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Falass

52
Posts
9
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A member registered Mar 06, 2022 · View creator page →

Creator of

Recent community posts

I like the game concept overall! I like the concept of a boss fight, and it got more mechanics after unlocking more characters. The music changes depending on the current character is a nice touch.

The level design balancing is well done. I specifically liked how new character/ability unlocks are placed near the obstacles they are meant to solve, which makes the learning curve feel very natural.

I’d love to see more distinct background art or color-coded themes for different areas. Around the mid-game, I found myself getting lost quite often because the environments felt too similar, making it hard to track where I was supposed to go. But understandable for the limited time of the jam.

The starter character skill when entering a node path with multiple branches, it’s unclear which specific point the character will go to. Adding some visuals would help a lot. 

There’s a specific section before the Magnet power-up where a single mistake forces the player to backtrack a very long distance. Falling all the way down to the starting area felt quite discouraging.

Overall, I like the game and the concept. Keep up the good work!

Thanks a lot for the feedback.

I admit the game movement and moving platforms have an issue. I plan to adjust the collision box and add coyote time to fix it. I need to rework the moving platforms and the camera in that section as well.

For the other issue, I will take a look at it. thanks again for the feedback.

I'm glad you like it overall, even though the game is not finished yet. Hope to see you again after the game patch or SMVM version.

Well done! The game is short but polished.

Character is very cute. I like the idea of transforming into a mermaid and exploring and combat underwater. The music and sound effect is good too. 

I think the momentum when jumping is a bit off. If the horizontal velocity during the jump can only increase when the movement key is pressed, it may feel better.

Overall, this is a solid entry and can expand if you want. Keep up the good work!

Thank you for the feedback!

Interesting take, I may try switching the capsule collider to the rectangle collider.


And yes, I made the blue banner in the jam page ><

Yeah, I got scoop creep and end up not finishing any lol.

Want to continue in too, maybe join SMVM.

I like this game overall! The character design, environment art, and sound are good. The game page is very cute!

The toaster ability is no way to tell if it can place or not. and some platforms need more space to place the toaster.

Interesting ball throw mechanic, and I like the ball combine upgrade too.

I have a problem with the spike pit, when the player falls into the pit, it's likely to get stuck to dead.

I like the Bubble mechanic. It has the potential to expand more!

I think it needs more visual hints for how much bubble debuff the enemy needs to be able to take damage. some enemies need 1, some 2.

The wall climb mechanics are interesting.

I can't go very far because I can't escape a flying enemy following every room.

I'm not sure this flying enemy chase want the player to run fast to avoid or hide at somewhere.

Thank you for the feedback.

Agreed with the background music and level design suggestion I will try to add music and add/redesign rooms.

This is a very great game.

I have not finished every room yet, but I enjoy playing this game so far.

 The visuals are very pretty and cute art style. but the sprite edge seems pixelated is it on purpose?

The game is platformer-metroidvania the control feels very good! well done for the platformer sections.

Some of the puzzles need more visual indication.

 for example the lever that needs the player to throw a lance to trigger.

first time I thought I need to dash pass because I just got the dash unlock. maybe making the spike longer than the dash range helps.

The save point should refill some health, especially in the early game when the player doesn't have the heal yet it feels unforgiving because most of the time player will take damage from the environment (or just my skill issue)

It's hard to see where the player is on the map, maybe need to use a bigger player icon.


Overall nice game! looking forward to the future update.

Very polished game! I enjoy playing it.

The movement is very good the griping hook mechanic and level design are very well designed

The combat is fun I like the decision to not put contact damage on most of the enemy love it.

I found the bug when dash but did not press any direction or up direction the character sprite will disappear, but did not affect the gameplay, the sprite comeback when started walking.

Anyway Great work!

I really like the combat and feel of it, animation and sound fit together very well.

The art style very nice and unique, animation is very smooth

The combat feels satisfy when attacking an enemy, but need more visual feedback when taking damage from an enemy (animation, flashing, knockback, etc.)

The control some move can combine with the direction button instead of using separate key, like can use

   "down" + "jump" = dropdown the platform 

    "up + attack" for uppercut,

    "down + attack (on air)" = stomp

it will make a move set easy to remember and perform.

keep up the good work, I would love to see more in the future!

Thank you for the feedback!

Glad you like the game.

I will look for the dash issue on the controller thanks.

Thank you for playing and thanks a lot for the video as well!

Ah! Because the falling has no velocity limit which makes falling too fast as time goes thanks for pointing it out.

Very nice visuals the audio is very good.

I like the animation, scene, background, color scheme, enemy design, a good use of post-processing

The control is slippery at some platforms and slopes, and the knockback from an attack is too high.

The locked door before the dash upgrade and the lever are fine for putting far apart but it's less visually related, if the lever has the same color or has the same symbol should be better. because when I switch the lever I have no idea what happens until I recheck the dash upgrade room.

Overall the game looks nice and polished well done!

Good looking entry!

The visuals are nice the cowboy theme is interesting and art style is very unique, and the audio fits the theme as well.

I like the level design of the game the game mechanics are designed very well.

The UIs have the cooldown for the ability it's very good, it's nice to have mini map but it's a bit too small.

Control: the player character can fall a bit faster, and need to limit the fire rate currently I can spam the input very fast and get a ton of bullets!

Monster: the bat stuck to the wall very often, and the mole? an enemy that hides in the ground can lower its attack delay.


Congratulations on submitting the entry!

Cheers

Good Entry! The movement and combat fell very good

I like the concept and level design.

the game looked very fun but I couldn't go very far because the game crashed.

Here's an issue that I found.

the basic enemy not attacking and can't do any damage to the player.

I got an error and the game shut down after I got a scythe (at the train after killing the boss)

The game crashed after I started the game for the second time and the popup show "LowLevelFatalError"

Overall the game has the potential just needs a polish and bug fixing.

Looking forward to the post-jam.

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Thank you for playing and feedback!

Glad you like the character even the animation is not finished yet.

Thank you for the suggestion about dropping through the platform! but I have an Idea to make use of kneeling

like kneeling for a certain duration and will pan the camera down to see the spike or place to land, and kneeling will narrow down the hurtbox to avoid projectile! Sadly am not able to make it In time T'T

Hope to see the feedback again for the SMVM update

Very like the game!

Good level design and map system! Zooming out and seeing the full map in real time is a cool idea.

The void mechanics are a cool idea! I spawn a box on top of the spikes and walk on it I don't know is supposed to be but I like it.

Platforming is well designed!

The feedback I found is when I drop down the platform sometimes I need to down only one but not all the vertical cannon on the left of the map for example when I press down I fall passed all the platforms to the bottom and need to jump up again.

Very excellent entry! Great job.

Man, I wish I could make a fully polished game like this in 1 month and it has a lot of content.

I've not finished the game yet but I having fun playing and will play more.

The game art model and animation are very good! and I like the character design as well.

The attack effects are very cool but it need some effect on the wall/enemy when gets hit.


The camera sensitivity is too high, Need the option to adjust the speed.

For the platforming,  Edge Grab really helps! but the camera need to fix the camera zoom level on some part.


Very promising game! I'm looking forward to it.

So it looks like a blank white file? maybe you don't have a program like Winrar to open .rar format?

Does it happen only on this game file or every .rar file?

My bad for not using .zip format, I will have the .zip format download options next time.

And thank you for responding.

Thank you for playing and feedback.

Lagging is the problem only on WebGL build still unknown what causes the lag maybe the particle effect or a texture

still working on it.


For the .rar file problem can you give me more info about the issue? It can't unzip or unzip and can't play the game.

 because I test download it and can unzip and play normally.

Very good looking retro-style game.

The game is fun to play.

My feedback is floor and wall have the same texture, when I first saw I almost thought I cannot walk pass through the wall.

I don't know is a bug or not in the hover upgrade room sometimes I can't use hover on the one-way platform.

Very nice game!

everything looks good I have nothing to complain about.

And I like to boss design and move set are very goood! it has many attack patterns but is fair and fun to play

Thank you for your feedback!

For the player animations, I ran out of time and only finished 2 and 1 frame jump and fall animation T ' T

I will add it in the next update.

Sorry about that. I will add gamepad support in the future!

Thank you for the clip, and thank you a lot for the feedback!

seeing the clip of someone playing my game is very informative!

 I see a lot of my design mistakes that I never thought of before thanks.

Very good entry!

I like the enemy AI jumping over some obstacles and the animation when it jump is very cool.

The ability progression and level design are good too.

Good job.

Excellent entry good job!

I like the hand-drawn art style for the level and parallax background effect

Boss fight are good too! it has a variety of attack pattern and it change depending on the current hp.

The character is very cute.

The visual feedback when taking damage is nice! need to do the same when the enemy gets hit too

It's hard to know is enemy getting hit or not when attacking the enemy.

Very good game!

I like the aesthetic use of a simple color and the audio when entering different rooms.

The level design is very nice and I like the idea of putting a sign for read in the rooms.

The variety of enemy types and attacks keeps combat fresh and exciting.

For the upgrade system, I'm fine with a bit of grinding but it may make the player farm enemies in the same room rather than explore a new area.

Assembly Language is very hard and you made the game with it, wow

and the cover art is very good I like it :D

I don't know if it's hard or not to add some features. here my feedback

- the platform sometimes hard to tell can the player stand on it or not

- jumping is a bit too floaty

- need some camera transition or fade black when entering the new area

I like the level design and the background art is good!

need more some visual feedback or particle effect when the player/enemy takes damage

hangs enemy is cool but when it is dead it is hard to tell it's dead or still alive.

Thank you for the feedback!

I think I don't have time to fix anything before the jam ends.


But I have a plan to continue on this project!

and yes the game now has only simple gameplay

 my plan is I want to make a basic base game as a foundation and continue working on it for SMVM

so any feedback is welcome!!

ah, maybe I should add this plan to the game page.

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Oh, this game is very good and well-made.

Art are very cool

needle hook mechanic is interesting.

Thank you.