Nice game!
I like the aesthetic, the ambiance, and the level design
Like the idea of you can shoot a sling of sling enemy and let them fall to dead.
Interactable objects need some visual effect to let the player know they can be interacted with.
Pressing "w" to grab the platform or handle is a good concept at first, but when I do it multiple times, I feel my finger is tiring.
When I got a strong attack, I forgot where the force field is.
Some upgrades, I have no idea the use case of them, just like the Super slide upgrade.
The platforming puzzle where you get a shotgun is too difficult. The zig-zag ball is too punishing.




