the atmosphere, thanks for playing!

I'm glad you liked the atmosphere! The player's speed was intentional. I only considered jumping to dodge arrows, but I can see how it makes the move speed feel even slower. 

He doesn't skip leg day, but he does lack motivation for extended cardio sessions

Thanks for playing, glad you liked the atmosphere!

Odd, I can't replicate that issue

Awesome entry, I wish fire spread between objects, but it would also make the game much easier. Love the effect of slowly freezing to death, ended up playing a few times. 

Nice! Love the color palette and the art style

Awesome, just wanted to make sure I wasn't missing anything!

Could use some music, I also wish there was some way for me to concentrate damage/speed up enemy kills like maybe clicking on enemies? 

I like the atmosphere, is it possible to light all the candles? Or does the game always end before you can reach the last candle?

Love the animation on death, the art in general is top-notch. I wish you had time to add SFX, that would have made it even better. 

Really cool art style and the music builds a great atmosphere

My game is only two ratings away from hitting the 20 I need: https://itch.io/jam/brackeys-10/rate/2234333

Strategy games are really hard to get right for game jams, but you did it. At some point the sharks stopped coming and the music stopped, but I still captured my ton of carbon. Great job!

Nice job, I really like the click to move concept!

Really like the idea here, the crank is an awesome mechanic, and I had some fun deflecting debris as well. I really like that the water changes to darker shades as you go deeper. Great work!

I really love the propeller animation and the bubbles coming out of the back of the submarine. Since the sound is a bit sparse, I would switch up the audio tracks every once in a while, the loop on the music was just too short and it became a bit grating to listen to. 

Like others said, a little bit more gameplay elements would be great, maybe another obstacle in addition to the mines, perhaps a moving obstacle like a shark?

The graphics are fantastic, good choice in sound effects and music as well, really suits the atmosphere

Nice job, some sound would go a long way!

The photography concept is fantastic, but I couldn't tell if I was actually taking pictures or not. I received money though, just didn't have anything to spend it on. 

Nice concept, I would spend a bit more time on the jumping mechanic, being a central mechanic to this type of game it felt more floaty than I would have thought it should. 

This is a nice foundation, I'll second the other reviewer that stated that automatic reload should be added, it definitely should!

Switching tools depending on the block is a nice mechanic, the heatstroke mechanic is a great way to keep the pressure on the player to go quickly as well. 

Some music would be a nice addition!

I like the background music, the levers ended up just opening the door for me on most puzzles, so I never really had to deal with the conveyor belt platforms in any way, I'm not sure whether or not that was intentional though. 

The spring pad really bothered me, it feels like it's applying a constant force to the player object, rather than working like a spring pad would. Switching out the sound effect and making this a "levitation field" or something would make this feel much better. 

Picking up the crate also made it hard to see what I was doing and blocked most of the screen. 

I think the rhythm mechanic is a great addition to this type of game, the graphics are great as well!

The game is a bit too difficult, in that the hitboxes require very precise movement that is a tad bit too unforgiving. I do really like the timed explosions with the warnings though, it is a really cool addition.

Yeah that was a big oversight on my part, after the jam is over I'll be tossing in a death screen!

Thank you, I'm glad you liked it! 

I really wanted to add a shark but ran out of time.

I definitely should have added a game over screen but never got around to it, after the jam I'll be tossing one in.

Thanks !

I'm really kicking myself over forgetting the game over screen, but I'm glad you enjoyed it!

After the jam I'll be editing the engine cut-off noise, it repeats too often and that is likely where the clipping is occurring. 

Thank you!

I like the transform mechanic, some of the jumps can be a bit unforgiving. Nice game!

I like that I can smash blocks just by falling quickly, definitely a great idea there. It did feel a bit clunky though, for instance falling through gaps in the floor was finnicky and there wasn't really any reason to kill enemies. If they dropped some type of power up or health then at least there would be a reason to attack them.