Good game I like this pixel art tho its nice and for solo developer it's awesome game
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BUSHIDACHI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #30 | 3.077 | 3.077 |
Execution | #34 | 2.692 | 2.692 |
Overall | #44 | 2.596 | 2.596 |
Enjoyment | #49 | 2.538 | 2.538 |
Sensory | #68 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Feared Fox
External assets
None
Prizes eligibility
LearnIndie
Comments
Good Game! It is a solid Metroidvania and I didn't encounter any bugs. The level design is good & the style you are going for is cool. The end boss was pretty well done as well. The bosses slash attack could use some work so that you see it coming. My main issue is the lack of music, but its clear you did most of the assets & coding solo. That can be a lot of work for one developer. I can see potential in developing this game further. Good job!
Thank you for the feedback!
I agree that the boss needs work. Its pretty hard to tell when that attack specifically is coming. Next time, I will certainly make some kind of warning indicator for the player. I also wanted to make some kind of music and background ambiance but poorly paced myself and ran out of time. Though, I feel like I will be able to incorporate that into whatever I make next.
Thanks again for the feedback and thanks for playing!
Very Cool!
Hey Check it out, only got to play for a few minutes because I had to go to work! Will come back and give it a proper test run 3/5 on first impression!
Check out Chick-Magnet and give it a rate/comment if you have the time!
(The WebGL is more up-to-date but wasn't included as a Jam submission) Thanks, GameDev&Design
Nicely done. Fairly well-rounded for a solo project. I like that you made the SFX by yourself, too!
I'm really impressed with the level of polish this game has. Working settings screen with resolution settings and a map in particular!
I couldn't figure out how to use a fire, I assumed they were checkpoints. When I died I went all the way back to the start too.
I see you also have feedback on when the charge projectile is ready with the particles turning red. This is great, but I'd make it a little more dramatic as well. Have something noticeable like a flash happen the moment it's ready and not just the particles are now red.
Great submission!
Thanks for playing! In hindsight, I should've put a text indicator on how to actually save at a campfire along with other essential controls and certainly will add those next time. Same thing with the charge feedback. I would like to have much better animations overall in my future project.
Thanks again for playing and thanks for the feedback!
Great job for a first game! More enemy variety would be fun, but the game flowed really nicely
the sounds were funny, congrats to both of you for creating a finished game
Congratulations on finishing your first game!
What would put the game onto the next level would be background music and some more sound effects.
I liked that you could walk while having the map open. It just wasn't expecting to see the whole map from the start.
Unfortunately I couldn't finish the game, because I could not beat the boss. Couldn't figure out how to dodge the wind slashes. They would get me every single time.
Thanks for the feedback and thanks for playing!
I definitely want to add music and more sound effects next time!
Also, thanks for pointing that out about the map. I didn't really consider that when I was working on it but I do agree that unexplored areas should not be visible at all. Ill add that next time for sure.
Thanks again!
Controls
WASD or Gamepad Left Stick - MOVEMENT
Spacebar or Gamepad A - JUMP
S or Gamepad Left Stick Down - REST AT CAMPFIRE (Respawns Enemies, Saves Game, and Heals the player to full
M or Gamepad Select Button - OPEN MAP
K or Gamepad X - ATTACK
J or Gamepad - DASH (Can be used to dash through enemy attacks and iron bars)
I like the level design and the background art is good!
need more some visual feedback or particle effect when the player/enemy takes damage
hangs enemy is cool but when it is dead it is hard to tell it's dead or still alive.
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