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A jam submission

Abyssal EscapeView game page

A game made by davidovichzx for the Metroidvania Month 22
Submitted by davidovichzx — 59 seconds before the deadline
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Abyssal Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#63.6673.667
Execution#73.0003.000
Overall#73.2673.267
Enjoyment#83.0003.000
Metroidvania#83.6673.667
Visuals#93.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
davidovichzx

Reference info
davidzamoramusic@gmail.com

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Comments

Submitted

The wall climb mechanics are interesting.

I can't go very far because I can't escape a flying enemy following every room.

I'm not sure this flying enemy chase want the player to run fast to avoid or hide at somewhere.

Submitted (2 edits) (+1)

It was tricky to get to grips with, and I was running in circles quite a few times.  It was enjoyable but kinda frustrating too.  I played for about an hour, but quit after dying to the little blue Boss in the far right room, since I couldn't be bothered collecting all the energy again, and had lost a lot of progress since my last save.

I didn't figure out an application for the bubble, and I don't think I found the special.  I wasn't a fan of the way certain routes were blocked by multiple gates.  I suppose I should have read the map more carefully and planned ahead, but it always made me feel like I'd wasted a key.

Really, I was surprised by how integral the Energy was to the game as a resource, and it got pretty mental by the time I was zipping around like a maniac.  It was fun, since it made me feel strong in the game, but it was also a little unwieldy.  Not necessarily a bad thing though.

I didn't clue in to the energy loss and respawning on death until the very end when I died against the Boss.  It also took me a minute to realize his health was resetting.  By the time I started taking a more cautious approach, I just got too bamboozles to bounce back.

Here's my playthrough:
SMVM22 - Abyss Escape by davidovichz

Developer(+1)

I greatly appreciate you playing my game and your detailed feedback. It's been awesome to watch your playthrough (I must have watched it at least 4 times xd). It's been quite useful for me to see how you tried to solve the problems and how you decide to explore the map.

I have to polish certain aspects of the enemies, especially the stalkers; maybe just one or two hits to eliminate them would be fine.

About the bubble: in the early stages of development of this game, the dash speed didn't increase with energy, so it was impossible to reach certain places without the bubble. Although at the moment the big advantage is that you don't take damage while using it, sure it breaks when hit, but you can always spawn it immediately over and over again. I really believe you can be almost immortal using it this way. The same goes if you alternate between attacking and using the dash, the window in which you are vulnerable can be almost non-existent. In the next update, the bubble will protect you from spikes and fire as well (thanks to your gameplay, I realized the importance of this).

Also, I understood that I need to make clearer what happens in the interface and how energy works. Since you're not the only one who has mentioned how confusing this is.

About the doors, I'm not sure what to say; the only two places that require you to open more than one door before allowing you to progress or get an essential item are two very important areas in the game, like the final zones, and it's a bit the idea that it feels like a high-security place since it's a prison. But I think I can understand the frustration, since sometimes you have to go back from very far; for that, you can press "T" to teleport to the last save point, although I think you lose 3 or 4 energy, but you can do it even if you don't have any. Another tip is to press "R"; this will restart the room you're in and therefore also the items, but you'll lose 3 energy, you can use it when you need a few hearts, for example.

Again, I infinitely thank you for your feedback and your videos; you've helped me a lot. :)

Submitted(+1)

Hello,

I enjoyed the time I spent! I can play with this style of gameplay mechanics and visuals, for sure. I propose to work on the enemies to make them less agressive. At some point, there was a flying enemy following me through all the rooms, which kills with one or two contacts. It prevents me from enjoying exploration.

Cheers

PS: don't hesitate to play and rate our game!

Developer (2 edits)

Hey! Thank you so much for playing my game and for your feedback. I've been thinking about working a bit more on the stalkers to make them more balanced. By the way, you can attack with "J," I'm not sure if you noticed because many people on the MVM didn't realize it since the tutorial is currently only on the website.

I've been playing your game, it's quite entertaining and even a bit intriguing :o. I'll leave my review as soon as I finish it, at least I'll try :D

Thanks again!