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Candlelit - Metroidvania Month 16's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #40 | 2.765 | 2.900 |
Design | #42 | 2.479 | 2.600 |
Overall | #54 | 2.145 | 2.250 |
Metroidvania | #58 | 1.907 | 2.000 |
Enjoyment | #69 | 1.430 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Lucky Clover, Chan, pixel.ty
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Comments
I really like the idea behind this game! It seems to have so much potential story-wise and mechanic-wise. The art is charming and the animations are pretty nice! The background music is fitting and at a good volume as to not be distracting. And the sound effects are also nice. I even noticed that the footstep sound is different depending on the ground, which is a very nice touch.
I got stuck a few times in the game. Once when I traveled right and up to a fairly large empty room. When I turned around at the candle I could interact with (but don’t know what interacting did there) I couldn’t leave the large room. So, I restarted and explored some more Only to fall down for a long time till the character finally hit ground. But the camera didn’t go down that far and I could no longer see the player character. So, that was sort of odd.
The game appears to be very large and there’s much to explore. I think a map system would help this a lot.
There are a lot of blind falls in the game. I attacked a block enemy only to get knocked back off the platform I was on and then down into spikes that I didn’t know where there. So, I’d reduce the knock back (unless that’s an upgrade at some point - maybe even then), and try to eliminate blind falls.
The menu buttons or transitions have a ding sound that is very loud to my ears. I would turn the volume on that sound down.
So, even though I’ve given a good bit of negative feedback, this game really does have a lot of potential! Are there other mechanics around the flame that could be added? Like what if there’s an enemy that can blow out the flame? And then could an upgrade be some sort of lantern hat to keep that from happening? Or perhaps there can be puzzles with it - like lighting a lantern and moving them into place to form the light rays into some sort of pattern? And is the player character made of wax? So they are a candle person? Does that mean they could melt if they get too hot? But if they cool themselves down a lot somehow they can get through an area of intense heat?
Maybe those are all bad ideas, but I think you can see that with some imagination this game could really be something! I hope you’ll continue working on it!
love the music and the overall vibe of the game. It's pretty relaxing.
i cant seem to start the game on the web as well as the exe. the game crashes when i begin
sucks that i cant play this game :(
the art style looks so so good
Awe dang! My game apparently has a case of "works fine on my computer but no one else's"
I'll have to fix it after the voting period. I apologize!!
A nice start. I like the premise and the limited-palette aesthetic. Obviously seems unfinished, so not much to do other than fall off the map '^_^
Of what you got, though, I will say that I think the the first jump is needlessly extreme. I would save that kind of jump for further in the game and give the player an opportunity try similar jump without danger of getting hurt before having them do it "for reals".
Edit: I only played the web version. I see in other comments that there may be a difference between it and the downloadable.
The atmosphere and aesthetic of this game is great. Makes me want to explore more. I only wish the game were a little further along and there was more to do than walk the long empty hallways. I hope to see a more developed version of this in the future!
Cool game, you have made a nice light shader. I have finish in void but not very important. I think add sound effect every where in your game, it will improve a lot the game experience.
Good job.
Beautiful presentation, but I couldn't get past the first obstacle. The page said that wall jumping and dashing were enabled, but I couldn't get either to work. Sorry :/
Thank you! Hmm... oh! I forgot to update the web page version, the downloadable is updated and has no lag
That makes sense!
Dude this is really good, especially the art direction. I don't know if this is intentional, but whenever I try to jump on a wall I got knocked back and it feels like a bug. Other than that, the movement tech was really fun to play around with.
My apologies, forgot to un-tag the walls as "enemy" from when I was testing knockback! I'm glad you enjoyed it!
I could walk round the world for hours felt like mediation and such lovely character design/aesthetics, found myself dropping out of the world and finding areas I couldn't escape (though maybe I just didn't get how to use wall climbing/jumping?
Thank you so much! Yeah, I had 4 other areas planned for the world, but didn't have time, so there are 2 places where the tunnels just drop into void. Sorry about that!!!
I also dropped into that void... :D