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Castle of Fate GameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 3.714 | 3.714 |
Design | #7 | 3.714 | 3.714 |
Overall | #7 | 3.768 | 3.768 |
Presentation | #8 | 4.071 | 4.071 |
Metroidvania | #14 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Own C++ directx11 lib
Team/Developer
IronPowerTGA (Programer) / Ominous Pigeon Master (Musicien)
External assets
Tileset and charaters
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Comments
Great entry, real tight controls, simple but effective design. Platforming was difficult at times but fair overall. Would benefit greatly from checkpoints. Loved the music
Really fun, short and sweet. That is a very responsive character controller you have on your hands. Those were some really tight jumps but they were easily managed. I was also genuinely surprised when I got the box pushing ability, I thought for sure it was going to be double jump (although looking at the environment, I guess I should have guessed). Great job!
Some feedback:
- Some of the jumps were a little cruel, like running off the platform before being able to double jump over a long row of spikes.
- An option to look downwards would also be nice, some of the landings needed to be calculated while falling.
- It's probably been said, but health pick-ups or a continue point after double jump would have been nice since that's where the game's difficulty really starts ramping up.
- The box pushing wasn't really used outside of one or two instances. It's a cool ability, so more puzzles built around it would have been a welcome addition.
Overall I had a fun time, this was really well done and I think proves to me that a short game with solid mechanics can be really entertaining.
Very polished game. Controls and movements were super tight and it looks really nice. Only small downside would be difficulty. If it was 10-15% less difficult or if there were checkpoints, it would be perfect. I did finish it though ! I had 1hp left and was sweating but I did it :)
Great work !
Too cool O.o I love the art and your level-design, I dead a tons of times :| I need a checkpoint :( GG!
Challenging but incredibly satisfying! The platforming controls felt perfectly tuned. Even when sections were difficult, I immediately knew what I was doing wrong and what to adjust so I felt like I was learning as I was playing. As for some feedback:
Another thing I really enjoyed was the music! It felt very Castlevania and made the experience even more enjoyable.
★ Enjoyment: 4/5
I had fun, but it was too punishing for me.
★ Design: 5/5
Good level design, definitely not an impossible challenge.
★ Presentation: 5/5
The sprites, the maps, and the musics are all great
★ Metroidvania: 4/5
Technically yes, but not much exploring
Good:
Bad:
Overall, I really like the feel of the game, and wish I could play more of it, but there are only so many times I'm willing to replay from the beginning.
Hi thank you for you comment, after reflexion you have say a very good idea, if player die he did lose his power but he restart for the begining, i didn’t make checkpoint because i use lot of time to try to make cool level design but finally they are not lot of level.
The environment is so well done, the controls are fluid, and the music is great! This is a very solid game, I had a good time playing it. Great work!
The core mechanics are so well implemented in this game. Movement feels great and it's so much fun to dash about... As a homebrew engine it is stunning that it feels and plays so great! Love to see a larger game made with it!
The music is superb.
Movement feels really good in this game!
Nice game! I really enjoyed your art and movement--nice and snappy!
Good character movement and combat flow. Level designs are good too, Like the idea when the character moves the box to go the way up